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2013-03-31, 11:21 PM | [Ignore Me] #32 | |||
Sergeant Major
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Also would give a bit more flexibility and direction to classes. Giving each class multiple trees with names to define their role on the battlefield. Allows people to pre-determine what playstyle they want for what class. I think this would add more to the "importance" feeling and even to long-term satisfaction and character building in the game. |
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2013-04-01, 02:10 PM | [Ignore Me] #33 | |||
Corporal
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also, I just want to second the introduction of strategic elements and battle progression across the maps. Area denial, resource securing, supply lines that can be cut off; all of these can create emergent gameplay and "darkest moments" that will lead to probably the most exciting gameplay the genre has seen in years. I stopped playing PS2 November of last year because of the lack of these, and I'm not coming back until I see that SOE has implemented them in full force and great elaboration. |
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2013-04-01, 02:36 PM | [Ignore Me] #34 | ||
First Sergeant
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Just echoing the above really; the current cert system is great as it allows you to pull a jack-of-all-trades class depending on your situation at the time however if the game allowed you to further tier one of those classes that you "mained" then I reckon the feeling of indispensable comes with that. These "tier 2" style levels could be one vehicle and one class so giving that overall specialty trait.
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2013-04-01, 03:11 PM | [Ignore Me] #35 | ||
Contributor Sergeant
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Waterson Server had a queue to join every time i logged in this weekend.
I think that the key to making PS2 fun is organization. I always find that when i am in a good platoon that has good leadership, the game is immensely more fun that when i am running around solo, small squad, or poorly run platoon. I really can't wait until true platoon tactics are the norm instead of unique. Zerging is ok for a while but it just gets old. I am pretty happy with the balance of the game. It will be cool when more of the Roadmap stuff starts coming out. |
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2013-04-02, 10:52 AM | [Ignore Me] #38 | ||
Colonel
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Lol yeah bfr is a bad idea. But a three man tank would be cool and something that just screams sci fi would be even better. Can we get a spider mech with 2 single shot lightning cannons and a dedicated driver? Something that can follow infantry up those little goat paths.
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2013-04-02, 04:44 PM | [Ignore Me] #39 | ||
Corporal
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3-man tanks, yes. Maybe a "Heavy MBT" that can only be spawned when your faction controls 2+ Tech Plants?
A "spider tank" ought to have a much lower top speed but incredible maneuverability. Another downside is the much larger profile, so it can't take advantage of cover like tracked vehicles can. It should also be able to traverse gaps, rocks and other obstacles that ground-bound vehicles have trouble negotiating. Maybe add a Utility/Performance cert that puts spikes on the tips of the legs so it can get up steep inclines. Oh man, just imagine a squad of these things climbing up a mountainside to assault the Ascent on Amerish. |
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2013-04-02, 04:47 PM | [Ignore Me] #40 | |||
Colonel
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