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2003-06-05, 06:56 AM | [Ignore Me] #31 | ||
Contributor Captain
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Dont know why you guys all have problems with darklight vision. I play cloaker fairly often on Konreid for the NC, and i get tons of kills. Stop going into obvious spots. Those little alcoves in hallways, bad idea, corners or ontop of a CC, bad idea. Use boxes, hide ontop of them not behind them.
Also dont stay inside. Outside is alot more fun. Hacking tanks or sitting in a tree waiting for someone to run past. Even when people have darklight, its still a 50:50 battle if your upclose with an AMP or Magscatter, and its still an easy kill at range with a repeater. Learn to circle straf and stay behind them, and you'll get 8-12 kills a death. |
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2003-06-05, 07:53 AM | [Ignore Me] #32 | ||
Sergeant Major
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Could be awful, could be good, just an idea that has sprung into my mind!
Different objectives: How about, every now and again, 2 outfits are pitted against each other and they have to complete an objective. Like a mini-game, for example... NC vs TR The NC have to escort their Chief Scientist (A fictional character or something) across a certain base. If Terran can kill the scientist, all AMP stations (Or some science related base) owned by the NC are made neutral. If NC get the scientist to safety, they could get a temporary speed/power boost on vehicles for example. I read through this again and it seems like a crap idea, but it would be cool fighting and suddenly your Empires number 1 outfit wins the mini-game and you get these cool bonuses. I dunno, just a thought |
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2003-06-05, 09:06 AM | [Ignore Me] #33 | ||
Contributor Major
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Wow this topics generated a lot of intrest, although again i'm trying to put one question at a time uip for the poll (MODS please sticky the poll.)
Having said that here are some Ideas that I had rattling around but wont use for the poll because I cant pair them down to short and sweet and because i wont use any more of my ideas. Powered Martial Combat Implant: Cheesy but intresting Basicly an impant that allows the player to do short range combat moves when no weapon is equiped. Obviously these whould be best suited for infiltrators, but also whould help anyone laying in ambush around corners. Unlike other implants this whould subtract stamina in blocks of 20 and then have a short cooldown time rather then being on all the time. Moves: Attacking an enemy from the front whould execute a disarm manuever causing the enemies weapon to drop to the ground. An attack from behind causes brief (kidny shot) paralzation, only 1-2 seconds. An while facing the side or facing an unarmed enemy causes a punch dealing 20 hp's straight to health (this most likely shouldnt work versus max's) A jump kick (jump plus kick) whould cause a whopping 50 points of damage straight to health but whould completely drain or at least take half of ones stamina bar. Making CC's actualy do something. Here's an idea that's been rattlign around in my head a long time, why are CC's just windo dressing unless being hacked, how about actualy allowing someone to controll things, remotely operating base turrents, overriding door controls to cause them to remain closed preventing or severly retarding the process of hacking the IFF. (I can see this being used to close the back door gap a lot) Disabling base services for a period of time, I.E. the vehicle pad if the enemy controls the courtyard, likewise for inventory terminals in rooms the enemy controls. Taking over the medical terminal causing it to kill enemies that use it. Just use your imagination, i think this whould give a fair amount of kick to legitimate defenders, and actualy make guarding the CC more intresting. A better tactical interface for the commanders, basicly giving them a radar view of the area of a base. (again take a not from tribes here people) this whould add a lot more strategic options to both defending and attacking. This whould really give folks a reason to carry around the command device.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-05, 09:38 AM | [Ignore Me] #34 | ||
Lieutenant Colonel
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Stealth Aircraft. Pretty much a half-armored Skeeter with slightly more firepower (maybe just up th RoF) that cloaks. Let's make those Darklighters look up, too. I can hear the screams for nerf now...
I want to find out what the Magno Mine was going to do. That flying base concept... Hacking that actually messes with the enemy or gets intelligence. Get into their comm nets, tap 'em, get BattlePlans maps from commanders in the area, with Sanctuary Strikes, temp. disable HARTS, maps, comm nets, etc. Possibly screw with enemies by giving them orders with their commander's name (all under hacking, remember). Hackers need more to do. Counter hackers, I mean besides bullets. I want to import my Morrowind character. They are already planning bombers and carryalls. |
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2003-06-05, 11:46 AM | [Ignore Me] #35 | ||
First Lieutenant
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that idea about hacking is incerdible....im and advncded hacker and its pretty boring WOW I CAN UN DO IFF LOCS IN 3 SECONDS!!!!!!!!!!!!
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War doesn't determine who's right, just who's left - Bertrand Russel "The absence of war is not peace." - Harry S. Truman Qui desiderat pacem pr�paret bellum. - He who would desire peace should be prepared for war. When there is no enemy within, the enemies outside cannot hurt you - Unknown |
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2003-06-05, 11:52 AM | [Ignore Me] #36 | ||
Private
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1st how about a bomber that sprays mines down on to a small aria. (ie US bombers during WW2) They droped bombs by the cluster and they didnt have / had vary little propultion. So really its like hotdroping mines onto the battlefield.
