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2013-07-10, 07:40 PM | [Ignore Me] #31 | |||
Sergeant
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Anyway, it all comes down to Data storage, retrieval and transmittal costs. There is a lot of hidden costs there most people do not realize. Just ask any one who runs a Fan site with a Wiki(*cough*Hamma*cough*). On the surface it may not seem like that much data, however these Load outs are stored server side. Multiply each character on a server x3 for a standard Free Player and the amount of data stored for just the characters alone grows incredibly fast. Now with all that in mind. Someone has to pay for all that Data. Yes, you are entirely permitted to disagree, just keep in mind that as a Free to Play they are already footing the bill for a huge chunk of the data you are drawing and pushing to and from their servers. |
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2013-07-10, 08:35 PM | [Ignore Me] #32 | |||
Contributor Major
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2013-07-10, 09:30 PM | [Ignore Me] #33 | ||
Captain
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I am ok with extra loadouts to subscribers, non subscribers can get then paying 500 sc each.
And it is the first advantage the subscribers get that it is useful and it is not p2w, nobody can claim it is a p2w advantage and everyone would like it. It is the extra character slots for subscribers, it doesn´t change anything for me, but it is good to have it.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-07-10, 09:52 PM | [Ignore Me] #34 | ||
Contributor Lieutenant Colonel
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Well I managed to find a few positives from the notes.
And the biggest lol from the notes....No deploy zone affects Prowlers Thats a bitch because it means an early shutdown on Briggs to fix it. |
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2013-07-11, 12:05 AM | [Ignore Me] #37 | |||
Contributor Lieutenant Colonel
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I guess what you say makes sense and I do want to see this game succeed. That's partly why I've 'invested' so much money into a free to play game. It just feels...wrong to charge for something as vital as loadout slots. |
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2013-07-11, 01:54 AM | [Ignore Me] #39 | |||||
Sergeant
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Last edited by Climhazzard; 2013-07-11 at 01:57 AM. |
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2013-07-11, 03:37 AM | [Ignore Me] #41 | ||
Sergeant Major
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Bit of a disappointing patch, though there are some useful things there.
About loadout slots: I see why they want to monetize them, but it does feel pretty tight-fisted. Throwing in one more slot for free would have been a nice gesture, rather than making them all ones you have to pay for. Also: am I the only one who thinks it's strange to have prominently numbered loadouts and yet not let you select them with the number keys? How about this: allow selection of the classes with F1-F6, and selection of loadouts with 1-10. Pressing 1-10 to select a loadout would give you that equipment and close the screen. Alternatively pressing the same function key twice would give you the last loadout you used for that class. |
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2013-07-11, 04:31 AM | [Ignore Me] #42 | |||
<see terminal> press E : class by keyboard number : loadout by keyboard number
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2013-07-11, 06:02 AM | [Ignore Me] #43 | |||
Sergeant Major
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Change loadout (but keep class): E -> 1-10 Change class and loadout: E -> F1-F6 -> 1-10 Change class (and use last-used loadout): E -> F1-F6 -> (same F-key again) Also means if you're just tooling about in the loadout menu you can change back and forth between classes using the keyboard without also changing loadout or exiting the whole menu before you're ready. |
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2013-07-11, 08:00 AM | [Ignore Me] #44 | ||
the game is now completely going further into the wrong direction.
i always defended the f2p model as not being pay to win, but now it is. f2p has totally killed the potential of planetside 2. and the biggest fails that are responsible for bad gameplay are not even on the roadmap. the devs refuse to redesign the broken bases and spawnrooms and keep talking about subtl changes and workarounds for a problem that calls for a complete redesign. i was hoping the game will evolve to something at least little planetside, but by now i agree with all the ex-players who are sure that ps2 will be a ghost town in a year. it has major gameplay flaws and will be obsolete when the next generation of fps games hit the shelfs because those will look better and ps2 doesn´t deliver anything that sets it apart from them. it´s unbalancable, it´s a spawncampfest, it´s an arena game with only 3 disconnected independent maps, it has boring and bad weapons and is pay to win. and the devs atopped correcting their biggest mistakes. they corrected the mistake of giving us no ams, but why did they stop there? could please someone make a planetside remake under a different name on a crowdfunding basis? with a decent business model that doesn´t kill the game? look at star citizen, on how to finance a game without compromises.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2013-07-11, 08:46 AM | [Ignore Me] #45 | |||
Major General
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Current load-out selection: <Description of Load-Out currently selected> [1] [2] [3] | [4] [5] [6] | [7] [8] [9] [10] What I want for load-out selection: [1] <Description of Load-Out> [2] <Description of Load-Out> [3] <Description of Load-Out> Also, I haven't needed this yet cause I have a membership and have not bought any of the additional slots from the cash shop. But if I were to get rid of my membership and buy some extra slots in the cash shop I would want to be able to copy load-outs I made under the membership slots to the slots I bought for SC. Hell, I'm sure some want to be able to move around some of their slots instead of having to make all the changes to each individually. Give us the ability to copy/clone slots around to other slots please! Last edited by Crator; 2013-07-11 at 09:02 AM. |
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