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Old 2013-06-20, 12:17 PM   [Ignore Me] #31
Kalee J
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Re: PlanetSide 2 Game Update 11 Patch Notes


I'll give it time to play out, but I hope we don't return to AirSide 2 like in the first months. I did not enjoy it.
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Old 2013-06-20, 12:39 PM   [Ignore Me] #32
Shogun
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Re: PlanetSide 2 Game Update 11 Patch Notes


ok, the airfarmer spasmoids got what they whined for.

let´s try another thing now:

nerf c4. a light assault should not be able to kill a sunderer faster than any vehicle.

same balance issue like max <=> skyguard obviously was.

so nerf c4.

also killing an aircraft now requires hordes of players, while any other vehicle can be instagibbed by one soldier alone.
balance between different units is screwed to oblivion.
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Old 2013-06-20, 01:38 PM   [Ignore Me] #33
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Re: PlanetSide 2 Game Update 11 Patch Notes


Had it pointed out to me by an Outfit 'mate that we now need an "enemy" minefield in VR to test out the Engineer's EOD option and it would also work for a testing ground for vehicular Mineguard upgrades.....
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Old 2013-06-20, 02:01 PM   [Ignore Me] #34
Dragonskin
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Re: PlanetSide 2 Game Update 11 Patch Notes


Anyone else feel that engineers will end up getting killed by mines more often now?

I can see it now. Engineer runs over to a mine to disable it. Ally sees engineer run over to the mine, but wants EXP too. Ally shoots mine to destroy it... killing the engineer.

Now people will watch engineers to see if they can steal the mine exp for destroying it.
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Old 2013-06-20, 02:38 PM   [Ignore Me] #35
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Re: PlanetSide 2 Game Update 11 Patch Notes


My mine! No, my mine. I called it first!! *blammo*
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Old 2013-06-20, 02:43 PM   [Ignore Me] #36
NewSith
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Re: PlanetSide 2 Game Update 11 Patch Notes


Finally, a way to pull mines out from under a Sunderer without destroying it!

And gunner heading. Probably two of the best notes of the entire list.
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Old 2013-06-20, 02:56 PM   [Ignore Me] #37
typhaon
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Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by Canaris View Post
this one has me the most worried over effecting game play, stat whores rejoice, all others weep!
Was anyone even asking for this?

I guess you can still broadly compare kills across different characters... but deaths and k/d don't really mean anything anymore... other than reflecting who has a pocket rezzer, etc..

I'll just keep playing the way I've been and use the stats as my personal measuring tool.
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Old 2013-06-20, 03:02 PM   [Ignore Me] #38
typhaon
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Re: PlanetSide 2 Game Update 11 Patch Notes


And though this is probably going to be deserving of a separate thread...

The JH changes suck.
The NC MAX weapon changes suck.
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Old 2013-06-20, 04:52 PM   [Ignore Me] #39
mEtHiCaL
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Thumbs down Re: PlanetSide 2 Game Update 11 Patch Notes


Forsaken: Spoken like a true newb, congrats. The fact that you throw the term flyboy around in a demeaning manner should have given me the que to ignore you.

Never participating in this garbage forum again, cry more plz - ended
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Old 2013-06-20, 05:18 PM   [Ignore Me] #40
maradine
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Re: PlanetSide 2 Game Update 11 Patch Notes


"Cue." And then you demean him by calling him a "newb". Hell of a 4th post to go out on, though! Ciao!

Typhaon, what's wrong with the JH changes?
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Old 2013-06-20, 05:27 PM   [Ignore Me] #41
Dragonskin
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Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by maradine View Post
Typhaon, what's wrong with the JH changes?
I want to know this too. How could they make it worse?
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Old 2013-06-20, 06:37 PM   [Ignore Me] #42
PurpleOtter
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Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by Dragonskin View Post
I want to know this too. How could they make it worse?

Change it to only fire paintball ammo. SOE intends it to be used to temporarily blind enemy MAX's by occluding their vision..requires an Engineer with a paper towel and Windex to clean it off....
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Old 2013-06-20, 07:10 PM   [Ignore Me] #43
Whiteagle
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Re: PlanetSide 2 Game Update 11 Patch Notes


Welp, game is pretty much unplayable now that you can't even hold onto a Continent...

...Not to mention we've returned to Airside with shitty Skyguards that can't actually HIT anything without MILES of lead.
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Old 2013-06-20, 07:11 PM   [Ignore Me] #44
camycamera
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Re: PlanetSide 2 Game Update 11 Patch Notes


i dont really have much problems with AA, but burster MAXes are annoying. good update
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Old 2013-06-20, 07:14 PM   [Ignore Me] #45
camycamera
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Re: PlanetSide 2 Game Update 11 Patch Notes


Originally Posted by Shogun View Post
ok, the airfarmer spasmoids got what they whined for.

let´s try another thing now:

nerf c4. a light assault should not be able to kill a sunderer faster than any vehicle.

same balance issue like max <=> skyguard obviously was.

so nerf c4.

also killing an aircraft now requires hordes of players, while any other vehicle can be instagibbed by one soldier alone.
balance between different units is screwed to oblivion.

...but 2 C4's cant even kill a sundy. and when there is a sundy, there is an engineer.

the only way we could kill a sundy is if it had been damaged before hand.
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