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PSU: What Trillion Dollar Bill?
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2003-04-25, 01:11 PM | [Ignore Me] #31 | ||
I appreciate you doing that Vic, because I can at least hope that the devs will read the discussions here at PSU and take them to heart more than at the OF. They seem a lot more civilized.. At least most of them
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2003-04-25, 01:22 PM | [Ignore Me] #33 | ||
Corporal
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personally, I like the Lattice idea. It seems to me like it will further differentiate itself from other FPS. In most FPS you do the same thing over and over but just on different maps. The Lattice idea will make defined battle lines and i think make the game more enjoyable and unique. Established battle lines will also make each cert more valuable. Instead of just having a bunch of maxes and assault infantry; you will need medics, engineers, people to keep the supply line flowing, etc. I think it will make the gameplay much more dynamic.
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2003-04-25, 01:23 PM | [Ignore Me] #34 | ||
The matrix only affects bases. I haven't seen anywhere where it says you won't be able to capture towers, which is yet another argument to those saying behind the lines capping will be impossible. As for breaking continental locks, yes you will only be able to cap a bas near your matrix (ie right next to the warpgate). HOWEVER you can still cap towers and bases that lose power which again doesn't make it impossible. Personally I love this, continent locks should be hard to break, otherwise whats the point?
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-04-25, 01:40 PM | [Ignore Me] #37 | ||
Corporal
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If latticing or matrixing or whatever you want to call if fails horribly, look to the following mistakes in implementation.
A. The bases don't connect to enough nearby bases. There should always be, except in the rarest of circumstances, two or three bases connected to one you own. B. The population cap on the continent is too high, causing all bases on the continent that can be contested to be so heavily populated as to be near impossible to capture. C. People forget that you could go and shack up at a base one step behind a base your team has hacked and will control soon. Once controlled, you start a hack at this new base, and you should already have built up a defense of useful levels to protect your fresh hack. On paper, I think it could go either way. The secret is in the geography of the game as to how it will work out. And lastly, if it really does turn out to be such a bomb that it must be removed, you can ban me for pushing such a bad idea so heavily in the beta forums. Then you'll feel better. ;]
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2003-04-25, 02:15 PM | [Ignore Me] #39 | ||
The "quitcherbitching" is a joke, originally from Southpark, I forget honestly.
Yes, you voiced your concerns but no where did I see you mention that the devs are working on your concrens, namely both TKing and Capping BEPs. I also haven't ever seen you provide an option as good as this one to stop the, while amusing, rather idiotic way the games plays now. You go to one undefended base to hack it and in most cases your hardest resistance comes from the other faction that's trying to hack the same base. No one defends the way it is, unless they're trying to defend a hack. That's not what the devs want. This is supposed to be a war. In a real war people hold bases because they need to. In PS, no one does because you get a lot more from capping a base, although if you were defending against a large scale assault you could theoretically get more than 2.5k in 15 minutes. By all means if you have a better idea, post it. I'm more than willing to listen
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-04-25, 02:31 PM | [Ignore Me] #40 | |||
Sig Mastah!
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I am still skeptical that what comes out of the matrix will really be a big improvement on the game, but I hope that I'm wrong. I feel one hundred percent certain that the problems they are addressing with this cap restriction system could have been just as easily fixed with less drastic changes to the metagame.
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[ Been a while, desu ne? ] |
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2003-04-25, 02:43 PM | [Ignore Me] #41 | ||
The "quitcherbitching" is a joke, originally from Southpark, I forget honestly.
Yes, you voiced your concerns but no where did I see you mention that the devs are working on your concrens, namely both TKing and Capping BEPs. I also haven't ever seen you provide an option as good as this one to stop the, while amusing, rather idiotic way the games plays now. You go to one undefended base to hack it and in most cases your hardest resistance comes from the other faction that's trying to hack the same base. No one defends the way it is, unless they're trying to defend a hack. That's not what the devs want. This is supposed to be a war. In a real war people hold bases because they need to. In PS, no one does because you get a lot more from capping a base, although if you were defending against a large scale assault you could theoretically get more than 2.5k in 15 minutes. By all means if you have a better idea, post it. I'm more than willing to listen
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-04-25, 03:11 PM | [Ignore Me] #42 | ||
Corporal
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The only thing I think I would like to change about the lattice idea, is that is runs through the whole world. I would much rather see any empire be able to hack a base connected to any warpgate. This way each continent will have it's own fronts instead of possible 4-5 global fronts, you could have many more continental fronts. However, I am certainly willing to give the global lattice a chance and it may work wonderfully; this is just my own little tweak I might make to the system.
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2003-04-25, 05:14 PM | [Ignore Me] #43 | ||||
Private
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Now, there's this 'bleeding' tactic, but from what I'm reading it'll take quite some time before the NTU's run out, even if the silo's like half empty (half an hour for the auto-repair to kick in? Am I reading that right?). When you add the fifteen minutes to take control of a base after hacking it, the attackers are going to be sitting on their hands for a while. And since the enemy empire gets a message when their gens get attacked, there certainly won't any shortage of defenders to stop the attempted sneak attackers. I suppose, as several people have said, that we'll have to wait and see how it plays out, but when a concept is this flawed on paper, I don't hold much hope for it being very good in practice. |
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2003-04-25, 05:33 PM | [Ignore Me] #44 | |||
Staff Sergeant
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Of course the NC and TR will probably just prefer to blow stuff up.
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2003-04-25, 06:11 PM | [Ignore Me] #45 | |||
Staff Sergeant
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Anyway, I think the Lattice idea is fantastic, but of course we need to test it out to see what happens once the bullets start flying. |
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