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PSU: nerf this!
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2013-03-20, 10:39 AM | [Ignore Me] #31 | ||
Staff Sergeant
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All you folks that complained about the hex system...you should be ashamed of yourselves now. I am very disappointed in you...
In all seriousness, it's understandable and hopefully it will ultimately better future continents like Hossin and Searhus. Well we'll see shall we? |
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2013-03-20, 11:35 AM | [Ignore Me] #34 | ||||
Corporal
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Edit: Ragdoll Physics are gone... like really gone and not just unscheduled. Oh and JGood also mentioned in the Re-Cert thread that they split the "Convenience Items" thread to see whats the most important of the 3 features. Kinda pointless if you give one thread the old votes^^ Edit2:
I guess the second paragraph applies to all the features that are unscheduled for now. Maybe except Hossin/Continent Locking because those are moved back until they have done the new Lattice System. Last edited by Tenhi; 2013-03-20 at 11:46 AM. |
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2013-03-20, 12:45 PM | [Ignore Me] #36 | ||||
Captain
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PS.. I went to BK (Burger King) for lunch. |
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2013-03-20, 01:38 PM | [Ignore Me] #37 | ||
Major
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They should have replaced "unscheduled" with "postponed" and people wouldn't be so upset.
They're basically redesigning this whole game, stepping away from their original "unpredictability" philosophy so yes, what would you expect? Of course it screws up the whole road map. |
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2013-03-20, 01:58 PM | [Ignore Me] #38 | |||
Corporal
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Jimmy explained that a lot during FNOs. Last time they had one of the programmers for the interview... he works on the marketplace and on exp related stuff. On the other hand we have Jimmy who works on weapons, or Clegg who works on lvl/world design. If they change the whole hex system that doesnt mean they cant work on new guns... or new cosmetic stuff. Thats why I dont understand some of the "postponing" |
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2013-03-20, 02:43 PM | [Ignore Me] #40 | ||
Contributor Major
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NewSith posted one, I think.. maybe...
http://www.planetside-universe.com/s...ad.php?t=52294 Last edited by Assist; 2013-03-20 at 03:04 PM. |
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2013-03-20, 02:51 PM | [Ignore Me] #41 | ||
Lieutenant Colonel
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Im not a big fan of k/d either way.
But I see the logic for resets. For good or bad k/d is the only way to measure player skill right now(even if its not the skills that matter) - everything else is a function of time played and how much extra you pay for xp bonuses. Its not good for the longevity of the game if new players keep feeling compelled to reroll to fix k/ds that they dont like. And yes a many players do this. Secondly by allowing resets it diminishes the significance of k/d and there by decreases the attractiveness of plays tyles that k/d encourages.
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-03-20 at 02:55 PM. |
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2013-03-20, 02:53 PM | [Ignore Me] #42 | |||
Contributor Lieutenant Colonel
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A KDR of 0.0? HA! |
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2013-03-20, 03:42 PM | [Ignore Me] #43 | ||
First Sergeant
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I have mixed feelings about the listed items now without a proper timetable. I'm sure Hossin on the backburner peeves a number of players, but given that there are still sections of Amerish's and Esamir's world geometries with gaping holes in them, I think those should be fixed before they even think about releasing a new continent.
Continent Locking is another matter, however. Having something that could make all facilities/outposts on the continent go neutral after a holding period of XP-farming; thus allowing for some pretty epic territorial warfare, would be a nice addtion to the game. No new updates to the Engineer might also be a mistake, as there were some community ideas for different types of Emplacements, as well as other devices in PS1 (such as a motion sensor to detect infiltrators), which have yet to be added to help expand the defensive uses of the class... Last but not least, I think Re-Certing would be beneficial to a lot of players who may have found some classes/equipment they certed for to be not as useful to their playing style. Last edited by Hyncharas; 2013-03-20 at 03:46 PM. |
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2013-03-20, 06:47 PM | [Ignore Me] #44 | |||
Master Sergeant
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