2nd how about being able to hack on various levels inside airplanes or other vehicles. Like a stelther boards a gal while its loading men, so it tampers with the system and gains control of the hot droping thing, as well as the flight and the afterburner. So he preps his getaway as hotdrop, stears the gal on level with a tree, then hits afterburners and escapes. 3rd customised bases, like the VS just got ahold of a base, so they go to the cc, hit a button and they start to reconstruct the base, but the person that hits the button is taken to a screen and he starts to design where the Bio lab will be, where the Generator will be... That would be kewl PS. sorry that was me without caffine up there.
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Vanu Spyders!!! "The one you must fear is the one you cannot see" |
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2003-06-05, 11:54 AM | [Ignore Me] #37 | ||
First Lieutenant
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i like the one about costomizeing the bases tho its probably the least likely to be put because then EVERYONE would want to do that.
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War doesn't determine who's right, just who's left - Bertrand Russel "The absence of war is not peace." - Harry S. Truman Qui desiderat pacem pr�paret bellum. - He who would desire peace should be prepared for war. When there is no enemy within, the enemies outside cannot hurt you - Unknown |
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2003-06-05, 11:55 AM | [Ignore Me] #38 | ||
Sergeant Major
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I dunno why but I love this thread! anyway, just some more ideas...
------------------------------------------------------------------------------------ Advanced Medical Ability - Infect Like in Team Fortress Classic, I think that the Advanced Medic should be able to use a Medical Applicator (or a new gadget) against enemies to Infect them, which slowly kills the enemy. Any enemy who is too near to the host also gets infected. To stop infection, a medical applicator would be used. Virus Grenades could also be introduced. It would add a whole new tactic of destroying the enemies teamplay (As they would be forced to split up). MAXs would be unaffected as would people inside vehicles ------------------------------------------------------------------------------------ Weapon/Vehicle Modifications If you are any BR and you've bought all the certifications you need/want, there should be something that you could buy, using your certification points, which will improve your current certs. For example... ------------------------- Battle Rank 5 - Total of 9 Cert points (I think) Bought Heavy Assault - 4 Cert Points (guess) ------------------------------------------------- Now you have 5 cert points left. You love the Jackhammer so why not spend 1 or 2 points on improving it? You could improve certain aspects such as... - Cone of Fire - Rate of Fire - Range - Recoil - Reload Obviously you can't really improve the CoF of a shotgun, so on certain weapons you can only improve certain aspects. A Sniper Rifle (Bolt Driver) could improve in every aspect. Whilst a Mini Chaingun could only improve in Reload and maybe CoF. This means that you could get classes of snipers, such as ones who have bought a silencer, ones who have bought the highest amount of range mods etc... You could be a Stealth Sniper or a Heavy Sniper. For vehicles you could improve... - Top Speed - Acceleration - Primary Weapon CoF & RoF - Secondary Weapon CoF & RoF - Braking Power - Afterburners - (In the case of the new bomber) Amount of Bombs per flight, I think it'll have to restock. You could excel in being a Reaver Pilot. If it costs 3 Cert points to fly a reaver, and you ain't gonna do anything else, you might as well be the best damn reaver pilot in the world! You could even improve MAXs? It could even be simplified, just have Reaver, Level 2 Reaver, Level 3 Reaver and Master Reaver certs. I just think it's stupid that you have to waste cert points on certs you don't want! ------------------------------------------------------------------------------------ Air Vents I just wanna sneak a whole squad into a base through the air vents! Of course enemies could shoot through them (To stop people hiding in Vents to escape enemies then popping out to pick people off) |
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2003-06-05, 08:16 PM | [Ignore Me] #40 | ||
Contributor Major
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Ok to all those who alsways seem to complain about hackers not having enough to do. TRY BEING A MEDIC OR AN ENGINEER.
So many people want hackers to be the end all tell all skill, I can understand this but since hackers really have the most important job in the game they really cant complain. Granted they could do more with hacking but I'd rather see them throw advanced medics a bone first (and this coming from a medic)
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-05, 08:21 PM | [Ignore Me] #42 | ||
Contributor Major
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The dev's have said over and over again they want two guys with the same gun in the same fire fight to have to fight it out based on skill rather then time played, being able to improve guns/vehicles beyond their current levels whould totaly destroy this.
Trust me in this, the reaver needs no more help.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-05, 10:21 PM | [Ignore Me] #43 | |||
First Lieutenant
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__________________
War doesn't determine who's right, just who's left - Bertrand Russel "The absence of war is not peace." - Harry S. Truman Qui desiderat pacem pr�paret bellum. - He who would desire peace should be prepared for war. When there is no enemy within, the enemies outside cannot hurt you - Unknown |
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2003-06-06, 12:40 AM | [Ignore Me] #45 | |||
Contributor Major
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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