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PSU: Seriously dude... Where's my Harasser?
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2013-02-22, 11:31 AM | [Ignore Me] #32 | |||
Contributor Lieutenant Colonel
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I agree, situational abilities lend themselves to the 'sidegrade' philosophy rather than being viewed as a straight upgrade. Sometimes I take anchor mode for my Prowler, other times I take IR smoke. Same thing with lockdown for the MAX. |
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2013-02-22, 11:37 AM | [Ignore Me] #34 | |||
Captain
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Engineer AI turret. Massive DPS and High RoF. Comparable to a TR Max. Now if we used your proposed scenario of. x2 Engineers / 1 Fireing 1 Repairing x1 Medic x1 Hero LA. How come we don't see this set up in planetside 2? In bases, Or towers? Because its straight up useless. What ever way you look at it. Or what ever scenario you put it in.
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Last edited by Pella; 2013-02-22 at 11:39 AM. |
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2013-02-22, 11:38 AM | [Ignore Me] #35 | ||
Staff Sergeant
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Provided its a sidegrade, why not?
Lockdown is situational, but by no means was it useless in PS1. I do share your fears in PS2's gameplay though, but I still believe it could prove handy. It'll just be a lot more situational than before. As an optional ability, at least you can have it handy for when you know you are likely to benefit from it. -e- We don't know how the actual implementation of Lockdown would turn out. Maybe it can add a small buff to resistance to compensate for the low TTK combined to being immobile for example. Last edited by Dodgy Commando; 2013-02-22 at 11:41 AM. |
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2013-02-22, 11:40 AM | [Ignore Me] #36 | ||
General
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If Lockdown gives my Mercy anywhere close to 4k dps then I might use it occasionally.
Charge has saved me too many times to stop using it all together though. And MAXs are just too slow without it. -edit- But for the love of everything don't give the instant kill machines a shield.... |
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2013-02-22, 11:48 AM | [Ignore Me] #37 | |||
Contributor Lieutenant Colonel
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As to my proposed setup, is it perfect? No. Could you suggest a better one? Without a doubt, if you were of the mind to. My point with that scenario being that you need at least one engy for rep, one medic for the inevitable death or two and at least one or two highly mobile harassing units to ensure the locked down MAX isn't picked off by a corner humping HA. Can you honestly not see a scenario or think of any terrain where lockdown would be beneficial? Top level of the tech plant where the SCU shield gen used to be, middle floor of a tower guarding the entrance from the vbay, side of a hill with dual bursters, SCU room of an Amp station, Vertical/Horizontal Shield Gen rooms, the all important lynchpin of biolabs: The SCU Shield gen building. Use the imagination and knowledge of tactics that I KNOW you have and apply it. I've already conceded that lockdown isn't as universally viable as an overshield with dual hacksaws but to say it's worthless is quite a leap. Last edited by bpostal; 2013-02-22 at 11:51 AM. |
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2013-02-22, 11:49 AM | [Ignore Me] #38 | |||
But that's when I think, well how much different is that really from what you would be able to do withouth the lockdown ability. An MBT would be able to bombard an area effectively as long as there aren't any threats to it and MAXs' would be able to defend an area effectively as long as there are engineers there to support them. Personally I see the lockdown abilities as being designed to take advantage of a preexisting situation and not to actually create a new situation, if that makes any sense
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-02-22, 11:52 AM | [Ignore Me] #39 | |||
Captain
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2013-02-22, 11:57 AM | [Ignore Me] #40 | |||
Contributor Major
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No idea what they should do for the VS. I think the NC Max should get the warden bubble from DAoC, negates 1 hit - 10s cooldown. Don't give it the same boring HA shield. If you're going to put time and effort into revamping a class may as well make it interesting. TR - Berserk mode! 50% more dmg done, 75% more dmg taken. NC - 'Blade'turn - Passive, Ignores 1 damaging hit, 10s cooldown. VS - Reflect - 50% of damage taken dealt to attacker. 8s duration, 40s cooldown (or not, no idea!) Probably not fair, probably unbalanced - whatever, it's all I got! Like I said, I'd prefer they use their development team to work on other things. |
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2013-02-22, 12:04 PM | [Ignore Me] #41 | |||
Contributor Lieutenant Colonel
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Personally I'd love to see your suggestion with higher ROF and larger magazines implemented alongside lockdown. Perhaps with a movement/explosive resistance buff for a few seconds after activation. |
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2013-02-22, 12:14 PM | [Ignore Me] #42 | |||
Captain
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I would prefer. +Clip size 50% while active with a faster reload. RoF can stay the same. Last for 10 Seconds. And what ever cooldown. But this will enable you to still be mobile. And keep down fire to suppress the enemy. Or lead the charge without dieing because your reloading. Something along those lines.
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Last edited by Pella; 2013-02-22 at 12:19 PM. |
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2013-02-22, 12:22 PM | [Ignore Me] #43 | |||
Corporal
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2013-02-22, 12:40 PM | [Ignore Me] #45 | ||
First Sergeant
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Never played PS1 but I honestly don't care about PS1, this is PS2 so different mechanics apply. The Prowler tank has been just fine with Lock-Down (Anchor Mode), never mind if it can't move its DPS carries it in a fight just fine, a competent tanker knows how to un-deploy and move if he's in danger.
I don't see it being any different with a MAX, in a Bio-Lab fight it's a pain in the rear to get into that SCU Shield Generator room when the enemy is entrenched at the top of the stairs with turrets, same with Tower fights trying to fight through the stairs. Turrets weakness is that you can shoot the gunner off the turret, can't shoot the MAX guy out of his MAX. For your average MAX player it may be a hindrance without Kinetic or Flak armor to make him more tanky when hes locked-down but that's what we have Engineers and Medics for "Oh no, we're being flanked!" takes just a second to un-deploy and move yourself. If you're lone wolfing as a MAX without support then yeah, your going to die, MAX ability or not you will die when your unsupported as a MAX, that's part of the game. My entire point is that No, Lock-Down will not be bad or a hindrance for the Terran Republic, more MAX abilities or faction specific abilities will not be bad for any faction, even shielded hacksaw MAX as annoying as that may be, will not be a bad thing, makes the battlefield a little more dynamic. I say let MAX have more options in abilities or weapons, more options isn't bad, No one is holding a gun to your head and saying "USE THIS ABILITY ONLY!" Don't want to use Lock-Down? That's fine cert into Charge if that caters to your play style. I for one look forward to maxing out my kinetic armor, extended magazines on my Mercies and lock-down at a infantry bottleneck and farming some easy kills off the pubs, or Lock-down with the pounders on some high ground to rip into some tanks, or Lock-down on a landing platform with some bursters keeping the ESF ace's away from my territory with my outfit to back me up as engineers or medics if need be. Worst thing that can happen is a Light Assault flanks me with some C4, it happens, welcome to Planetside2 where everything can be countered. Last edited by HereticusXZ; 2013-02-22 at 12:45 PM. |
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