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Old 2013-02-12, 08:41 AM   [Ignore Me] #31
Figment
Lieutenant General
 
Re: A Simple look at why defense feels useless.


What I find interesting is that the closest thing to a PS1 base is the tower when it's part of a larger base region.

It's just... really compact, which makes it a bit more easier to siege.
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Old 2013-02-12, 01:26 PM   [Ignore Me] #32
Babyfark McGeez
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Re: A Simple look at why defense feels useless.


Just played a bit strictly defense mostly using the "reinforcements needed" tab.

And besides a DEFENSIVE XP REWARD (i think i will just mention this in every thread now hehe) i have a suggestion for that defensive spawning;

It would be a quite nice tool if the chosen spawns would be the "bases under attack closest to the warpgate". Because for the most part i had really silly locations avaible that were completely overrun and/or in a remote location that we should ditch anyways.
For example, we were being cut off at allatum on indar, but the "reinforcements" were going to the crown, hydroponics (? the other one east of allatum) and a remote outpost of dahaka deep in enemy territory. But the enemy platoons behind these spawns were neglected. Therefore a more complex spawn determination would be helpful to distribute the random solo soldiers like i was one just now. And the easiest quick fix would be what i wrote above.

Oh, and i also noticed my +XP percentage wildly changing from +5 to a maximum of +23 i shortly had. I even saw it going up and down realtime at one point. What's up with that? o_0

But besides that i also think that a DEFENSIVE XP REWARD would help to make some more people consider defending instead of ghost hacking remote outposts. ^^

Last edited by Babyfark McGeez; 2013-02-12 at 01:30 PM.
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Old 2013-02-12, 02:01 PM   [Ignore Me] #33
wasdie
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Re: A Simple look at why defense feels useless.


Two way continent fights won't happen until we get more land to fight over. Continent locking right now would still mean that every fight is a 3 way fight.

The biggest issue with the metagame here is simply that there isn't enough content. We have 3 continents which have nothing to do with each other and each has a permanent for each faction. In PS1 each faction had a permanent base linked to 2 separate continents and then 10 full continents to fight over. 6 were "home" continents and 4 were neutral. It made for a lot more meaningful fighting.

I'm convinced that the hex system, base design, and all of the other major complaints about how the worlds are laid our are simply because they were designed with PS1 style continent locking in mind, not this forever 3 way. This is also why they have been extremely hesitant to change the system because they know in the long run it will be better.

I wish we got sanctuaries back, but a single "home continent" would work just fine. Each faction gets a permanent warp gate on a continent and the other warpgates link the continents Planetside 1 style. I think that would make a lot of sense if they don't want to spend the time to build 3 new continents for some sort of a permanent base.
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Last edited by wasdie; 2013-02-12 at 02:03 PM.
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Old 2013-02-12, 02:07 PM   [Ignore Me] #34
Rahabib
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Re: A Simple look at why defense feels useless.


wait... there are more continents than Indar???!!!!
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