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2013-01-29, 08:24 PM | [Ignore Me] #32 | ||
Corporal
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Just a curious question, dont mean to thread jack. But do mines remain even after the person laying them dies or leaves the game?
BTW I agree with nerfing Frisbee mines and making them like ammo packs, c4 on the other hand is just perfect the way it is. |
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2013-01-29, 10:53 PM | [Ignore Me] #34 | ||||
Major
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I mean, they've never let us actually lay mine FIELDS, just TWO proximity explosives that gravely injure a tank. Since you ONLY get TWO, you pretty much have to set them right on TOP of whatever it is you want to damage, and they then have to DO ENOUGH DAMAGE to make that worth while. It's circular logic! Be glad if you aren't TR at least, then you aren't saddled with CLAYNONES as well... No, I believe they've fixed it so that they'll disappear a set amount of time after you stop being an Engineer, ether through changing class or logging out... |
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2013-01-30, 03:41 AM | [Ignore Me] #35 | ||||
Major
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PS: How many here would cert into mine guard if a tank mine could not 1 shot tanks? Last edited by Sunrock; 2013-01-30 at 03:49 AM. |
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2013-01-30, 04:31 AM | [Ignore Me] #37 | |||
Lieutenant General
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1. 30-50% increase on the lower half of infantry weapons only. More the shorter they are. Often simply reduced rate of fire. Oh wow "30 minutes". we would still be talking ttks of about that on a heavy assault. Don't be a strawman jerk as the lot of you on ttk discussion. That would be like me saying you only want one shot kills. Don't be a ridiculous fool by being an insulting deliberately misinterpreting brat. 2. More people, since minefields would be far more common. Currently the guarantee is you will be spammed from a distance. Most people therefore use frontal armour or other directional armour. More, larger minefields would make them a more consistent and omnipresent and harder to evade threat, thus the units leading a charge would be more likely to be given the job of minesweeper. Last edited by Figment; 2013-01-30 at 04:33 AM. |
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2013-01-30, 04:44 AM | [Ignore Me] #38 | |||
Major
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The individual mines are really powerful so we only get a few of them, but since we only get a few of them they need to be really powerful... I can't really remember the Combat Engineering debates from Beta, but was it ever mentioned that there would be issues with having a lot of mines set up in one place? |
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2013-01-30, 05:02 AM | [Ignore Me] #40 | |||
Major
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...So yeah, are there any more potential issues arising from having fields of mines instead of two crippling ones? |
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2013-01-30, 07:21 AM | [Ignore Me] #41 | ||
First Sergeant
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Right now engi mines are totally faceroll.
The problem is the mechanic of mine placement and damage, which makes them being used as offensive tools: 1. Too much damage from one mine 2. Can be "dropped" on the ground instantly 3. Activates in the time a driver has time to notice that hes being offensively mined 1. If we distributed the damage across more mines, like lets say 5-6 by default (lvl1 cert) nobody would use them for suicide runs to clear out sunderers. 2. Mines should not be able to be dropped from a ledge on a vehicle and explode with the same damage as being placed on the ground. It makes no sense and is massively imbalanced. 3. Mines should need manual activation/arming when placed. Put down mine, hold down "E" for 1 second to arm. Mines are not grenades. Mines are almost never used for stationary defense because you can't apply them for the use they -should- be used for: area denial. AV/AI Mines should be a default utility for Engis with cert upgrades to make them better (for example not being able to be detonated by small arms fire or explosives, etc.) |
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2013-01-30, 02:24 PM | [Ignore Me] #42 | ||
Major
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I did threads in Planetside 2 complaining about insta kill mines.
Nobody listened. Eventually I turn to the dark side and started using them....Is super easy to kill sundys like this. But seeing how this game is an instakill game, Mines insta killing sundys isn't a huge problem to me anymore. I say the way to fix this is to make mines gain damage over time when deployed so lets say cap damage in 1000 dmg.....When you deploy it, is 500 dmg......so you can just go and drop them under vehicle and do max damage to them. |
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2013-01-30, 03:13 PM | [Ignore Me] #44 | |||
Sergeant
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That would make for a much better game, in my opinion. Strategy and tactics would be increased in employing this idea. On both sides. And, for any other engineers who don't like this idea, I leave you with this. Any vehicle operator who chose to ignore the first hit would still certainly die pressing the advance. Also, an engineer could begin to control the flow of a battle through the use of fortification style defences, which is at the core of combat engineering. Causing a line of tanks to stop or alter course to deal with your mine field would be epic. |
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