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Old 2013-08-28, 11:11 PM   [Ignore Me] #31
Galron
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Multithreaded, but they already know that if they don't fix it the PS4 version will shit the bed before you even get out of the warpgate.
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Old 2013-08-29, 01:47 AM   [Ignore Me] #32
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by Emperor Newt View Post
One thing concerning optimizations comes to mind: the HUD. I don't know what they use but since beta people report that disabling your HUD gives you a significant FPS increase. With the recent patch and performance problems the HUD seems to be a big issue too. I remember a similar issue during the Natural Selection 2 Alpha where the HUD was rendered in flash and was a huge resource hog. Once they rewrote the HUD the game got a big performance increase. It surely is no secret that the PS2 HUD is slow and sluggish, maybe a rewrite of whatever they use could also benefit performance. The current implementation surely doesn't help.
This so much. What we need is a simple, lightweight and highly customizable HUD (like http://www.plrf.org/superhudeditor/ for Q3CPMA or http://floodyberry.com/project.hudbot/ for Tribes -don't know their relative performance, but the degree of customization is desired) that won't tank your FPS by 10 or something.
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Old 2013-08-29, 03:04 AM   [Ignore Me] #33
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


I canna just choose one boyoh, there's so many!

Well, let's see.
-Multicore support is the top priority.
-DX11 support
-Improving the netcode
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Old 2013-08-29, 07:56 AM   [Ignore Me] #34
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by ChipMHazard View Post
I canna just choose one boyoh, there's so many!

Well, let's see.
-Multicore support is the top priority.
-DX11 support
-Improving the netcode
QFT,

I have to agree on all points.
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Old 2013-08-29, 12:00 PM   [Ignore Me] #35
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


For me its crashing. I rarely had issues until the last few weeks. Now I get strange disconnects, desyncs where people start floating in the air followed by a G30 (or whatever the code is) error in a browser window every now and then.

The game runs smooth to me otherwise, but something in the last update really screwed up something.
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Old 2013-08-29, 12:56 PM   [Ignore Me] #36
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


having low end systhem Suporting a minimum of flora and grass to not gave out , some Visibility exploits , to the high end systhem who turn out their graphics all the way to low .. so we are almost all on the same footstep on any graphics setting ...
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Old 2013-08-29, 05:55 PM   [Ignore Me] #37
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


I'd like to be able to close the game without it crashing.
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Old 2013-08-30, 02:50 AM   [Ignore Me] #38
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Don´t forget, if you are going DX-11 only, we should go 64 bits only!
I never understood why the game is 32 bits if it needs 4 GB of ram to run it!
Yeah, I know the game is large memory address aware, that we don´t need a 64 bits SO and it is a Microsoft marketing strategy to sell twice the same product...
I really think if the PS-4 version will be openGL 4.3 (because Microsoft Owns DirectX), I think we should migrate to openGL 4.3 to the PC too, it won´t be easy to implement, but it is possible and the game will also run on MAC and Linux!
I just think a migration to openGL will make all performace bugs come back and worst this time, but it can be done, they are doing it to the PS-4, they can do it too for the PC.
I just think they should do again the engine, because it uses physics, and on a PlayStation with an AMD processor and videocard, using physics with openGL is not a good combination.
The truth is, they should have think more on the future before doing a engine with third party material to decrease cost, maybe the game wouldn´t be possible if they didn´t do that, it is hard to tell, but now we must face the consequences.
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Old 2013-08-30, 08:32 AM   [Ignore Me] #39
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by JonLeePettimore View Post
I'd like to be able to close the game without it crashing.
Yea all the client crashing problems should be #1 #2 and #3 priority before even thinking of enable multi core suport DX11 and so on.
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Old 2013-08-30, 09:02 AM   [Ignore Me] #40
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by Falcon_br View Post
Don´t forget, if you are going DX-11 only, we should go 64 bits only!
I never understood why the game is 32 bits if it needs 4 GB of ram to run it!
hm, that raises a problem.

i don't exactly know how many people play PlanetSide 2 on 32 bit operating systems (is there a stat chart somewhere?) , but switching to 64bit only would be a big fuck you, wouldn't it?

or can you switch of DX11 features and have 32 bit still play it?

idk much when it comes to DX, heh.
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Old 2013-08-30, 12:37 PM   [Ignore Me] #41
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Well consider that there is no OS that is supported by Windows that can't run 64-bit..... Only those that still run windows XP for some reason even though its no longer supported by Windows would have a problem.

Last edited by Sunrock; 2013-08-30 at 12:39 PM.
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Old 2013-08-30, 12:50 PM   [Ignore Me] #42
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Aside from the countless easy-to-fix retardations like hardly visible crosshairs (hello lancer), a joke of a direction arrow on the minimap (seriously, wtf guys) i also have a suggestion for a technical "optimization":

The game still creates freakin' 0 Byte files in the "my pictures" folder. It does this SINCE BETA (=over a year now). I made multiple threads on this over the course of the last year on both the official forums and here and didn't even get an official reply.
If you are now focusing on fixing the tech part, fix that bullshit too please. I'm sick of having to empty out the folder every week because the guys at SOE don't know a world exists with non-standard english letters (i recall that being the reason).

Last edited by Babyfark McGeez; 2013-08-30 at 12:52 PM.
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Old 2013-08-31, 10:43 AM   [Ignore Me] #43
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


I would like to have player rendering optimized so that they can increase the render range of infantry. This would help curb the tanker/pilot can't see what hit them & therefore can't fight back scenarios. WTF hit me moments as well.

As for dx11 and 64bit clients, having them forced on you would be a huge slap in the face if you happen to be running windows XP or have a 32bit machine. They should give the option of using dx11 if you can, and offer a 64 bit client but keep the 32bit version as well.
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Old 2013-08-31, 12:40 PM   [Ignore Me] #44
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Networking.

It would be great if PS2 could run with much less bandwidth. I pretty much can't play if any one of my several roomates are awake and using the internet (which is close to 24x7.) Ive been getting a G99 error at 98% loading for several weeks and I think it's because I don't have all the bandwidth that PS2 wants to use.
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Old 2013-08-31, 03:08 PM   [Ignore Me] #45
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Re: What one optimization item would you like SOE to focus on? - ReachCast Episode 4


Originally Posted by Fenrys View Post
Networking.

It would be great if PS2 could run with much less bandwidth. I pretty much can't play if any one of my several roomates are awake and using the internet (which is close to 24x7.) Ive been getting a G99 error at 98% loading for several weeks and I think it's because I don't have all the bandwidth that PS2 wants to use.
Since everyone is using the Internet a lot at your household, have you tried setting the router to share an equal amount of bandwidth - like 600-700 kb/sec for each of you? It's in your Quality of Service (QoS) section of your router firmware. I can play no problem with that. I doesn't seem fair that a single roommate can be doing a download and hogging all the bandwidth at once. (I relate.) (You can also set MAC addresses to having higher priorities then others. So torrent dowloaders who want illegal copies of an entire Game of Thrones season get punished!)

Last edited by Timithos; 2013-08-31 at 03:11 PM.
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