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PSU: Power Supply Unit?
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2013-04-16, 10:18 PM | [Ignore Me] #34 | ||
Sergeant
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I like the infra-red/NV binos idea for infiltrators Darkbalths...and Im sure there could be a way to earn exp for it....like sending the info to platoon/squad leader so they can see enemy blips on their map (infil gets like +4 exp per enemy soldier/vehicle captured in the snap shot that goes to his leadership?) even if they are half way across Indar...really would enhance the scouting role of infiltratators.
Also could eventually be used to coordinate indirect fire attacks if we ever get field artillery/mortars! Last edited by Staticelf; 2013-04-16 at 11:16 PM. |
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2013-04-17, 07:52 AM | [Ignore Me] #38 | ||
Colonel
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I think if the differences between the dark of the night and a well lit interior are very big then folks who like to adjust gamma would be constantly messing with their gamma as they move from light to dark. With your gamma turned up all the way during the day the game is unplayably bright. If someone adjusts their gamma and goes inside a well lit building it should be unplayably bright. This would deter most people from messing with their gamma for a short very dark nightime cycle.
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2013-04-17, 07:55 AM | [Ignore Me] #39 | |||
Would be nice to be able to cert parachute flares or star shells to light things up a bit, too. |
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2013-04-17, 08:16 AM | [Ignore Me] #41 | |||
Sergeant Major
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2013-04-17, 09:20 AM | [Ignore Me] #43 | ||
First Sergeant
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What about something equivalent to the Bat Signal at night over a base/control point when it is in jeopardy of being taken. I swear some people don't even see the flashing indicators on their radar. Perhaps a more visual cue would improve reponse. Perimeter lighting say along buildings periphery walls/corners flash if a control point is being contested. Or a signal beam that would have a different look/olour then a waypoint so not to confuse people.
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2013-04-17, 09:41 AM | [Ignore Me] #44 | ||
Lieutenant Colonel
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I would love to have darker nights back. It made for some really fun fighting back in Beta. I don't think there needs to be any major overhauls. Just need to remember if you darken the world back up to what it was in beta. "Please do". Then you just need to add some extra lighting around the facilities.
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