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Old 2013-02-22, 08:34 AM   [Ignore Me] #31
Thunderhawk
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Re: Bunny Hopping


Originally Posted by HiroshiChugi View Post
I know what game you're talking about, but I can't remember the name of it... Wasn't it a PC AND console game?
He's sarcastically talking about Planetside 1.....

Sorry I wasn't going to reply as I thought it would be inferred by all but you seem to actually think its another game.
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Old 2013-02-22, 08:59 AM   [Ignore Me] #32
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Re: Bunny Hopping


Originally Posted by Thunderhawk View Post
He's sarcastically talking about Planetside 1.....

Sorry I wasn't going to reply as I thought it would be inferred by all but you seem to actually think its another game.
Sssh. Let the man think!
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Old 2013-02-22, 10:55 AM   [Ignore Me] #33
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Re: Bunny Hopping


Originally Posted by Sturmhardt View Post
... it's called skill...
I'm going to disagree with you and say "No. No it is not."
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Old 2013-02-22, 11:49 AM   [Ignore Me] #34
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Re: Bunny Hopping


If you jump too rapidly you actually move slower.

Only time I'm really bothered by other people jumping is light assaults flying around with a shotty. But that's happened only a few times to me.

I actually bunny hop all the time. I was against it in beta but I like having something else to do with my hands than turn while holding W. It's also allowed me to do some fun things and escape certain scenarios. It doesn't always save me though.

There's only a handful of other people I've seen do it personally so I don't think it's a real problem. Although I recently started pouncing on people in Connery so we'll see how the meta evolves.
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Old 2013-02-22, 01:15 PM   [Ignore Me] #35
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Re: Bunny Hopping


As I said I have an unreasonable amount of hate for it. I know it isn't that big a deal... but I don't like it and can't explain why.

There are plenty of games it is simply part of the mechanic and expected, like APB and Quake/Unreal I did it there, hell in Quake the bots jumped around. But in all the "modern" ADS type games... it just bothers me.

If I were to be able to design a shooter anytime you fired while jumping the game would auto-aim a shot to the nearest friendlies head, then when you land you'd shoot yourself in the foot.

LA's jetting around doesn't really bother me much, they do have limited jet power and the jet pack is slow. But the quick TTK and some of the weapons heavies and medics hopping around spraying all over... just bothers me.
I'd like to see the hitbox go all the way to the ground when people are jumping.
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Old 2013-02-22, 01:19 PM   [Ignore Me] #36
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Re: Bunny Hopping


Most shooters don't have bunnyhopping. Do you really accelerate in PS2 while mashing the spacebar? I don't think so.
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Old 2013-02-22, 01:19 PM   [Ignore Me] #37
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Re: Bunny Hopping


Originally Posted by Graywolves View Post
Only time I'm really bothered by other people jumping is light assaults flying around with a shotty.
Isn't that like, what they are supposed to do? Other than getting to places others can't, they are the mobility class and rule the Z axis.

Side note: its funny how many people do not look up, including myself
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Old 2013-02-22, 01:27 PM   [Ignore Me] #38
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Re: Bunny Hopping


Originally Posted by Wahooo View Post
As I said I have an unreasonable amount of hate for it. I know it isn't that big a deal... but I don't like it and can't explain why.

There are plenty of games it is simply part of the mechanic and expected, like APB and Quake/Unreal I did it there, hell in Quake the bots jumped around. But in all the "modern" ADS type games... it just bothers me.

If I were to be able to design a shooter anytime you fired while jumping the game would auto-aim a shot to the nearest friendlies head, then when you land you'd shoot yourself in the foot.

LA's jetting around doesn't really bother me much, they do have limited jet power and the jet pack is slow. But the quick TTK and some of the weapons heavies and medics hopping around spraying all over... just bothers me.
I'd like to see the hitbox go all the way to the ground when people are jumping.
Quake, UT, and Tribes are different, as it was a major part of the game. Tribes with skiing and Quake with strafe-jumping.

However, I don't see a problem with anyone jumping in this game. It just makes them an easier target and the only benefit to doing it yourself is if the player shooting you is bad at the game. Solid players generally aim for the head, or the neck and if their target jumps they're still hitting center mass but they lose all momentum to dodge. If you're trying to avoid being hit you'll do a lot better randomly running in circles like a squirrel than jumping around like a bunny.
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Old 2013-02-22, 01:42 PM   [Ignore Me] #39
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Re: Bunny Hopping


Originally Posted by MrBloodworth View Post
Isn't that like, what they are supposed to do? Other than getting to places others can't, they are the mobility class and rule the Z axis.

Side note: its funny how many people do not look up, including myself
Definitely part of their role. Still annoying.

-edit-
and yeah even as a medic or HA I've made it to some perches where I farmed infantry below me for a long time. They never looked up.
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Old 2013-02-22, 02:49 PM   [Ignore Me] #40
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Re: Bunny Hopping


People seem to be missing a key piece of the problem here:

Bunny Hopping/Jet Packing throws off hit detection in this game. It's not just that you need to aim a little better, it's that shots that are well aimed miss regardless.
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Old 2013-02-22, 02:56 PM   [Ignore Me] #41
MrBloodworth
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Re: Bunny Hopping


Originally Posted by Rothnang View Post
People seem to be missing a key piece of the problem here:

Bunny Hopping/Jet Packing throws off hit detection in this game. It's not just that you need to aim a little better, it's that shots that are well aimed miss regardless.
No, I think it just throws off people.
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Old 2013-02-22, 02:59 PM   [Ignore Me] #42
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Re: Bunny Hopping


I've shot people point blank who were flying up with a jetpack and hit nothing but air. I'm pretty sure there is a problem with hit detection.
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Old 2013-02-22, 03:00 PM   [Ignore Me] #43
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Re: Bunny Hopping


Jumping around in close quarters combat is like wearing shades playing poker. You've already admitted you're a weakling.

Limit jumping in a set time period like Q spotting is now limited. Maybe 4 or 5 jumps and then you get that "denied-style beep".
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Old 2013-02-22, 03:04 PM   [Ignore Me] #44
Graywolves
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Re: Bunny Hopping


Originally Posted by Rothnang View Post
I'm pretty sure there is a problem with hit detection.
Yeah. When I'm not jumping over or on top of people I'm AD stafing.
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Old 2013-02-22, 03:38 PM   [Ignore Me] #45
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Re: Bunny Hopping


Originally Posted by Sturmhardt View Post
Bunny hoping is the opposite of luck, it is player controlled. Everybody can do it. If you loose to a guy hopping around you, maybe he is better.
Bunny hopping is skillful in the same way that explosives spamming is skillful. The amount of skill required to successfully accomplish it is *usually* minimal compared to the associated gain. You consider being able to aim while bunny hopping skillful. I do not. I don't see it as particularly difficult to do.

Originally Posted by Sturmhardt View Post
If it's that easy and that effective to bunny hop as you say, why don't you do it too as soon as you meet someone hopping around? Sounds like it would be so easy to kill them by doing it.
Hint: it requires skill. And people don't like skill in today's shooters, because they can loose to skillful players, and loosing is not fun, right?
I do, especially with shotguns at point blank range. It gives a clear advantage in the scenario. And no, I don't find it particularly skillful.

Originally Posted by Sturmhardt View Post
P.s. you are using the word meta wrong.
You have a very narrow interpretation of the meaning of meta.

Originally Posted by Bags View Post
Most shooters don't have bunnyhopping. Do you really accelerate in PS2 while mashing the spacebar? I don't think so.
The term bunnyhopping in gamer culture doesn't mean the same thing it did a decade ago.
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