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Old 2002-12-18, 06:03 PM   [Ignore Me] #31
Omega
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Arrow SOCOM style...


Well from the subject of my post I play SOCOM: U.S Navy Seals on my PS2 Online. I feel that SOCOM did a very good job with the sniping target. When you are in your regular third person view you have a static crosshair like with any other weapon and most times when that crosshairs go red and you fire that person is going down. I've seen people who run around with sniper rifles and act like their shotguns or something and I really dislike that.

But also at the same time when you go into the full out sniper scope the crosshairs are not static and bob and weave varingly depending on what type of stance you are in.

I.E: Standing up and trying to snipe is very difficult in scope mode, for the crosshairs are bobbing like crazy. If you are crouching the bobbing is significantly reduced and ontop of that when you are proned [totally laying on the ground] the crosshairs move at a minimal pace. I think if the developers add this to the sniping system that things should greatly improve.

Static snipping scopes would just plain SUCK and remove all need for having SKILL when snipping. That's one reason why I would want to become a sniper. It takes SKILL to take away from that would take away from the game.

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Old 2002-12-18, 06:11 PM   [Ignore Me] #32
DiosT
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only problem is there is no prone position....


so bobbing crosshairs would be a constant problem, and yeild few rewards over just taking a heavy tank with it's static aiming and blasting a pack of lightly armored enemies away....


I wouldnt play a sniper with NO prone position AND bobbing crosshairs with NO infiltration suit... i mean... people 'fear' the snipers ability to take out a hacker from long distance.. HeLlO! Only fools or non-combatants will be in Light Armor!!! that means 98% of the PS population will be in Medium+ armor!!! You're ass one be one-shot one-killed!


I agree snipers shouldnt be overpowered... but one guy says "well we can limit them by doing this..." then someone else says "or we could do this....", and someone else says "i dont think they should be able to....." and then they start combinding all the negatives....

I dont think Anti-Aircraft missiles should work on ground units or vehicles... they should do 1% damage to a dude in light armor.. Anti-Aircraft missles also should NOT be able to lock & track, that requires no skill... also shouldnt be able to move for 10 seconds prior to launching the missile, and for 5 seconds as the fire button is pulled(no shotting on the run or moving while firing--throws off the auto-tracking we already removed).... That's what all this is sounding like to me...

Snipers/Bolt Drivers ARNT the only long-ranged weapons, a single-person tank posses a greater threat to 90% of the PS population then 2-3 snipers...

Last edited by DiosT; 2002-12-18 at 06:14 PM.
 
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Old 2002-12-18, 07:14 PM   [Ignore Me] #33
ft-Marauder
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*ahem* Of course we're wearing powered armor... so you'd THINK you'd be able to lock the armor to get stabilzation on your weapons.
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Old 2002-12-19, 06:52 AM   [Ignore Me] #34
DiosT
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good point marauder
 
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Old 2002-12-19, 07:35 AM   [Ignore Me] #35
Hatte
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But even locking the armor, you dont lock into the ground, which is the real stabilizing point of sniping from the prone position, so instead of the gun moving around, your whole body would sway.
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Old 2002-12-19, 07:40 AM   [Ignore Me] #36
DiosT
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localized locking =p only lock some points for added stability =p
 
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Old 2002-12-19, 09:17 PM   [Ignore Me] #37
Zartax
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Having a bobbing/irregular moving crosshair while in scope mode doesn't add as much skill as it adds luck. If the crosshair just happened to move away/to the player at the time of pulling the trigger shouldn't be a thing to get irritated by. Hitting someone moving irregularly at a long distance is hard enough.

Anyway, snipers should get easy free kills from a long distance since it's their only chance at winning the fight. If the assault machinegun massing out damage guy comes close to the sniper, the sniper is doomed, and the assauls etc etc guy get a free kill. So it's just a matter of specialities and playing styles.

And, ontop of that, as already mentioned, a lonesome tank can be much more dangerous to a squad than a lonesome sniper. It's all a matter of preparing for battle. Have a anti-tank weapon vs the tank and a fast assaultrifle sniperhunter vs the sniper (or just a better sniper, or a light tank, or a mosquito). See, the choices are endless.

Give the snipers thier hilltop and sniperrifle and let them be snipers!
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Old 2002-12-19, 10:08 PM   [Ignore Me] #38
Sandtaco
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Anyway, snipers should get easy free kills from a long distance since it's their only chance at winning the fight.
Wow, that's overboard. Easy free kills, then we would have servers full of noob snipers who think that they kick ass.
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Old 2002-12-20, 01:33 AM   [Ignore Me] #39
TG_Dead__Eye
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I have read almost all of this string and would like to say a few facts. First off, if you have your scope dialed in for you, then sniping should not be hard at all. First off if you have a gun that you have never shot before or someone else uses all the time, then ya you should have a very tough time hiting the target with it and even more so if you are using a scope, but if this is your gun with a scope and you are the only one using it then you should be able to do one shot one kills all day long or at least 2 shot 1 kills even if the target is moving. Scopes are designed for you to dial them in to your eye, and once you have done that you should be dead on. As far as moving targets, if you really want to get some practice in on that, go out and do some skeet shooting and learn how to aim a little bit in front of your target and then shoot. You can learn alot and learn how people can get 1 or 2 shot kills on a moving target, but it does take practice. I was rased in Alaska and have shot moving and not moving animals from a ways away with a scope, I also did skeet shooting all the time, and I know that it isn't easy for someone that has never had to shoot at a moving target, but for anyone that has gotten the hang of it, they usually can be very good at hitting what they are aiming at. I like how they have the hit to kill ratio for the game so far, and I do believe that maxes should be subject to damage from a sniper. There is no such thing as armor that can resist all, every piece of armor has its weakness and maxes should have there weakness as well. Well I hope this helps out on the sniper issue, oh yes a floating cross hair would make it a bit more real as well. Ok well hope that helps.
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Old 2002-12-20, 09:51 PM   [Ignore Me] #40
CDaws
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sniping with other weapons


all through this thread no one has even brought up the subject of sniping armored targets with antiarmor weapons. will this be possible to do ( ex: while using a stealth suit take out an armored target with a phoenix )
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Old 2002-12-21, 05:38 PM   [Ignore Me] #41
Xtc
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the bobbing crosshairs is good.

something that can be added to it to make it perfect would be to press a button(lets say alt) and the sniper will hold its breath for 10sec giving 100% control

this was used in the game SplinterCell where in snipermode a button would be held and bobbing is reduced 100% for a duration of seconds..... i believe it was 10.

if they add this to the game it would make sniper very fun
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Old 2002-12-21, 06:04 PM   [Ignore Me] #42
�io
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Well the best thing i find is a BF1942 kinda thign ( i think it was in BF) where there is head bob but it slowly goes away (as your heart rate goes down) so you can't run snipe run snipe you have to stop and aim carefully, it also prevents shooting a target 5 times in 6 secs since after each shot you need to aim again.
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