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Old 2012-08-15, 11:47 PM   [Ignore Me] #31
Noon
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Re: Guard Duty


Because of the role I will be playing, it won't be often that you will find me hanging out in a empty base 'guarding' it. Unless its a forward position.

But, I do enjoy defending a position that is currently under attack. Usually, players are more heavily concentrated in one specific area; so as a Medic, you can rack up a massive amount of points just keeping them alive.
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Old 2012-08-16, 03:28 PM   [Ignore Me] #32
Rico Suave
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Re: Guard Duty


If by "guard duty" you mean me and my friends all riding atv's roaming around the rear like some sort of Mad Max biker gang smashing all those who dare to pilfer our rear area then yes, I will enjoy guard duty.
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Old 2012-08-16, 06:36 PM   [Ignore Me] #33
HeatLegend
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Re: Guard Duty


I'll definitely do this -a lot-, as well as patrol my faction's borders with my Reaver or Vanguard. It's nice and relaxing, fun to just cruise around and occasionaly find an enemy trying to go far behind his enemy lines and steal a base :3 Can't fucking wait.
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Old 2012-08-17, 06:22 AM   [Ignore Me] #34
Anabuki
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Re: Guard Duty


Not so much sit-around-and-wait guard duty, but I definitely wouldn't mind patrolling along the edges of owned territory, provided it served a purpose like being able to put down some sort of marker on the continent saying ATTACK IMMINENT! and estimated enemy force size or something like that
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Old 2012-08-17, 03:33 PM   [Ignore Me] #35
Mr DeCastellac
First Sergeant
 
Re: Guard Duty


In PS1 there were 15 minute captures at which many players would just sit in and around the control console, and a lot of them would stay there afterwards, slowly diminishing as they pushed the enemy back, lowering the chance of it being hacked. I know I've always been happy to just chill out for 10-20 minutes, even when not protecting a hack.
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Old 2012-08-18, 01:39 PM   [Ignore Me] #36
Canadian Vanu
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Re: Guard Duty


If it's anything like waiting for enemys behind the front line with your engi buddies, whacking a spy every 2 minutes and playing games with hats, sprays and telling jokes... It'll be fun.

Some times sitting around with your buddies at the front base can be fun, even with no nearby engagements. Like the 2 guards talking to each other in every stealth game.
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Old 2012-08-18, 02:23 PM   [Ignore Me] #37
zomg
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Re: Guard Duty


If they make the UI moddable, I'll make a Worm-game you can play while bored.
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Old 2012-08-18, 03:16 PM   [Ignore Me] #38
Gugabalog
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Re: Guard Duty


I'd probably make it a race with my squad, all of us patrolling on flashes racing between bases.
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Old 2012-08-18, 03:37 PM   [Ignore Me] #39
Nordan
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Re: Guard Duty


Originally Posted by Canadian Vanu View Post

Some times sitting around with your buddies at the front base can be fun, even with no nearby engagements. Like the 2 guards talking to each other in every stealth game.
And that always ends so well
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Old 2012-08-18, 03:46 PM   [Ignore Me] #40
RoninOni
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Re: Guard Duty


Originally Posted by SpottyGekko View Post
If there isn't an effective method (like the lattice system) to limit back-hacking, I imagine it will be rife.

PS2 is F2P and should have a MUCH larger population than PS did. That will bring a lot of solo'ers into the game.

In a furball fight, solo players are at a huge disadvantage, because their "mad skillz" are negated by the fact that there are so many possible vectors of attack. A solo player cannot watch 360 degrees (and the sky) simultaneously, but a squad with good comms can because they work together.

But "behind-the-lines" infiltration is ideal for a solo player. Someone with good FPS skills can do a lot better when faced with 3 enemies than they would fighting in amongst 30 or 40 hostiles.

As the beta population rises, it will most likely become apparent what the impact of back-hacking will be. There is still a lot of time to fine tune this aspect.
As already mentioned, adjacent territories are a major influence in capping.

Back capping will be easy to defend against because they have NO adjacent territories while the defenders have 6. Not to mention that larger, more significant bases have like 5 capture points... and it's when you have 1 that the battle for that hex begins. So you cap a point with your friends and the enemy holds 4 to your 1 cap point, WITH a 6 to 0 border advantage, meaning they barely need to slow you down at all.

The only caps that will be really possible are small outposts that only give a spawn point (no resources) to the holding faction.... and the team who own all the surrounding territory will be able to cap it back in a fraction of the time.

This system will allow for back attacks, forcing defenders to respond to it, hopefully weakening their front line so your main offensive can push forward.

These kinds of tactics are not possible within the Lattice system.

The Hex system much more accurately depicts territory trading in real war. There is no reason you can't capture and hold territory behind enemy lines, but it's going to be rather difficult. Success could prove quite advantageous and even failure could prove a valuable distraction or feint.

Originally Posted by Anabuki View Post
Not so much sit-around-and-wait guard duty, but I definitely wouldn't mind patrolling along the edges of owned territory, provided it served a purpose like being able to put down some sort of marker on the continent saying ATTACK IMMINENT! and estimated enemy force size or something like that
I'm hoping the mission system will allow players to accept "Patrol Missions" in which they are given the ability to make broadcasts of spotted enemy and awarded XP for completion of patrol (reward based on distance & time. Air patrols would be different from ground patrols in reward per km).

There could also be forward observer missions for scouts to post up and signal back on incoming enemy columns so that ambush missions could be more successful.

Of course, if any of this sounds boring to you, there will be plenty of other mission types, from Air support, main tank assaults, air assaults, galaxy transport, Infantry base raids, and they'd be all married together in larger offensives. (ie; couple guys sign up to be the Gal pilots for the Infantry signing up to perform a raid on a tower post, the entire mission being part of a larger coordinated effort.)

Last edited by RoninOni; 2012-08-18 at 04:04 PM.
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Old 2012-08-18, 11:15 PM   [Ignore Me] #41
Buggsy
Sergeant Major
 
Re: Guard Duty


If being in a defensive, fortified position, actually gave me an advantage over attackers then I'd do guard duty.

Why do I get this impression this is not the case.
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Old 2012-08-18, 11:17 PM   [Ignore Me] #42
Toppopia
Major
 
Re: Guard Duty


Originally Posted by Buggsy View Post
If being in a defensive, fortified position, actually gave me an advantage over attackers then I'd do guard duty.

Why do I get this impression this is not the case.
Because bases are more open, some have no walls and capture points are away from the main building in some cases, so you can't bunker down with your last surviving comrades and hold out. Maybe in 1 or 2 buildings you can, but the majority of them you can't.
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Old 2012-08-18, 11:24 PM   [Ignore Me] #43
Buggsy
Sergeant Major
 
Re: Guard Duty


Originally Posted by Toppopia View Post
Because bases are more open, some have no walls and capture points are away from the main building in some cases, so you can't bunker down with your last surviving comrades and hold out. Maybe in 1 or 2 buildings you can, but the majority of them you can't.
How counter intuitive.
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Old 2012-08-18, 11:50 PM   [Ignore Me] #44
Toppopia
Major
 
Re: Guard Duty


Originally Posted by Buggsy View Post
How counter intuitive.
The devs did say they wanted to move away from corridor rocket body explosion grind fests. So this is 1 drawback to that. Not as many good defensible positions
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Old 2012-08-19, 02:25 AM   [Ignore Me] #45
DarkMesa
Corporal
 
Re: Guard Duty


My cousin is out fighting Vanu and what do I get? Guard duty.

OT; I will likely end up having moments were I spend hours on top of a caped building as an infiltrator, waiting for anyone to poke their heads out within my line of sight.
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