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Old 2013-04-10, 01:43 AM   [Ignore Me] #31
OCNSethy
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Re: PlanetSide 2 should not track how many times you die


Originally Posted by GrassyGnoll View Post
I'm not personally bothered by my low K/D but I do know it wonders around 0.1 or 0.2 and i'd like to see some way to track Healing, or Mending or re-arming done as well. This is because it feels as though they aren't appreciated as roles worthy of tracking. Somebody only got some kills because they had a round to shoot or health to be alive, obvious but sometimes it needs saying, though probably not to anyone who posted here judging by their responses so far.
Just to let you know that when I get healed or repaired, especially as a Maxx, I appreciate it heaps... and Im sure alot of other people do to. As Obstruction said, healing / revive and repair ribbons will be coming your way.
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Old 2013-04-10, 02:21 AM   [Ignore Me] #32
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Re: PlanetSide 2 should not track how many times you die


I wish I could avoid it at all costs, but when I compare by score to lets say yesterdays score, I HAVE to stare at it. Otherwise, I can't see my captures and everything else.
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Old 2013-04-10, 02:33 AM   [Ignore Me] #33
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Re: PlanetSide 2 should not track how many times you die


I play a max most of the time and the only reason my k/d is what it is is because of engineers helping me out. It would be great to recognise those guys somehow as I really feel a lot of my kills also belong to them. To all you engineers out there I can't tell you how much us max drivers appreciate you guys.
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Old 2013-04-10, 03:36 AM   [Ignore Me] #34
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Re: PlanetSide 2 should not track how many times you die


Bad players will always play to improve K/D ratio ad nothing else.

They are not playing the game, they are playing their version of the game.

Farm kills in safety then move out. These people take bases only with zergs or only after people have done the real job, then they move in when it's safe to take the points.

There are several people that play for the K/D but I think in the long run they will quit the game.

Nevertheless, K/D still is a personal evidence of self improving measurement.


Example: I have a few friends in the outfit that have very high experience/hour but only average or above average K/D, but I can assure you they are very strong. They simply die a lot when we are for example defending and we have order to keep the objective till the end before redeploying.

I have other friends that just famr kills, have very high K/D but will not help taking objectives because exposing themselves means dying, so they stay farming in safety


Above this also K/D is a mesaurement of which class you are using. If you are mostly vehicle or MAX you will have higher K/D, while if you are a support class like engineer or medic you will have lower K/D.

Last edited by Nur; 2013-04-10 at 03:38 AM.
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Old 2013-04-10, 08:59 PM   [Ignore Me] #35
OCNSethy
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Re: PlanetSide 2 should not track how many times you die


Originally Posted by Nur View Post
Bad players will always play to improve K/D ratio ad nothing else.

They are not playing the game, they are playing their version of the game.

Farm kills in safety then move out. These people take bases only with zergs or only after people have done the real job, then they move in when it's safe to take the points.

There are several people that play for the K/D but I think in the long run they will quit the game.

.
Generalised comments are generalised.

Who are you to say that 'their' version of the game is bad or wrong. Just because people dont fit your criteria of a good or strong player doesnt mean the game is isnt fun or enjoyable for them.
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Old 2013-04-10, 10:31 PM   [Ignore Me] #36
Ait'al
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Re: PlanetSide 2 should not track how many times you die


The K/D and all stat collecting does need to be removed. But then you also need to remove the greif system.. 8) And eventually not being able to take land as you want. It stops more advanced strategies. and more strategic play. Poeple not being able to keep up with it is no an excuse to limit the game. They should be focusing on eventually getting the players up to that level through tutorials(I know they have no ability to make such tutorials becuase of the lack of education today) and encouragment of the playerbase plus letting them work in the environment until they learn. Unfortunately this is not the mindset. Only $<-- is.
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