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Old 2013-04-04, 07:26 AM   [Ignore Me] #31
almalino
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Re: Advanced Units


I would like to have big ass 20 people crew tank that moves very slow, have regenerating health that is generated by the energy plates attached to it around. Fraction can spawn only 1 tank per continent at a time by one of the platoon leaders. If tank spawn is available platoon leaders apply to spawn one and the one with biggest platoon available wins.

So, first thing enemy must do is to destroy energy plates and only then it could destroy the tank.

What if that tank by reaching enemy warpgate could disable it for say 30 minutes

BF2142 anyone ?


Last edited by almalino; 2013-04-04 at 08:02 AM.
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Old 2013-04-04, 07:45 AM   [Ignore Me] #32
Dougnifico
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Re: Advanced Units


I would support it as long as it was a way of giving more options. No extra health or damage, just more battlefield flexibility.
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Old 2013-04-04, 08:02 AM   [Ignore Me] #33
psijaka
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Re: Advanced Units


I would be for unlocking more flexibility in the class system, allowing people to specialise by mixing up the classes in unusual ways (LA with a sniper rifle, for example), or giving a small boost to a certain attribute at the expense of another (slightly increased speed but reduced health).

But I am most certainly NOT in favour of having high level unlocks such as a general speed increase or cloaked tanks that give a vet a big advantage over a novice. Newbs have a hard enough time as it is; give them a fighting chance.
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Old 2013-04-04, 08:02 AM   [Ignore Me] #34
Thunderhawk
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Re: Advanced Units


The type of fair specialization that this game currently allows is already in the game.....

Do you want to use Tank mines ? or AP mines ?

Do you want to use concussion grenades ? or normal grenades ?

Do you want to use Flash bangs ? or Normal grenades ?

You have to make a decision to "specialize" into one thing or another, sure you can cert for both, but you cannot USE both at the same time so you have to make a decision to use one or t'other.

People starting off don't have Flash bangs, don't have C4, don't have Tank mines, don't have AP Mines....

Need I carry on ?

This whole entire thread has been a waste of time (from my point of view).

The amount you can make yourself "unique" in the game by is already in the game for you to use if you so wished, So i don't see where all these ideas of horizontal specialization is coming from.
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Old 2013-04-04, 08:13 AM   [Ignore Me] #35
Figment
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Re: Advanced Units


Originally Posted by almalino View Post
I would like to have big ass 20 people crew tank that moves very slow, have regenerating health that is generated by the energy plates attached to it around. Fraction can spawn only 1 tank per continent at a time by one of the platoon leaders.

So, first thing enemy must do is to destroy energy plates and only then it could destroy the tank.

What if that tank by reaching enemy warpgate could disable it for say 30 minutes

BF2142 anyone ?

How about you look if it fits in the context of the game first to see if it fits the philosophy of the game? What role it would fulfill? How would you balance it? Why it is needed? How likely it is to face the type of opposition you imagine for it right now? How would it be abused? How easy would it be to be abused?

Why do people throw out ideas without any sense of why or how and more importantly, why not?



This isn't BF2142, the objectives are different, the player composition and tools are different, the map is different, the defensive layout is different and that makes the entire gameplay different. It means some things could fit in while others could not.

One of the min problems people tend to ovebrlook is regular differences in player group composition. That means platoons vs squads, platoons vs half squads. It also means one or two people running off with your 20 crew vehicle (either abusing it, could even be by dual boxing it with several free accounts, or ruining the chances of your faction by throwing it away).





Let's not first design a "solution", before first formulating the problem, context and needs. You're designing the wrong way around: You first design an unit based on "ZOMGZ WOULD BE AWESUM", then design a role? :/ How's that good design?

Last edited by Figment; 2013-04-04 at 08:14 AM.
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Old 2013-04-04, 08:35 AM   [Ignore Me] #36
firestrike
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Re: Advanced Units


i though SOE are planing for heavy tank ?
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Old 2013-04-04, 08:41 AM   [Ignore Me] #37
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Re: Advanced Units


Originally Posted by firestrike View Post
i though SOE are planing for heavy tank ?
Not that heavy, thank you.
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Old 2013-04-04, 08:47 AM   [Ignore Me] #38
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Re: Advanced Units


Originally Posted by psijaka View Post
Not that heavy, thank you.
think of it this way those thing will cost a bomb load of resource and may need a whole squad to crew.
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Old 2013-04-04, 08:55 AM   [Ignore Me] #39
almalino
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Re: Advanced Units


Originally Posted by firestrike View Post
think of it this way those thing will cost a bomb load of resource and may need a whole squad to crew.
And another squad to protect it on foot or it will be destroyed fast. I think those tanks will be kin od a small moving minibases that will attract a fight around them.

It is nice sometimes to have a fight in a unexpected places rather then always at the same fixed bases or bridges.

Last edited by almalino; 2013-04-04 at 08:57 AM.
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Old 2013-04-04, 09:26 AM   [Ignore Me] #40
almalino
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Re: Advanced Units


Originally Posted by Figment View Post
It also means one or two people running off with your 20 crew vehicle (either abusing it, could even be by dual boxing it with several free accounts, or ruining the chances of your faction by throwing it away).
Thank you for your opinion. I actually mentionied that vehicle could be spawned only by platoon leader with biggest platoon on the continent who applied for the vehicle. Assuming he will request platoon members to populate the vehicle.

