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2013-05-13, 08:35 PM | [Ignore Me] #32 | ||
Nope, there are collateral consequences.
And TKing would go away as the game improved and poeple stopped being bored and wanted too. or whatever other problem exists. You can’t make problems go away by locking them in a closet. Doesn't work. You have to stay in an environment where you have to learn them and deal with them. You can’t automate that. Any automation is bad to a natural system and natural requirements for things. They don't mix. It's oil and water. You shouldn't even let the devs control it. People fighting against their own side is a part of combat and war. If you can't overcome that you can't fight the war period. And there is no point until you learn. You also need all other things out of the way that create the same problems and impede natural flow. That is all the domain of players! And has to remain so or the game and gameplay collapsest and is pointless! Last edited by Ait'al; 2013-05-13 at 08:40 PM. |
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2013-05-13, 08:37 PM | [Ignore Me] #33 | |||
Major
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Im not asking for something new, we have a griefing system. It just doesnt seem to be working. I would like SOE to either enfore the mechanics they have or withdraw them. That way, everyone knows what the playing field looks like. |
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2013-05-13, 08:43 PM | [Ignore Me] #34 | ||
ok, next idea:
since all data is available, keep track of the killed enemies/killes friendlies ratio. and whenever the actual ratio shows that you are in a teamkilling mood and kill more friends then enemies, the friendly fire should be turned off for that player until he has killed a certain number of enemies without teamkilling anyone. or change the grief weaponlock! the lock will not release by timer, but you have to pay your dept to the faction! if you got weaponlocked, you can only spawn as medic or engineer and you have to do supportwork. your weaponlock will be released when you healed x amount of friendlies health or repaired enough armoe. only health that was taken by enemies will count, just like healing-xp. the really important thing is, that the lock really needs to stay until the dept is paid. logging off and coming back tomorrow would not help. you still would have to do your support to get the weapons back.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-05-13, 09:24 PM | [Ignore Me] #36 | ||
If you get into good combat though you have a problem of people possibly thinking the can rely on the medic to fire in dire situation. And may strategise incorrectly and loose a fight. In the end that would be a detriment or come to a cirumstance where he is the only one left and needs to fire. The only potential is to put symbols over their head but there would be more drawbacks like less fire per position if it becomes needed. Which is would on a micro lv of combat considerations! The medic needs a gun in the end for a reason. It can be the difference between winning and loosing. And if you deal with the grief system that way you will have all your medics with no guns. And engineers are focused on combat. So it would have to be only medics.
There are downsides to that. It's not really good to limit your own potential in a fight... Last edited by Ait'al; 2013-05-13 at 09:25 PM. |
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2013-05-13, 09:39 PM | [Ignore Me] #37 | |||
it would stop their griefing capability immediately and they might only get it back when they agree to pay their dept. most will not want to do this and just switch back to their real faction when they realise that they have to colaborate with the enemy to be able to sabotage again. remember, this system will only kick in, if there is a suspicious discrepancy between enemy kills and team kills. so if you play the game like it should be played, even if you are very bad at it, you will never experience this lock. and fulltime supporters who often make very little enemy kills can be recognised by the system, so that a possible bad ratio will not kick in for them. so maybe i shouldn´t call it enemy vs friend kill, but bad vs good mojo. healing or repairing deletes the healed hp amount from your bad mojo account
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2013-05-13 at 09:47 PM. |
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2013-05-13, 09:39 PM | [Ignore Me] #38 | |||
Major
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"It's not really good to limit your own potential in a fight" - as opposed to having my own potiental limited by being team killed? Last edited by OCNSethy; 2013-05-13 at 09:40 PM. |
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2013-05-14, 12:33 AM | [Ignore Me] #39 | ||
Private
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I know. This is way out of control. I know this one a hole that put a C4 on a weapons terminal when a whole squad was changing classes/weapons or resupplying thus killing about 6-7 friendlies. then he shotguns some more people before flying away with JJ and hiding. Little does he know I track him down and kill him 3 times after that, jumping on his body everytime and saying "Actions have consequences".
No I'm just joking. The guy that put the C4 was me and no one tracked me down. PS: still a better love story than twilight. Last edited by simmi; 2013-05-14 at 12:34 AM. |
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2013-05-14, 01:16 AM | [Ignore Me] #40 | |||
Major
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2013-05-14, 09:14 AM | [Ignore Me] #41 | |||
Sergeant Major
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Also agree about how hard it is to tell what faction someone is playing when they use neutral camo - friend indicators definitely need some work! |
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2013-05-22, 03:37 AM | [Ignore Me] #43 | ||
Sergeant
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Intentional team killing is quite rising numbers. I do not know why, but there are people that start to teamkill for say, 1 hour and then stop.
But when they start team killing they do a lot. They seem getting crazy. There is nothing we can do against this, maybe change place and redeploy |
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2013-05-22, 05:00 AM | [Ignore Me] #44 | ||
Captain
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Yeah, this weekend on Indar, we were defending a base from the nc, for 30 minutes we hold if for good!
Lots of anti air maxes, 2 sunderers, in a place hard for tanks to reach, it is that base, Rust Mesa if I recall it right. So, after that great defense, on player placed c4 on my sunderer and blowed it up, also the repair sunderer that it was very close to him! Ok, no sunderer we were back to respawn at the respawn point, and one second after that sunderer blow up, a full galaxy hot drop on the base, we killed everyone, but we could no get another sunderer because they started camping the vehicle spawn with tanks. Ok, base is lost, but we can still get some kill from inside the respawn, that is one of the best bases to do it, you can almost even see the capture point from it! So, the same guy come back again, place c4 on both door and blow it up, killing everyone, he respawn and blow the terminals so we can't get maxes and we didn't have an engineers! I really think that all those TKs inside the respawn should give you perm ban!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-05-22, 10:36 PM | [Ignore Me] #45 | ||
Private
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Could a user punishment system work, I know if i could punish the person who just tk'd me on purpose id be happy.
e.g. choice between 1. taking a few certs from the player and giving to yourself 2. slay & remove all resources 3. freeze on the spot for 1 min 4. force only spawn at warpgate as medic for 5mins & remove resources etc 5. forgive Or whatever is a fair punishment seeing how some people tk by accident but would get subjected to the same punishment menu. |
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