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Old 2013-09-11, 08:04 PM   [Ignore Me] #31
Ailos
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Re: CodeForge on Optimization


Would've probably been best to come out flat and say "We're optimizing for the octa-core PlayStation 4 APU." Is anybody confused about the fact that's the real reason they're doing this now?

Everything they're doing right now would've been a fuckton easier to do if they had set out with an emphasis on making lean code: anything that has "over 2 million man hours of code" is not lean. There aren't any new technologies in their engine that came out in the last 6 months that they weren't able to use before. There aren't even any new issues for them to resolve - performance wise, everything's been pretty much exactly the same in the game and in the industry as a whole the entire time, and you'd think they would've known how important optimization is - what with having built PS1 and how crappily that runs. I never bought their excuse for breaking 10 new things every time they fix an old bug, and I won't this time. Flat out, this was sloppy work and it'll end up costing them.
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Last edited by Ailos; 2013-09-11 at 08:18 PM.
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Old 2013-09-11, 09:11 PM   [Ignore Me] #32
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Re: CodeForge on Optimization


When you read this and then see what happened in the hotfix how can you have any confidence they will be able to do this right.
I'm waiting for the next tweet from Smeds telling us everything is on hold until QA is sorted.
You aint going to get optimization fixed until QA is improved.

Must be frustrating for the ppl working on this.
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Old 2013-09-12, 01:06 AM   [Ignore Me] #33
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Re: CodeForge on Optimization


Originally Posted by DirtyBird View Post
When you read this and then see what happened in the hotfix how can you have any confidence they will be able to do this right.
I'm waiting for the next tweet from Smeds telling us everything is on hold until QA is sorted.
You aint going to get optimization fixed until QA is improved.

Must be frustrating for the ppl working on this.
No, Smed's next tweet will say fixing QA is on hold until they can get HR to hire the right people.
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Old 2013-09-12, 01:13 PM   [Ignore Me] #34
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Re: CodeForge on Optimization


Original post transation:
"There won't be any updates in PS2 any more!"
"You can forget about exotic things like new content, meta game or incentives"
"We gave up on PS2. Take it as it is now or leave and move to some new game. This one was nice experiment but now its old and does not bring us any money"
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Old 2013-09-12, 06:15 PM   [Ignore Me] #35
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Re: CodeForge on Optimization


^ Ever seen this article vipjerry? John Smedley on PlanetSide 2 success
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Old 2013-09-13, 12:11 AM   [Ignore Me] #36
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Re: CodeForge on Optimization


Originally Posted by DirtyBird View Post
Would like to see the same "updates" that they give to Smeds.
That is a very interesting idea.
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Old 2013-09-13, 12:14 AM   [Ignore Me] #37
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Re: CodeForge on Optimization


Originally Posted by vipjerry View Post
Original post transation:
"There won't be any updates in PS2 any more!"
"You can forget about exotic things like new content, meta game or incentives"
"We gave up on PS2. Take it as it is now or leave and move to some new game. This one was nice experiment but now its old and does not bring us any money"
No one has given up on Planetside 2. It has issues that need to be resolved.

Concentrating on those issues as a fan-base paired with an active developer relationship to the community may help SOE create a game that the community has desired.
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Old 2013-09-13, 12:30 AM   [Ignore Me] #38
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Re: CodeForge on Optimization


I thought the whole point of having a test server was that when shit went onto live it fucking worked.
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Old 2013-09-13, 04:51 AM   [Ignore Me] #39
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Re: CodeForge on Optimization


Originally Posted by ImThatGuy View Post
No one has given up on Planetside 2. It has issues that need to be resolved.

Concentrating on those issues as a fan-base paired with an active developer relationship to the community may help SOE create a game that the community has desired.
I wish i'm again so young and naive...
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Old 2013-09-13, 04:53 AM   [Ignore Me] #40
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Re: CodeForge on Optimization


Originally Posted by Crator View Post
^ Ever seen this article vipjerry? John Smedley on PlanetSide 2 success
Yes ive seen it 10 months ago. Today its different story...

Last edited by vipjerry; 2013-09-13 at 04:55 AM.
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Old 2013-09-13, 11:02 AM   [Ignore Me] #41
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Re: CodeForge on Optimization


Originally Posted by Wahooo View Post
I thought the whole point of having a test server was that when shit went onto live it fucking worked.
They don't seem to be using the test server as a staging place between the development and live. They seem to be using test as a repository for code and assets in any stage of development and then for transition to live they have to create a new build - and so introduce mistakes.
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Old 2013-09-14, 03:18 AM   [Ignore Me] #42
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Re: CodeForge on Optimization


Originally Posted by ringring View Post
They don't seem to be using the test server as a staging place between the development and live. They seem to be using test as a repository for code and assets in any stage of development and then for transition to live they have to create a new build - and so introduce mistakes.
Likely due to lack of person-power. SOE made excellent use of the test servers in Star Wars Galaxies. Granted, that was the Austin studio rather than the San Diego one.

Many hands... gets shit done in a logical manner, when paid and managed properly.
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Old 2013-09-14, 08:25 AM   [Ignore Me] #43
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Re: CodeForge on Optimization


Originally Posted by vipjerry View Post
I wish i'm again so young and naive...
me too.

but i have lost hope, that the game i anticipated more than any other game ever would live up to its potential.
soe just can´t shake off their track record.

the time when games were made to be awesome is long gone. money is the only thing that counts nowadays, as long as a publisher is involved. the only way for developers to make a really good game the way they imagine it, is going the rocky way of crowdfunding. and star citizen has shown, that the playerbase is sick of what the publishers do to games and actually would pay more money, if it was used for reasonable and innovative developement, instead of being blown into the butts of people who didn´t contribute anything to the developement or even restricted the game to be a stupid clone of some other shitty game that sold a lot of copys.

they should have stayed on their first idea, to just do a major facelift to planetside one (ps next). with an upgrade to make the gunfight feel a little more modern. but taking out all the cool systems and making the game just another loveless arena shooter was the worst idea ever!
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Old 2013-10-04, 05:25 PM   [Ignore Me] #44
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Re: CodeForge on Optimization


Originally Posted by Snoozzzer View Post
.....Any higher level of interaction there would involve either hiring an intern with a camera to make a reality show of programmers typing, or literally posting detailed design, algorithms and code. Which would be silly.

Though the intern thing might be amusing enough to garner even more support and pre-release players...just sayin'
SOE actually did this! - https://www.youtube.com/watch?featur...&v=6kUylB5nLec

It may be a gravedig, but...SOE has a guy, with a camera, running around bugging other programmers at work and showing off his code. Thanks Alex and SOE

Last edited by Snoozzzer; 2013-10-05 at 10:23 PM.
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