I'm quite sure such vehicles could find they use in PS2 but , of courcs it is a lot coding for developers and I do not see it happening anytime soon if not at all.
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Old 2013-04-04, 09:36 AM   [Ignore Me] #41
Rothnang
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Re: Advanced Units


Originally Posted by Figment View Post
Come on Rothnang. Put some hours into an idea before you post it and stop designing for yourself. Because all you're doing is posting what YOU want and at most what a small portion of the longer term players MIGHT want, completely disregarding the needs of other groups of players, like the new people and those that don't exploit the most grindable ways of playing. And please, start realising this sort of thing.
I just don't see this whole issue you're raising of new players getting such a raw deal by adding more advancement options for long term players, or how this forces people to grind more.

There seems to be this victim mentality with you, where somehow new people suffer and can't enjoy the game if there are serious benefits to being a long term player. Also you seem to think that anyone who isn't grinding certs like mad would somehow be left unable to enjoy the game.

What about the needs of long term players though? If they aren't allowed to have any serious advancement then why bother with a cert system at all? Just spawn everyone with everything unlocked. That's what you'd have to do in order for new players not to be disadvantaged right? The thing is, we all know how quickly the game would fall apart and be relegated to the same niche status as PS1 if there was nothing to work for. The whole game is driven by XP, and sooner or later the devs are going to have to come up with new ways of spending it. For people who really specialize in something the point where certs are no longer a motivation is already here, because there isn't anything worthwhile to keep spending on if you have a favorite unit or two. You can only cert up everything else and gradually obliterate your uniqueness.

I don't see trying to appease new players who want everything instantly without any work as more essential than giving people who like playing for rewards something to do long term.

Also let's not forget, weapons, boosts and premium are essentially ALL strongly based on giving you extra certs, so as the ability to invest more certs in the units you like decreases over time so does your incentive to keep making use of those payed services that give you more certs to spend. At some point or another it's going to be inevitable for the devs to introduce crazy expensive cert options, like a 10000+ unlocks if they want this game to be around a few years down the road. I mean currently we're still at the point where only a tiny fraction of people who are just insane about the game have so many certs that they can optimize all their units, but where will this game be in a year or two?

Last edited by Rothnang; 2013-04-04 at 09:50 AM.
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Old 2013-04-04, 09:56 AM   [Ignore Me] #42
Figment
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Re: Advanced Units


Originally Posted by firestrike View Post
think of it this way those thing will cost a bomb load of resource and may need a whole squad to crew.
Resources don't mean anything in this game, so why would we care if it does?
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Old 2013-04-04, 10:13 AM   [Ignore Me] #43
almalino
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Re: Advanced Units


Originally Posted by Figment View Post
Resources don't mean anything in this game, so why would we care if it does?
It could be requested to use real certs on these vehicles Say 100 certs per super tank spawn. Expensive shit. Real money. Though then it will be pay to win
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Old 2013-04-04, 10:13 AM   [Ignore Me] #44
Figment
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Re: Advanced Units


Rothnang, are you just trying to make a fool out of yourself, or trying to prove I'm right and you don't really think about things? Because the answers to your questions are painfully obvious and you havn't even considered them...




How long is this tunnel you're in anyway?




Are you really that dumb that you want to suggest I'm suggesting people to have everything from the start (which is what PS2 does and you're not solving either, btw) and that the sole motivation for people to play this game is to drool at the screen while there's some sort of ticker going up that suggests progress?


Do you really have that low a value judgment of players and yourself? Are your standards that low, that you can only have a good time if somewhere a ticker suggests you have achieved something? Is it that hard for you to make out if you had a good time playing or that you felt you achieved something? Do you really need the game to constantly remind you of some sort of arbitrary progress to the extend you make your entire gameplay experience revolve around making that sort of progress go up, even if it will regardless of what you do?

Do you really have such low standards of life?


And stop contradicting yourself constantly: "serious advantage" and suggesting new players wouldn't be disadvantaged in two alineas is typical for you. You often contradict yourself in the next alinea. And yeah... You don't "see" it. That's painfully obvious too.

Last edited by Figment; 2013-04-04 at 10:23 AM.
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Old 2013-04-04, 10:15 AM   [Ignore Me] #45
Figment
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Re: Advanced Units


Originally Posted by almalino View Post
It could be requested to use real certs on these vehicles Say 100 certs per super tank spawn. Expensive shit. Real money. Though then it will be pay to win
Certs don't mean a thing either, you login and get half of that. You play for an hour and get double that. And say you get them, there'll be some other super weapon that'll kill you in under three seconds flat. Sorry, but I can't see how that's worth development time, balancable or fun.

Especially over time, once you've researched what you want to research, you'll just put all your cert points into unit acquisition. And with the amount of people playing, over time that would lead to tons of units. You're simply creating a future problem (just like Rothnang).

Last edited by Figment; 2013-04-04 at 10:25 AM.
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