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Old 2003-04-15, 04:10 PM   [Ignore Me] #31
Airlift
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Cyanide, is your main complaint really that the learning curve isn't steep enough? This is supposed to be massively-multiplayer, but if you make everything hard to do, it will never be more than another niche hardcore gamer's haven.

The grief system definately has flaws, and it is being worked on.

A couple of other general points to add to the thread:

Punishment for death in a FPS runs counter to the whole nature of the genre. Your punishment is that you died and the other guy didn't. Experience loss is bullshit and I will not play a game that involves stupid punitive measures for not being better than the other guy.

Again, I have to say that if you think the only valid tactic is to grunt rush until the other side gives up, I have one piece of advice for you:



In case this message is a little mean-spirited, here are some smilies:

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Old 2003-04-15, 04:13 PM   [Ignore Me] #32
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Originally posted by Airlift
To which I don't respond, but this is my favorite forum, so I say you are not defending your bases. And then the response would be there is no motivation to defend. To this I say The motivation is that you don't want to play musical bases.
Ok, here's the deal. I actually rather enjoy defense, and I NEVER play at laguku.

The example came from a few nights ago when TR was attempting to get continental lock on Forseral. We had finally pushed NC off the continent and Vanu out of the last tower. My best guestimate was that we had somewhere along the lines of 6 squads on the continent still. Well, the VS that remained would hack vehicle terminals, drive 2 or 3 AMS out into the middle of the continent and then start phantom capping bases that were empty. It is absolutely IMPOSSIBLE to cover every facility on the continent. My squad was fairly organized, being on TS we got a galaxy together, loaded up and just sat idle at a base until we saw a hack on the map and then we would respond to that base, recap and wait for the next base hack. At every hacked base except for 1 or 2 instances, the base was completely empty when we got there.

It is crazy to assume that after achieving continental lock that people will split up across the continent and guard each facility's CC for hours on end to defend against a handful of phantom cappers that may or maynot even visit the base you are defending.

Anyway, I guess if musical bases is just a part of the game, the devs may as well remove the whole continent lock feature of the game because there is no real reason or benefit to having it. I'd rather the damn gates be open so that enemy forces could get to us easier and we could have some more action.
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Old 2003-04-15, 04:16 PM   [Ignore Me] #33
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Originally posted by Airlift


!!

oh yeah I completely agree that experience loss for death is absolutely absurd. Having to respawn and run back to wherever you were fighting is punishment enough, you dont always have an AMS parked inside the base you're assaulting you know
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