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2003-04-10, 07:01 PM | [Ignore Me] #32 | |||
First Sergeant
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And I don't think that space or naval combat will take away from ground based combat. Like is everyone being a pilot? No. Does everyone buy flight and navel SIM's, and FPS's are loosing out? No. I think PS (an expansion or PS2) will be a bigger sucess with more options for combat. Like where else can you buy a game that lets you be either a ground soldier, and gunner on a sub, or a knock off Luke Skywalker, destroying a Death Star (well, if they implement any of that ) |
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2003-04-10, 07:11 PM | [Ignore Me] #33 | |||
Major
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In all of the features they have implemented, you think they took an economy out because it took too much time? It wouldn't be difficult to give players money for performing certain actions and subsequently charging them for weapons and armor. So it was not implementing it that gave them pause, it was whether or not it was necessary. MMORPGs require economies because they operate on a fundamentally different dynamic--one of advancement and aquisition. In PS the 'advancement and aquisition' aspects are eliminated to the point where items are free except for the certification. That's not a compromise, that's intentional.
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2003-04-10, 07:19 PM | [Ignore Me] #34 | ||
Private
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IMHO planetside is almost perfect as is, i'd like to see a couple things though
i'd like to see air combat expanded, some empire specific aircrat would be the perfect way to do this, i'd like to see 2 man craft, maybe without hover capability to make it a challenge, and the gunner having a powerful gun that makes a lot of recoil again hitzones would be great, though i understand not having them and dont really mind, theyre forced to make snipers less of a menace because of it, and snipers are relegated to the real role of being support, rather than a main offensive force naval battles, nahh, a submarine or small boat ok, but nothing huge, a transport at most jetpacks- no no, dont like the flitting about tribes had trying to catch the other guy on the ground to blow him up voice comm- YES, even if it has only a limited geographical area or squad limited this will be instrumental in building community and strategy, typing is'nt very condusive to FPSs |
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2003-04-10, 07:33 PM | [Ignore Me] #35 | ||
Private
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If anyone recall a Quizno's commercial depicting a group of caveman walking around with bushes for clothing... then a man comes buy wearing pants. They ask the man what those things on his legs are... he replies "Pants". He says he can store things in them, they are comfortable, and he can move without it falling down. Most seem to agree with him and head off after him to grab these things called pants. One man remains behind and says "I shall keep my bush. I fear change".
To bring that all into context, I see 2 distinct personalities here. There are a group of people who refuse to think of anything evolving or changing(would go good with Terran Republic, I might add) and there are others that want something a lot more. They've got a taste of something great from Planetside and want the next game to be an even greater achievement. The mean people who fear change are insulting people who have ideas... The mech idea for example. He might come from Mechwarrior games and what draws him to this is the MAX-types. The person who insulted him probably came from a first person shooter(Counterstrike and the likes) and wants the infantry version and the level playing field. I agree with the idea of in game mics, though, that is probably what has created the entire problem with Team Fortress 2(game that when talking would mimic in game how the mouth moved and the speaking was 'area of effect' so anyone within a certain distance could hear them... friendly or not.) It would add a whole new level to the game. Ability to control the orbital drop 'areas' by commanders. So commanders could specify an area and the troops would drop in randomly across the area. Would make it sort of like paratroopers. Space-combat, by the time a new PS comes out we will definitely have advanced the storyline by leaps and bounds. Perhaps a new world-government somehow develops on Auraxis... suddenly the Wormhole opens again and Earth is against Auraxis... or an alien species(that one is a bit far-out... though the Vanu stuff leaves a lot of opening) Maybe make a world with 'gates' over all the major continents so people could take smaller fighters or dropships down to the surface. Destroyers, frigates, etc... Open up the game to an entirely different set of gamers. People on the ground really wouldn't be affected in COMBAT, but strategically they would be affected by where they could fight. Ships rolling.... that is an obvious must. Not just to avoid ground fire but to add depth to air combat. Loops, rolls, split-s, immelmans, half-cuban eights... Air-Air Missiles and Flares would be nice additions. Prone position and Hit-boxes... These are such big things to games nowadays that I still find it hard to believe the omitted it. If not full limb boxes at least the head and body. Even some of the older N64-console titles had that. Heads should probably be a 2 hit thing though with a strong enouhg bullet knocking the helmet/breaking the mask the first time and the second taking them out. I do understand that they probably did this to explicility keep the chain gun from ruling the day. Prone position... it adds so much strategy that it should definitely be looked at in the future. Artillery... Mortars and Long-range guns would be great. I'm not saying guns that hit you from the otherside of the world. I'm talking about things that would probably be hidden behind the next hill. Then again, maybe the fortresses are far too easy to take right now and adding mortars would tip the scale even further. Naval Battles - I don't know... maybe have some sort of underwater component where players had to fight underwater. Have massive resources underneath the oceans in certain channels of the water so that all the navy battles would have to take place above or below a manageable area(IE.. the entire ocean wouldn't be accessesable). It would give people a good idea where a water invasion would come from and if they controlled the underwater facility between the two continents would would be impossible because of underwater launchers. I still think it would be great to see soldiers fighting underwater with limited air supplies. Dunno, just an interesting gameplay mechanic. |
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2003-04-10, 08:07 PM | [Ignore Me] #36 | ||
Major
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The mean people who fear change are insulting people who have ideas...
