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PSU: Help your empire, kill a vanu.
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2012-11-14, 06:53 PM | [Ignore Me] #31 | |||
Major
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2012-11-14, 07:29 PM | [Ignore Me] #34 | |||
Major General
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2012-11-14, 07:42 PM | [Ignore Me] #35 | |||
Sergeant
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The reason I advocate a sunderer as your deployment target is because where there is a sunderer there are people fighting or about to roll out from a recent battle to a new one. With the recent AMS deployment restrictions you no longer have useless sunderers filling up the spawn menu. Last edited by boogy; 2012-11-14 at 07:43 PM. |
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2012-11-14, 07:46 PM | [Ignore Me] #36 | ||
Major General
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That is currently the best way. Not certain about the 90% thing. Would like it to be a bit more refined. It should be for everyone's benefit but especially for new players. Another way is to join a squad which then gives you access to the spawn points near them, and the squad spawn beacon if they have one out. But that also doesn't really guarantee that you are getting near a fight. The main question was how does anyone tell where the fight is, I think.
Last edited by Crator; 2012-11-14 at 07:48 PM. |
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2012-11-14, 08:30 PM | [Ignore Me] #37 | ||
Sergeant Major
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1. Join a random squad.
2. Spawn on squad leader. 3. Leave the squad if they aren't doing something you enjoy. Some times, the squad will be at the Warp Gate waiting for a failgal, but thats easy to check before you squad spawn. Happy hunting! |
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2012-11-14, 11:41 PM | [Ignore Me] #38 | ||
First Sergeant
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First, join an even half-way decent faction.
Secondly, click the huge flashing icons on your map and click 'Instant Action'. Last but not least, see that thing in the middle of your screen? Make it go over some of those moving guys and click the left mouse button. |
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2012-11-15, 01:35 AM | [Ignore Me] #40 | |||
Lieutenant General
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2012-11-15, 10:06 AM | [Ignore Me] #43 | |||||
Lieutenant Colonel
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But this seems completely by design. In the original, the fights were real struggles that could last hours, giving lots of people ample time to get there, participate and even if they only had 30 minutes, get some good fun in. It also allowed time for re-secures to happen because outfits had time to mount up and roll out. They for some reason seem to have forgotten than when a battle breaks out, and is prolonged, they are easier to find and participate in. In the hunt for 30 minute game play, they have removed it, because most of that is now wasted going base to base behind the ever rolling zerg. Battles are so short, this adds to why Galdrops are nealry non-existent.
I recall one of the world designers being proud of this. I have no idea why. Last edited by MrBloodworth; 2012-11-15 at 10:15 AM. |
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2012-11-15, 12:34 PM | [Ignore Me] #44 | ||
Major
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This is what I do, it's the fun route:
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2012-11-15, 03:00 PM | [Ignore Me] #45 | ||
First Sergeant
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Okay so here's a more serious response. I play this game to conquer, not to kill. You see that map? Those continents? They all belong to me and my empire. I want it all under my faction's banner.
I start by figuring out what continent needs some work. I decide what territories need capturing and I go. Whether it's an outpost, tower, facility it doesn't matter. If any enemy players are there I murder them. If they outnumber me I build a squad and bring friends. If the enemy players piss me off I grab a tank. If they really piss me off I fly a galaxy into them. Don't be stuck looking for a fight. Start one. Roll up into the enemy turf and start messing up their shit. Make the enemy mad, take away their objectives, their spawns and their terminals. Make them come to you in response. Then you can have your epic battles. Just remember, you can't spell slaughter without laughter. |
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