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2013-03-04, 10:39 AM | [Ignore Me] #31 | ||
Lieutenant Colonel
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That Dayz is a mod is irrelevant, your assessment of its player base is also, incorrect and irrelevant and highly biased. Conversing with you about the real world would be pointless. Its also one example.
Thankfully, the Developers at SOE have more sense. |
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2013-03-04, 10:50 AM | [Ignore Me] #33 | |||
Second Lieutenant
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Also to explain my "possibly" exaggerated point of view. the popularity of DayZ just came because some Machinima type of youtube producers which usually make console content started making DayZ content that also applies to game such as amnesia or slender. it became a bro game . Last edited by Phantomdestiny; 2013-03-04 at 10:52 AM. |
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2013-03-04, 10:54 AM | [Ignore Me] #35 | |||
Contributor Major
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Also, as far as the night not being dark.. it's not? When your view distance isn't changed at all from night to day cycle I'd say that's a good indicator it's not dark. |
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2013-03-04, 10:55 AM | [Ignore Me] #36 | |||
Lieutenant Colonel
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Yes, it was very Exciting for all 5 of them.
I am speaking for a majority, because that's what the facts, and reality bare. Its not an opinion. Last edited by MrBloodworth; 2013-03-04 at 11:51 AM. |
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2013-03-04, 10:55 AM | [Ignore Me] #37 | ||
Corporal
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Unless they've been fixed they should probably make flashlights actually work better were they to do this.
From memory (I can't remember the last time I used one) it lit you up as an easy target and provided very minimal illumination to what was in front of you. |
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2013-03-04, 11:17 AM | [Ignore Me] #41 | ||
Second Lieutenant
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well that's your problem not the game's because flashlight are suppose to be a side grade so everyone is not using it; if they prefer to have a foregrip or a laser sight then good for them they loose the flashlight but they can still get an NV scope. Also it will be interesting if they had ANT's and NTU's for when they get rid of the energy of base the light of the base will also drop. it would be amazing for specs ops.
Last edited by Phantomdestiny; 2013-03-04 at 11:18 AM. |
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2013-03-04, 11:19 AM | [Ignore Me] #42 | ||
Well seeing as basicly any player created light is near useless and the sights meant for very dark enviroments aren't really needed, sure.
I would love to trod around on Hossin in the swamp with fog and the darkness as my only companions... Right up until the darkness is interrupted by tracer rounds and search lights. I can certainly understand why they changed it, not so much on their insistence on also keeping the flashlights etc. in the game.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-04, 11:48 AM | [Ignore Me] #45 | ||
Private
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I think it is dark enough as it is. When I played VS I didn't notice much of a problem but since I've played a lot more NC for the past few months it can be hard as hell to see VS uniforms without an IRNV scope. That was one of my first upgrades.
Having a flashlight on your weapon in my opinion just makes you a target. |
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Tags |
combat, flashlight, night, spec ops |
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