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2003-05-15, 04:45 PM | [Ignore Me] #33 | ||
Sergeant Major
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But what happens when a sanc gets invaded? Does the whole empire get destroyed? They can't temporarily stop an outfit because players pay for the game, so restricting time is a bad thing to do. Maybe they just get shamed around the world and the sanc resets
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2003-05-15, 04:46 PM | [Ignore Me] #34 | ||
Corporal
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It won't be all of NC vs just the enemy getting hit by the sanctuary strike. It's also NC vs the other side as well. Why?
Because you have to hold the lock on all 3 continents. It's not locked of VS owns one base on it and it's also not locked if TR shows up and takes a base. And by the sounds of it to me it's probably going to require ONE side to hold all 3 continents. Not 2 held by NC and one by TR. That would make it extremely rare. Probably only something TR will pull off. |
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2003-05-16, 01:55 PM | [Ignore Me] #37 | ||
Corporal
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err gusy there is an AA gun buggy dont forget that muahaha ppl wil fear this when the gunner find out that a 50' rounda in a guy looks like
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Now you see me soon you won't Technology equals MIGHT there is no such thing as over kill, just under cooked |
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2003-05-16, 03:40 PM | [Ignore Me] #39 | ||
Corporal
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A bomber eh... MrVulcan finally got his wish.
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"This is your chance, soldier, to make your existence mean something, to fulfill your duty to honor and freedom. It's no mistake, you being trapped here on Auraxis. You're here for a reason. The fuel of freedom is in your veins, and it burns. The scent of Liberation, like damp iron, like blood, is in your nostrils. Breathe deeply and take up your weapon..." |
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2003-05-16, 04:19 PM | [Ignore Me] #40 | ||
Staff Sergeant
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The bomber surprised me, since they seemed dead set against any kind of indirect fire or mass area weapon. I'll wait to see how it plays out, but I am worried about griefers and idiots. Also, worried that it will further cut down on the already lacking outdoors fights.
Having the AA Buggy to balance it is a nice touch. The sanc strike isn't that surprising, as they've hinted at it. It's good as it's a holy grail goal to drive for, but seems to be about as likely to happen - I can't imagine a side getting all three sanc warp gates locked. Platoons are what I'm looking forward to the most. More tools to organize > more tools to kill with. Outfit competitions sound like they have potential to be fun - hope they mix it up so that one outfit just doesn't dominate. |
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2003-05-16, 05:05 PM | [Ignore Me] #41 | ||
Private
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I just hope the bombers are not anywhere near as powerful as the T2 bombers (ie instant death for any but the Jugs on the very edge of the blast radius with shield packs on). The only thing that kept v-pad games playable was a limit of one ( two in some mods) bomber per side at any time; and remember it was at least theoretically possible to quickly get away from an area with your jetpack if you heard the whistle of falling bombs. Imagine a squad of 10 bombers flying over a battle along the flight ceiling. Most people are probably going to give up and log off after repeatedly dying immediately when they step outside.
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2003-05-16, 05:40 PM | [Ignore Me] #43 | ||
Corporal
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If they make the bombers offensively powerful, make them equally defensively weak. Make them real slow, require air escort, or always show up on radar. Have them not be able to hover but have a minimum speed they have to fly at. They way they can't just hover and drop a ton of ordinance but have to do actual bombing runs. They only place they can stop is at a dropship base which has a way of stopping them.
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