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2013-08-20, 06:27 PM | [Ignore Me] #34 | ||
First Sergeant
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Great to see more optimization and rather than fixing half of a problem at a time it's a concerted "sort this shit out" move. Now ok you can say "so the game stagnates for x amount of months with no new stuff" however with optimization comes the possibility (and I use it so very cautiously!) that it could mean better stuff and the indoor complexes are more of a reality; was not the excuse of "it'll degrade the experience for everyone in it's current state blah blah blah not listening" an excuse used for this prior?
Sort the optimization and then they may be able to start hammering out these big cool and better things people are craving. Just a thought. |
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2013-08-20, 06:36 PM | [Ignore Me] #35 | ||
Master Sergeant
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To quote the little girl from the Old El Paso ads "Why can't we have both?"
This is sorely needed, but shit Smeds, Hossin and the ESF update have been teased for months. They feel so damn close AND we sorely need some new content, a whole continent would keep current players interested for long enough for this optimisation to run. |
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2013-08-20, 06:45 PM | [Ignore Me] #36 | ||
Master Sergeant
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FINALLY!
They took too long with their bug squashing staff too. They finally shifting enough resources to adequately - I just say adequately - handle bugs to the point that I'm satisfied. What a shame though. We've lost thousands upon thousands of players due to bugs and lack of optimization. We're not getting all those back. I'm sure they'll treat this with a balanced approach, and not go over-board on optimization. We'll get less content per patch, but I welcome it. I've been spoiled with my i5-3450 ivy bridge and my 550ti. Many others have not been so lucky |
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2013-08-20, 06:54 PM | [Ignore Me] #37 | ||
Sergeant
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I applaude Smedley for openly saying the truth as it is. I agree the optimization / performance / stability is inacceptable. And i also agree that it has gotten worse, after it had reached a pretty good point ( for PS2 standards ) some month back.
There are those players that already have good performance and stability, but judging from the feedback i got from all the people i played with and that left the game in the meantime, a LOT of people can not run the game properly. Even on pretty nice rigs. ( My PC is old, but at the height of PS2's performance early this year i had stable framerates - since April i can forget about that. And from Gamescom 2012 till today, i never played a single session of PS2 without crashing. Not One. ) Focussing on optimization is the right choice to make. I expect no miracles, hundreds of players in a single fight will always be a super tough nut. But without fixing the worst technical issues, there is no chance to win players back that left out of frustration. I can already see the crying about the delay of new content, but i would prefere to have a game that is actually playable for me and my friends before getting any new content that is of no use because the game doesnt run. |
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2013-08-20, 07:01 PM | [Ignore Me] #38 | ||
Private
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"What are your thoughts? Are you willing to wait for features in order for better game performance?"
Hmmm....What is SOE's thoughts? Are they willing to not get paid any more of my $ until the game gets better performance? |
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2013-08-20, 07:09 PM | [Ignore Me] #39 | ||
Second Lieutenant
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Sounds like things are full stop except optimization, including Hossin.
Few other comments addressing things you guys have raised here and elsewhere. Does this mean Hossin, or Feature X, Y or Z are on hold? Answer - I've asked that we cease work on everything else until we get the performance situation significantly improved? What does that mean? It means faster, using less memory and better behaving. Beyond that we need to wait and see. Does this mean AMD's are getting attention? Answer - yes Does this mean that Multicore support is coming? Answer - yes. Why didn't we do this before? Answer - we have tried a lot of stuff while the plane is in the air and flying. We cant keep adding stuff without taking the time to clean this up. That's what we've been doing and it's been a mistake. Will this impact Everquest Next - Answer No How much faster will I see the game run - Answer - not sure yet. Let us do our work on this and get back to you. Smed http://www.reddit.com/r/Planetside/c...tieson/cbruh18 Last edited by Calista; 2013-08-20 at 07:15 PM. |
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2013-08-20, 07:13 PM | [Ignore Me] #40 | ||
Contributor Lieutenant Colonel
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I don't mind as much as I thought I was going to when I first heard the news. Hossin is going to look great when it goes live. Hossin is also going to have metric fucktons of flora just hanging all over the place.
Plus it's hard to MLG with poor optimization and SOE seems to be all about that shit. |
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2013-08-20, 07:34 PM | [Ignore Me] #42 | ||
First Sergeant
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I'm partly happy, partly very disappointed
I just can't decide whetever I want to stop playing the game cause I find it tedious since every feature I really want gets pushed back by many months or because I struggle at 20-25FPS range which is just low enough to cause infuriating issues in critical situations. Even with these issues I still play occasionally cause I don't have anything else interesting enough to play. |
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2013-08-20, 07:59 PM | [Ignore Me] #43 | ||
Lieutenant General
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This has been long overdue, but I think they screwed up the timing with the lackluster GU14.
I think they intended on getting the Player Studio out before doing this. So now they can release player made content instead of SOE made content, making it more bearable for us in this time of optimization. But GU14 was by far the most lackluster update. It lacked any realy impactful changes. So good job on getting the studio out, but woulda been nice to update with something big before going on hiatus. Like the ESF update |
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