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PSU: Equal oportunity n00b center
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2013-03-01, 08:52 AM | [Ignore Me] #31 | |||
Contributor Major
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I also disagree that the Prowler doesn't need nerfed. If they thought the Magrider needed to be nerfed I don't see how anyone can say that Prowler doesn't need nerfed. Whatever cannon the HEAT is, that's what the problem is. They basically get a VS VPC/PC all in one since they get double shots. If they want to leave the Prowler as it is than give us back our Magrider and make the Vanguard into what it is supposed to be, a beast of a tank. It's what they should of done in the first place, but everyone screamed nerf and I think finally people are realizing it wasn't the right move to balancing MBT's. Make each one unique so that they're all interesting rather than making them all mundane. |
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2013-03-01, 08:57 AM | [Ignore Me] #32 | |||
Contributor Lieutenant Colonel
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I will choose to ignore the rest of your post(s), because it's all conjecture and personal opinion. I'm not going to drag my outfit's name through the mud just because you feel like it. |
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2013-03-01, 09:24 AM | [Ignore Me] #34 | |||
Colonel
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2013-03-01, 10:47 AM | [Ignore Me] #35 | ||
Private
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My point was merely to point out the hipocracy of complaining about how powerful something is at the same time as saying you defy the odds and beat it anyway because your awsome.
The thing is, I agree with a lot of what your saying about tanks and the game in general it is just that you spoil it my feeling the need to slag off other players and brandish your e-peen. |
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2013-03-01, 11:06 AM | [Ignore Me] #36 | |||
Lieutenant Colonel
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I have not posted in this thread To my Knowledge. What are you responding to? However, yes, Base design is a major factor for most problems in this game, I have been saying that since beta. You are bringing up points I have gone over 1,000 times, so it looks like you are responding to a post I made.... Last edited by MrBloodworth; 2013-03-01 at 11:09 AM. |
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2013-03-01, 11:59 AM | [Ignore Me] #37 | |||
Lieutenant General
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How's it hypocritical? They're not invulnerable. Nobody claims they're invulnerable. |
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2013-03-01, 02:14 PM | [Ignore Me] #39 | ||
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I prefer the idea of buffing Vanny armor (a tad more). It's pretty good now, though. Only nerf HE in all MBT. Gameplay would probably be better if 2ndary gun was necessary for closer to 1/2 the MBT's softie kills. Not sure if leaving HE strong in Lightnings is good for game weapon spamming issue(s). I prefer Air-to-Air mechanics in-game that don't leave much room for air to spam infantry. Same goes for armor. I'd prefer a game where mechanics encourage armor vs armor, and not so much infantry spammage. Easy kills are not good when they become this prevelent through-out the game. I play all 3 empires & have never felt overly superior in any MBT - besides the Mag - prior to the recent nerfs it got. I don't want them watered down any more. I like them different. I think MBT are reasonably balanced 1-v-1. There must be uniqueness to ea empire MBT, or we will homoginaize the game to where there can be no interest to it. There needs to be compelling differences to ea empire to encourage interest & loyalty. The overall Low-POP of VS doesn't seem to be getting the attention it should. I know the element of Jerk-de-Soleil Rainbow Coalition Spandex has to work against them somewhat, but they do have cool weapons & tech. Sounds lame, but either the color scheme, spandex, or the "alien" look of their gear is too far "out there" for most of the gaming population. Methinks the game also needs to really look at ways to help balance game Empire POP more (per server, not per cont so much). . Last edited by Chaff; 2013-03-01 at 02:19 PM. |
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2013-03-01, 03:12 PM | [Ignore Me] #40 | |||
Contributor General
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Yes, I agree with you about the design forcing players to leave the safe areas. Ultimately it's the same old outpost and base issues that we've been talking about since August. The devs have made changes, many of which seem fine and yet the players once the players adjust the problem remains. These days I hardly ever get out of my tank even on pain of excommunication and when I do have to do it I run into a cloaker with an SMG which is a lot less fun than sitting and going spam spam spam.... |
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2013-03-01, 03:32 PM | [Ignore Me] #42 | ||
Sergeant Major
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One thing is also players dont realy take advantage of base design. For instance i STILL see verry few people utilising the tunnel system in Amp Stations and Tech Plants. Heck using the extra exits from the Biolab spawn seems to be too much for some people.
Also some of the small post GU2 spanw rooms seem to have too many windows and dors pluged up. I understand when its pluged up so it doesnt have a direct line of sight on the controll point or the only road leading into the base but in some outposts it seems like its too much. Perhaps the anti air roofs shpoould be higher but with angled shields stil lgiving the same protection to people near the edges of the "mid floor". Right now they often helps vehicles with high explosive weaponry. Last edited by MrMak; 2013-03-01 at 03:37 PM. |
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