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2003-05-29, 11:46 PM | [Ignore Me] #31 | |||
Second Lieutenant
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2003-05-30, 05:35 AM | [Ignore Me] #32 | |||
Banned
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2003-05-30, 05:39 AM | [Ignore Me] #33 | |||
Banned
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Last edited by Sputty; 2003-05-30 at 05:47 AM. |
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2003-05-30, 10:34 AM | [Ignore Me] #34 | ||
Second Lieutenant
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Hey, all i know is that when i compare what it take to take down each individual armor. The pounder is the one i have the most issue with. Doesn't matter what i go after it with. Reaver, MAX, thumper. I stuggle the hardest with pounders. It's not it's armor or anything. It's the fact that once you start attacking you really need to finish him off before he gets wise. Otherwise you just get vaporized.
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2003-05-30, 06:42 PM | [Ignore Me] #35 | |||
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2003-05-30, 07:27 PM | [Ignore Me] #36 | ||
Private
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about the lasher, it can still be used to moderate-high kill efficiency. Just need to use it at chokepoints. However, i think when they patched the friendly fire no lash issue, they hurt the dmg on the lash unintentionally? I remember my first days in beta the lash's actually being very tough to avoid and hurting. Not the orb, the lash. There seems to be misconception that the "lash dmg" is from the orbs hitting an object and exploding. Rather its the little electric bolts that fly along side/behind the orb (seen plenty of threads on official boards peeps thinking its the explosion dmg).
Chaingun, well it went from being way more effective than the cycler to being comparable. I dont think the cof is too big a problem, its just that the cycler is too close in efficiency comparison (1/2 clip, but relaxed cof). Cant remember what the RoF comparison between cycler/chaingun was. |
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2003-05-30, 08:03 PM | [Ignore Me] #37 | ||||
have you even pulled out a cycler yet?
but ya right, like that'll happen. Last edited by 1024; 2003-05-30 at 08:10 PM. |
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2003-05-30, 10:23 PM | [Ignore Me] #38 | |||
Lieutenant Colonel
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VS AV = Med-Long Range TR AV = Med-Short Range NC AV = Long Range
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
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2003-06-01, 01:18 AM | [Ignore Me] #40 | |||
First Sergeant
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"Oh, just your standard issue big gun" |
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2003-06-01, 09:33 AM | [Ignore Me] #41 | |||
Lieutenant Colonel
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
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2003-06-02, 11:03 AM | [Ignore Me] #43 | |||
Staff Sergeant
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Even so, it's my favorite MAX. Being able to bounce those grenades around corners means you can kill enemies without ever being in their line of sight - which no other MAX can do. |
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2003-06-02, 11:59 AM | [Ignore Me] #44 | ||||
Sergeant
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If 3 weapons all cost the same and one each for every empire then they all need to have advantages and disadvantages. The NC Jackhammer is the ultimate CQB weapon but sucks at distances The VS weapon - I have no idea The TR CG is supposed to be a beefed up cycler but you can tell from the fact that it's so rare ingame that something is very wrong... |
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2003-06-02, 12:30 PM | [Ignore Me] #45 | ||
Sergeant
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Chaingun is pretty damn weak for 4 credits. I had it for awhile, and while it absolutely mopped up in [very] close quarters, you just can't hit anything more than about 20 yards away. Cycler or sweeper both do a commendable job indoors for 2 credits, and the cycler is accurate to VERY long range if fired in single shots. Given the alternatives, chaingun is just not worth it in my book. Take reinforced, or AV, or special assault instead.
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