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2013-03-19, 02:13 PM | [Ignore Me] #31 | |||
Up close you need to aim a bit more but it still provides great run-and-gun burst damage with some wiggle room on aiming that makes use of fasts reflexes more than the rifle which requires more steady aim. People used the shotguns in PS2 before the pump existed, without having insta-kill ability.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-03-19, 02:19 PM | [Ignore Me] #32 | ||
Captain
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making shotguns longer range but lower damage is great.
BF3 did it in one of their big patches, and it made the shotgun a lot more versatile. the most powerful shotgun in BF3 one hit kills only if almost all the pellets hit. even then it would take 2 or 3 hits. even in BF3 one hit shotguns were considered too powerful. Last edited by moosepoop; 2013-03-19 at 02:21 PM. |
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2013-03-19, 02:36 PM | [Ignore Me] #33 | ||
Contributor Lieutenant Colonel
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That damn Claw. It's taken over the Nova for that special place in my heart that makes me want to kick puppies into cement mixers. (Soon to be replaced by Phoenix Fairies)
Really what frustrates me is that shotguns have essentially reduced the TTK to 0 in CQB and it's fucking up my biolab fights. The last time I've actually enjoyed OHKs was Quake 2's Rocket Arena. Maybe I'll go smoke some meth and see how my gameplay improves. |
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2013-03-19, 03:11 PM | [Ignore Me] #35 | ||
Lieutenant Colonel
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I think the game worked great with the original shotguns. They were powerful up close but it was extremely rare that you could one shot some one. And their range was really shot.
The new ones were just a bad idea.
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Wherever you went - Here you are. |
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2013-03-19, 03:16 PM | [Ignore Me] #36 | |||
Master Sergeant
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edit. rbstr, am I really the only one that thinks semi-automatic shotguns are much better than pump actions? Last edited by Snydenthur; 2013-03-19 at 03:20 PM. |
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2013-03-19, 04:01 PM | [Ignore Me] #38 | |||
Corporal
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The problem, of course, is that good LA's are conniving bastards, and you often won't see them first. As far as any small arms (specifically excluding launchers) with any load being able to one-shot kill with a body-shot, I'm a little reluctant to say that's a good thing. One-shot kill headshots from a semi-auto, I have no problem with. I'm not nearly as good about getting headshots as I'd like to become, so I say that more from the victim's perspective, lol. |
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2013-03-19, 04:55 PM | [Ignore Me] #40 | ||
Captain
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I just do not understand one thing.
If all pump actions shotgun got the same status (ok, the vanu got less drop, but slow projectiles). Why they didn´t just made it NS shotgun to everyone and save money to us when global unlocks are coming? |
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2013-03-19, 04:59 PM | [Ignore Me] #42 | |||
They kill in two hits, rather than 1 so the magazine count really doesn't help much in terms of people you can take on. (plus you can't reload after one shot without taking the whole time) Then, IMO: There's no real difference in range. There's a negligible difference in fire rate. Being the kind of guy better at hitting the first shot than most the semi-autos never gave me the advantage the pump does. It's really a night and day thing for me.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-03-19, 05:18 PM | [Ignore Me] #44 | |||
Private
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Though between that and the current situation of bring a pump shotgun or lose, I think I can live without pumps in all honesty. |
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2013-03-19, 05:34 PM | [Ignore Me] #45 | ||
Major
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Shotguns are currently overpowered because short range is a much smaller disadvantage than the devs compensate for with insane damage.
The reality is, you can get away from most long range attacks, because the TTK on them is pretty long, several seconds usually, but you can't get away from short range attacks, since shotguns one or two shot you, and even designated longer range weapons have a fraction of the TTK they have at range when used up close. On top of that every single battlefield where infantry is essential is in close quarters, so you just end up with a situation where shotguns are the best weapon to use. They may lack versatility, but that's simply not that big of an issue in a game where long range combat can be avoided pretty easily, while close range combat is inevitable. Last edited by Rothnang; 2013-03-19 at 05:38 PM. |
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