News: PlanetSide 2 Game Update 3/27 - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Boy I hope this quote gets approved.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Closed Thread
 
Thread Tools Search this Thread Display Modes
Old 2013-04-01, 03:19 PM   [Ignore Me] #31
martingee
Private
 
Re: PlanetSide 2 Game Update 3/27


I haven't played much this week but managed to get a few hours in today and was wondering if claymores had been tweaked?

I had an NC guy (not sure on class) walk through 2 of my claymores, survive, and when i closed for the coup de grace he promptly turned and blew me away despite putting half a pisol mag in him.

On the death screen he had 3 bars of health left.

I've also survived a couple of proximity mines (not in quick succession) and wondered if they'd had there damage reduced. Claymores have pretty much been a straight out kill for me.

I had some synching issues during my play time so i'm wondering if he triggered one of the claymores but the damage hadn't registered.

Last edited by martingee; 2013-04-01 at 03:21 PM.
martingee is offline  
Old 2013-04-01, 04:56 PM   [Ignore Me] #32
bpostal
Contributor
Lieutenant Colonel
 
Re: PlanetSide 2 Game Update 3/27


Originally Posted by martingee View Post
I haven't played much this week but managed to get a few hours in today and was wondering if claymores had been tweaked?

I had an NC guy (not sure on class) walk through 2 of my claymores, survive, and when i closed for the coup de grace he promptly turned and blew me away despite putting half a pisol mag in him.

On the death screen he had 3 bars of health left.

I've also survived a couple of proximity mines (not in quick succession) and wondered if they'd had there damage reduced. Claymores have pretty much been a straight out kill for me.

I had some synching issues during my play time so i'm wondering if he triggered one of the claymores but the damage hadn't registered.
I don't recall reading anything about that, but I know that if you don't put the claymores down in just the right spot, at just the right angle, people can trigger them and take little to no damage due to their directional blast.
Plus all the joy that Flak armor bring to the table.
__________________

Smoke me a Kipper, I'll be back for breakfast
bpostal is offline  
Old 2013-04-03, 04:13 AM   [Ignore Me] #33
martingee
Private
 
Re: PlanetSide 2 Game Update 3/27


Sorry for bumping the thread but looking on the offical forums alot of people have complained about Proximity Mines not working properly aswell as Claymores.

http://forums.station.sony.com/ps2/i...damage.110021/

Should be fixed in GU06 which i think hits today? At least i wasn't going mad :P
martingee is offline  
Old 2013-04-03, 10:16 AM   [Ignore Me] #34
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: PlanetSide 2 Game Update 3/27


Yep! Now fixed in GU06:
http://www.planetside-universe.com/s...ad.php?t=54168
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Closed Thread
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:36 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.