That's not how I recall it. I was called stupid, and now you're calling us mean. Alright, just to show you I'm a good sport, I'll envision Planetside 2, keeping in mind that I don't fear change. Just a second... Okay, I've got it. The darkest nights are dark--not exactly pitch black, but dark enough to require real light enhancement implants. The jungles are dense and lush, and the underbrush doesn't disappear no matter how far you look out on the horizon. The moonlight reflects across ripples in the water with the kind of pixel-shading you only see in 3d mark. There's an ANT rolling along a coastal road next to the dense jungle, it's headlights illuminating the path and casting real-time shadows into the trees. It's a clear night, but clouds are starting to roll in from the east, covering up the starfield and pulsing with lightning. He can see his escort arriving--two reaver aircraft, and greets them over the "radio" with real-time voice chat. He can look out the window and see them flying NOE over the beach, raising dust clouds in the process, which swirl behind them. Over the radio comes a warning from a friendly commander-character that a squad-sized Vanu unit lies in wait over the next ridge. The ANT driver stops and radios his reavers to scout out their position. He pulls into a nearby track through the jungle, unused and covered with underbrush, hiding his vehicle. His escort radios back, relaying a video transmission to his PDA showing a squad of Vanu women playing night volleyball. They're all wearing bikinis and possessed of the latest marriage of motion-capture and realtime physics. Welcome to Planetside: Extreme Beach Volleyball.
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-Seer Last edited by Seer; 2003-04-10 at 08:44 PM. |
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2003-04-10, 08:53 PM | [Ignore Me] #38 | ||
Corporal
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As I am looking over this thread since I started it, I am very upset with it's results. Melbourne covered most of what I was going to say.
Come on people. Have some vision. Economy doesnt mean money, and money doenst mean the more you fight the more you get.Just because you dont like how another game included a certain aspect doesnt mean that that idea is now bad or stupid. Yes, the game is not out yet. Thank you for pointing out the obvious. We do know just about everything that will be included in the game. Can you say that in the future, when computers will be capable of so much more, you wouldnt like to see a single new thing included? Planetside is the final peak of gaming? I sure as hell hope not.
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www.planethalflife.com/bushido |
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2003-04-11, 01:17 AM | [Ignore Me] #40 | ||
Private
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Hmm.. here's an idea for voice comm, but I'm not sure how to get it to work. I was just watching Band of Brothers and thinking about silence, concealment, hand signals.. and was thinking that it would be cool. Of cource.. blah blah.. contingent on how the game actually works.. blah blah. Anyway, have voice comm in the game, but have it so that enemies near you can overhear the comm. Then add hand signals in. Makes infiltraters have a whole new role. Could cause squads to develop a code for while they were in combat, or use hand signals to prevent themselves from being discovered. Add to that the previous poster's desire for a real pitch black night.. at least on night w/o moon.. or moons.
On the other hand.. if there were disadvantages to it, how would you prevent squads from using other comm software? Dunno, and it might be an insurmountable problem. On the other hand, if you could pull it off, it would be a HUGE boost to immersion. Other thing I would like to see would be some tribes-esque deployables, but even farther. Like say an engineer could set up a feild repair bay or something. Oh, and a third thing would be some additional moves for infiltrators.. like the ability to wall-climb.. hang from the ceiling.. stuff like that. Creed
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Who Dares Wins |
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2003-04-11, 11:22 AM | [Ignore Me] #41 | |||
Lieutenant Colonel
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"I have discarded it in favor of this pointed stick." *Cavemen laugh, Grog stabs the skeptic* "I see benefit of pointed stick!" |
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2003-04-11, 12:45 PM | [Ignore Me] #42 | ||
Sergeant
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Well, on the idea of Ocean use:
Due to its size.... have specific Water Corridors between each continent. So one doesn't have to worry about all the water, just major waterways. So battles would be focussed on controlling the waterways. Top it off with resource energy being collectible in these waterways... u do have the means for all sorts of combat options. I do like the environment about pitch black nites... needing night vision of sorts. perhaps thermal scopes/implants? I think prone would help in general game play, especially for those who want to snipe, or take cover from said snipers.
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"Strangers are what Friends are made of." |
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2003-04-11, 01:55 PM | [Ignore Me] #43 | |||
Major
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Did you even read the part about destructable buildings or did you just look at the words "destructable buildings" and say "this guys a retard, there's no way buildings could be destructable without it being stupid". I suggest you read it again and you would realize that i only said destructable building "SECTIONS". Which could then be regenerated slowly over time. Its purley an astetic feature (that means it would look good). If i didn't have class in 5 minutes i'd give you more reasons to keep you mouth shut.
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2003-04-11, 04:01 PM | [Ignore Me] #44 | ||
PSU Admin
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Stop acting like a bunch of children
As for the economy. It was in PS originally, the dev's played with it for some time and discovered it just wasnt fun at all. If you sucked, eventually you would run out of money and end up with a pistol. If you owned, you would have all the huge weapons and nobody would have a way to defeat you. I think removing the economy was definatly a change for the best. |
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