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PSU: Making idiots CR5 since god knows when.
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2012-09-17, 06:53 PM | [Ignore Me] #31 | ||
Captain
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You have to look at the end game as being each base battle. If these are tuned to last a minimum of 10-15 minutes with a 2 or 3 minute break, that replicates an arena shooter in terms of basic battles.
It then surpasses it by allowing the fight to come to its natural conclusion when a team wins or loses - whether thats in 10 mins or 2 hours, not some arbitrary timer that stops things just as its getting interesting. It further dumps on other shooters because the battles are potentially larger, with no limitations on vehicles, and territory control that will matter when it's properly tuned. Beyond that, if you're having fun from when you log in to when you log out - the game is doing its job. I've seen talk of 'grinding' on the official forums and I think it's inaccurate. MMO grind is doing something that's repetitive and easy, and boring - like farming AI mobs for XP with little to no chance of death. PS2 isn't a grind because what you're being asked to do is not easy or predictable, so you always have to be on your toes. |
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2012-09-17, 09:57 PM | [Ignore Me] #32 | |||
Major
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But no matter how fun and hard a grind is you will eventually grow bored with it. Even if it might have taken 800 hours of game play to get there but you will eventually. Last edited by Sunrock; 2012-09-17 at 09:58 PM. |
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2012-09-18, 11:21 AM | [Ignore Me] #35 | ||
In PS1 they had "facility VS facility" battles, and a frontline was made between the facilities. This doesn't happen in PS2 because either there are too many capture points on the map, or facilities aren't that important.
Currently, it's "run here, go there, take this point, then take the point over here." It's the type of running around that doesn't encourage epic battles between facilities. I realize they want to make use of every inch on the map, but there is a problem with that. Perhaps you can't use every inch of the map? I don't know how you can focus a battle, when the focus needs to be everywhere and everything. You may not have the feeling of creeping closer and closer to the enemy facility because you are trying to expand your territory like a bubble. |
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2012-09-18, 12:35 PM | [Ignore Me] #37 | ||
Major
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It will also be easier to deploy as spawn hub. Galaxies you can from a majority of bases see far way when they fly in and land so you know where to focus your attacks as a defender. But it will slow down the blitzkreig tactics witch is needed IMO. VS on EU beta 01 are too good at blitzkreig. (Probably all Germans )
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2012-09-18, 12:37 PM | [Ignore Me] #38 | ||
Sergeant
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Boring...lmao
Tell me after you watch this vid if you find this game boring... I pulled out the old rocky I on you...lol I love those beautiful A2G's!!! My GAWD they are sweet!
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Scythe iPimp'ology I http://youtu.be/yuWPPZVhX3c Magrider iPimp'ology I http://youtu.be/hO08Rw1onbw |
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2012-12-09, 10:08 PM | [Ignore Me] #40 | ||
Private
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All that is missing is the deeper gameplay, it feels too much like go here kill that and die, spawn, kill him get killed again, run over there, oops tank zerg! run!! or die.
I'm hoping that there will be sanctuaries and connected continents, these never ending 3 way battles are becoming.... boring. |
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