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2012-08-15, 11:47 PM | [Ignore Me] #31 | ||
Private
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Because of the role I will be playing, it won't be often that you will find me hanging out in a empty base 'guarding' it. Unless its a forward position.
But, I do enjoy defending a position that is currently under attack. Usually, players are more heavily concentrated in one specific area; so as a Medic, you can rack up a massive amount of points just keeping them alive. |
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2012-08-16, 06:36 PM | [Ignore Me] #33 | ||
Master Sergeant
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I'll definitely do this -a lot-, as well as patrol my faction's borders with my Reaver or Vanguard. It's nice and relaxing, fun to just cruise around and occasionaly find an enemy trying to go far behind his enemy lines and steal a base :3 Can't fucking wait.
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2012-08-17, 06:22 AM | [Ignore Me] #34 | ||
Private
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Not so much sit-around-and-wait guard duty, but I definitely wouldn't mind patrolling along the edges of owned territory, provided it served a purpose like being able to put down some sort of marker on the continent saying ATTACK IMMINENT! and estimated enemy force size or something like that
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2012-08-17, 03:33 PM | [Ignore Me] #35 | ||
First Sergeant
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In PS1 there were 15 minute captures at which many players would just sit in and around the control console, and a lot of them would stay there afterwards, slowly diminishing as they pushed the enemy back, lowering the chance of it being hacked. I know I've always been happy to just chill out for 10-20 minutes, even when not protecting a hack.
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2012-08-18, 01:39 PM | [Ignore Me] #36 | ||
Corporal
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If it's anything like waiting for enemys behind the front line with your engi buddies, whacking a spy every 2 minutes and playing games with hats, sprays and telling jokes... It'll be fun.
Some times sitting around with your buddies at the front base can be fun, even with no nearby engagements. Like the 2 guards talking to each other in every stealth game. |
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2012-08-18, 03:46 PM | [Ignore Me] #40 | ||||
Sergeant Major
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Back capping will be easy to defend against because they have NO adjacent territories while the defenders have 6. Not to mention that larger, more significant bases have like 5 capture points... and it's when you have 1 that the battle for that hex begins. So you cap a point with your friends and the enemy holds 4 to your 1 cap point, WITH a 6 to 0 border advantage, meaning they barely need to slow you down at all. The only caps that will be really possible are small outposts that only give a spawn point (no resources) to the holding faction.... and the team who own all the surrounding territory will be able to cap it back in a fraction of the time. This system will allow for back attacks, forcing defenders to respond to it, hopefully weakening their front line so your main offensive can push forward. These kinds of tactics are not possible within the Lattice system. The Hex system much more accurately depicts territory trading in real war. There is no reason you can't capture and hold territory behind enemy lines, but it's going to be rather difficult. Success could prove quite advantageous and even failure could prove a valuable distraction or feint.
There could also be forward observer missions for scouts to post up and signal back on incoming enemy columns so that ambush missions could be more successful. Of course, if any of this sounds boring to you, there will be plenty of other mission types, from Air support, main tank assaults, air assaults, galaxy transport, Infantry base raids, and they'd be all married together in larger offensives. (ie; couple guys sign up to be the Gal pilots for the Infantry signing up to perform a raid on a tower post, the entire mission being part of a larger coordinated effort.) Last edited by RoninOni; 2012-08-18 at 04:04 PM. |
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2012-08-18, 11:17 PM | [Ignore Me] #42 | ||
Major
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Because bases are more open, some have no walls and capture points are away from the main building in some cases, so you can't bunker down with your last surviving comrades and hold out. Maybe in 1 or 2 buildings you can, but the majority of them you can't.
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