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2013-01-10, 04:49 AM | [Ignore Me] #31 | |||
Sergeant Major
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Anyone opposed to damage immunity is a cheap fuck.
The immunity timer is the single best idea in the patch thread. A necessary addition that was already present in the original game, and is common for good reason in many other MMOs. It is anti noob-farming. I don't agree it should be used for revives though, that is dangerous. It should just be available for sunderer/spawntubes spawns. It is posts like this that show the confusion some players seem to have: (the immunity is broken when the user performs any function, precisely as this person wishes)
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Last edited by MaxDamage; 2013-01-10 at 04:53 AM. |
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2013-01-10, 05:25 AM | [Ignore Me] #33 | ||
Master Sergeant
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IMO, the spawn invulnerability is acceptable (depends on the limitation and duration) but the revive one is bad because you have the ability to accept or deny the revive request.
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2013-01-10, 05:42 AM | [Ignore Me] #35 | |||
First Sergeant
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Evertything else is FAIL. |
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2013-01-10, 06:37 AM | [Ignore Me] #38 | |||
Lieutenant General
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This is an acceptable risk: if you die, eh, you were dead before anyway and about to respawn. |
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2013-01-10, 07:17 AM | [Ignore Me] #40 | ||
I basically not against a Spawn Protection on Sundy´s
However on a Turrent ? C´mon thats Stupid, i shoot the Turrent down and the Gunner gets out alive without taking Damage from the Bomb or the Rocket ? NO WAY ! |
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2013-01-10, 07:30 AM | [Ignore Me] #41 | ||
Contributor Major
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I just don't understand why it's needed. Do people really get farmed at Sunderer's that much? How is the immunity going to change that if it works like some here suggest? To me it doesn't solve anything.
The only thing it does is add immunity to revives, which makes no sense to me at all. If it's not broken don't fix it, I personally didn't see anything wrong with how it has been working. |
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2013-01-10, 07:47 AM | [Ignore Me] #42 | ||
Lieutenant General
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Ehr, no it was not.
We had painfields instead indoors (only after some years) and cloak fields outdoors to obscure your presence to the enemy (less chance of shooting what you can't see). AMSes often had you spawn and die to an OS that had launched before you had even spawned. |
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2013-01-10, 08:30 AM | [Ignore Me] #43 | |||
Sergeant Major
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If a player spawned, there was an electricky effect on them, and my first few shots wouldn't register. The same occured in regular spawn tubes, the effect was so short and temporary as to barely be noticeable, it just gave the person spawning the briefest of chance to look around. It was effectively an immunity shield. You couldn't kill a player until they had control. The fact that you don't even realise it existed is precisely how "game breaking" this change is. Rofl. In hindsight, I had always assumed it was just lag, but it was very much real.
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Last edited by MaxDamage; 2013-01-10 at 08:38 AM. |
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2013-01-10, 09:51 AM | [Ignore Me] #44 | |||
First Sergeant
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BUT should waer of/break with every kind of action, ADS, shooting and MOVING!!! ___________ But i really think, this change is just not needed and if implemented in the wrong way, gives smart players loads of ways to exploit it. I.e. break enemy lines of defense with shield(invulnerability) if moving would not break it. In short: It just buffs stupidity. Not more or less. Accepting a revive is your decision... do not accept it, if you know u´ll die directly after the rezz. Last edited by Gortha; 2013-01-10 at 09:58 AM. |
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2013-01-10, 09:59 AM | [Ignore Me] #45 | ||
Staff Sergeant
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So you have proven it was there in PS1 or just assume? Bc im pretty sure there was no invuln in PS1 at all. Also this is a stupid idea, it does nothing for spawning in a spawn room as those are protected anyways. And if it truly only cancles when you fire a weapon or enter a vehicle (as Higby stated) then it will be insanely cheap.
Here is a scenario where there is no spawn camping and the invuln fucks over an attacker. 1 guy attacking a small outpost, hes half way to capping when 2 enemies show up. The lone attacker takes down an HA and injurs a medic but not before he can chuck a revive nade and run around the corner. The attacker then positions his crosairs over dead dudes rising body. His body pops up and attacker blasts 5 rounds to his head that do jack shit, recently revived HA switches to Decimator, strafes left, then fires his rocket thus breaking his invuln but 1 shotting the attacker. There are numerous other scenarios where this game mechanic will completely fuck over small engagements where there was no spawn camping going on in the first place. People who like this change are the baddies who get spawn camped all day. Last edited by Frotang; 2013-01-10 at 10:12 AM. |
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