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View Poll Results: Reavers | |||
They are fine. I like my reaver. | 29 | 25.22% | |
They need to be toned down. Less armor. | 16 | 13.91% | |
They need to be toned down. Less rockets. | 3 | 2.61% | |
They need to be toned down. Less (or no) afterburner. | 8 | 6.96% | |
They need to be toned down. | 15 | 13.04% | |
They are fine but we need better AA weapons. | 32 | 27.83% | |
They suck. Dio rul3z!! | 12 | 10.43% | |
Voters: 115. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2003-06-01, 09:20 PM | [Ignore Me] #31 | |||
Major General
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Don't think I'm going specifically after you, if I found your posts that offensive I'd probably just block you. I'm not really into carrying debates. I just didn't agree with your posts, that's it.
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2003-06-01, 10:49 PM | [Ignore Me] #32 | ||
Registered User
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I share the opinion that the reaver is fine the way it is. AA maxes can obliterate them. The rockets are fine also. Heres my story.
I decided to get the AA max since i had 2 certs to kill till next BR a few days ago. So i am perched on top of a tower, thats being heavily assaulted by reavers and other crap. Ok so about 10 reavers are there. I am in my Burster. Boom 5 of em are gone in 2 minutes. My burster shredded them. Now thats not overpowered is it? And with the rocket issue, i find that it takes about 10-12 rockets to dispatch of a reinforced exo soldier and about 9-10 for an agile exo suit soldier. and about 16-20 for a max unit. that can really eat through ur supply of reaver rockets pretty quick... so dont adjust that either. Simply reavers are fine the way they are. |
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2003-06-01, 10:55 PM | [Ignore Me] #33 | ||
Registered User
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oh and i just saw this. DO NOT I REPEAT DO NOT TAKE AWAY THEIR ABILITY TO HOVER!!! If you've played BF1942 u know what im talking about. I tried so darn hard to pilot a plane in that game, but i could never do it. it is soooooooooooooo hard. Reaver hovering isthe only way they can actualy hit their target. and the people that hover in front of towers... well thats kinda the same thing as camping at spawn tubes dont u think?
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2003-06-01, 11:04 PM | [Ignore Me] #34 | |||
Sergeant Major
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flying/bombing effectively , now thats another story. |
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2003-06-01, 11:44 PM | [Ignore Me] #36 | ||
Registered User
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Reavers need an adjustment of titanic proportions. A reaver pilot needs only two things:
1) Thumb up his ass. 2) Finger on the fire button. Viola. Instant spam kills. The rocket damage needs to be reduced versus infantry, and the rocket magazine size needs to be reduced as well to decrease the retarded amounts of rocket spam. When phoenix rockets could three shot reavers, there was not much of a problem. Now they can hover around with impunity and afterburn off like cowardly bastards whenever they get hurt. AA max? They just spam it to death. And seeing as how there are usually at least a half dozen of the mental midgets flying overhead, there is no shortage of spam raining from the skies. Now all we need is a little bread... mmm Spamwich. |
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2003-06-02, 12:18 AM | [Ignore Me] #37 | ||
Private
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the planes in bf1942 are perfect...they are very powerful but take alot of skill to be good at , and are shot down fairly easily . reavers are very powerful , easy as hell to use , and hard to shoot down , EVEN WITH AN AA MAX since they fly almost as fast as a rocket WITHOUT afterburner . I dont mid how thyey are now so much as how they fly I guess , even though its basically like having all the upsides of a plane and helicopter but none of the downsides . But they shouldnt have near the armor of a tank ...AA MAXes should take them out EASILY if they get near them , as it is right now you can fire at one right by you and empty a full clip and not kill it if the pilot isnt completely worthless .
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2003-06-02, 01:41 AM | [Ignore Me] #39 | ||
Lieutenant General
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The way i see it there is a few options available.
1- Reduce the spam capacity of rockets from 20 something (been a while since i've reavered) to 12-16. 2- Reduce armor. 3- Change the MGs on air crafts, Skeeter becomes 20mm and Reaver becomes 12mm. (i like this as it slightly reduces the threat of a Reaver but also increases slightly the Skeeter's threat) 4- Reduce afterburner capabilites. (i just saw tonite a Reaver avoid skeeker missiles on 3 different runs over a base, in all he avoided at least 6 rockets and pretty easily at that) And to those who say Reavers are fine (which they have a right to ) just ask yourself how many reavers you usually see over a heavy fight, maybe 3, 4? and that's a minimum, now how many of any other vehicle do you see? |
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2003-06-02, 03:41 AM | [Ignore Me] #40 | ||
Private
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only thing i will agree with is that armor should be toned down a bit.
As for magazines, Reaver mag's unload extremely fast, and keep in mind you have to use quite a few rockets to hit a moving midget on the ground, from the sky. Next on the list, afterburners. Why tone down afterburners? A better, and more realistic idea, increase speed of AA missiles. This would mean the pilot would have to have some skill to dodge the missile, and wouldnt get away on just speed. As for bf1942 flying, youve just gotta understand actual aircraft dynamics to kick ass in those. Being an actual pilot myself, I loved bf1942 for that. |
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2003-06-02, 03:49 AM | [Ignore Me] #41 | ||
Lieutenant General
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Well again the problem with better AA weapons (in this case faster missiles) is that it would hurt the skeeter (and futur aircrafts but that's not the point) too and the skeeter is already pretty "weak", AA is a VERY dangerous threat to skeeter's.
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