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2012-02-03, 01:56 PM | [Ignore Me] #436 | ||
First Sergeant
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I am not ignoring that fact, in fact you must've misread my post if you think that.
Regardlress for now I will agree that it would provide an unfair advantage to professional level players playing against professional level players. On the other hand BOTH SIDES have this advantage, making it no longer unfair. In a match for pure skill of players with nearly the same (high) skill level kill cams are not needed. For varried skill levels however we are talking about a completely different ballpark. We are talking about giving people a chance to compete against players above their level. In an open-world game like PlanetSide, if you want to retain a decent sized player base things like this are a requirement. If someone that has little skills feels they have no chance against someone, nor chance to improve, they'll just rage-quit and never touch the game again. Like I said, Elitism. HAND. Last edited by Lunarchild; 2012-02-03 at 02:03 PM. |
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2012-02-03, 02:06 PM | [Ignore Me] #437 | ||
Sergeant
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Killcam is bad
From previous information released I am assuming it will be a third person over the shoulder camera this means staying zoomed in or quickly looking at the sky or ground will not work at hiding you position The information that can be gathered from a killcam is as follows: position, numbers, movement direction, and equipment. Some say that they don't need their teamate to tell them where the person that killed them is to know. Well unless you are staring at your teamate the hole fight you will sometimes know only " the shots came from South southeast. " Now you will know where they are, what they have, how many are there, and where they are heading. Strategy and tactics will be thrown out the window for Suicide Soldiers (slight hyperbole. outfits will use tactics still, but the SS will be info gatherers) Those who say the killcam only effects snipers are wrong. I don't want to have to watch the killcam when I die. "you can just skip it" Well I don't want even be required to press a button to skip it. I don't want to need to skip it. Skipping the killcam is the reason I stopped playing games like COD. It is infuriating. TLDR: kill the killcam PS. I don't mind the killcam if it is permanently set to auto skip, and there is no way to view it, unless your the person checking the validity of a hacker report |
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2012-02-03, 02:11 PM | [Ignore Me] #439 | |||
General
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The emoticons made it a good and easy read too. I like to follow pictures. |
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2012-02-03, 02:26 PM | [Ignore Me] #440 | ||
Major General
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Interesting read on the CoD killcam: http://callofduty.wikia.com/wiki/KillCam
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2012-02-03, 03:22 PM | [Ignore Me] #442 | |||
Brigadier General
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Just a couple of quick points: -I think your first gripe about killcams giving away other players beyond just the killer is basically negated with the COD style kill cam. The 1st person view means you'd only see someone in the line of fire, and with friendly fire being on... -Also, if your main problem with kill cams is that it makes you press a button, well cry me a river. Even if there aren't kill cams, you are likely going to have to press buttons when you play, unless you can set up the Kinect to work with PS2 in which case, I would LOVE to see that. Whatever the devs come up with that will show up on the screen when you die (killcam or not), you are likely going to have to press a button or 2 before you respawn. I really hope something as minor as *click* isn't a serious deal breaker for you. Oh yeah, |
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2012-02-03, 04:09 PM | [Ignore Me] #443 | |||
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2012-02-03, 04:26 PM | [Ignore Me] #444 | |||
Sergeant
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Second it isn't pressing the button that annoys me it is that I find the killcam annoying and it automatically plays every time I die. That forces me to skip it every, single, time, I die. My main problem is killcams are annoying to watch, and to make the game fun you need to remove annoying redundant things like killcams. Not animations though. Those are nice to look at, but I can understand the reasoning behind it. Maybe something for the future. |
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2012-02-03, 04:36 PM | [Ignore Me] #445 | |||
Brigadier General
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As for the animations, I know this is OT, but when I found out how to skip the animations and get my vehicle moving faster, I did it because as cool as the animations were, they did get old. |
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2012-02-03, 04:55 PM | [Ignore Me] #446 | ||
Sergeant
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On that note I suggest a video be made and posted in here to show us the killcam so we can go at it with new vigor.
The type of killcam is very important. It could sway a lot of peoples opinions if they see its implementation. Such as infantry kills, vehicle kills various and other methods. Would killing yourself give you a killcam??? |
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2012-02-03, 06:41 PM | [Ignore Me] #449 | ||
Major General
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^^^ Someone didn't do homework. Really easy to implement killcam since it's just a replay of data collected already during the combat. Built in animations are already coded for this in the game and all it is doing is replaying those animations based on log data. Point being killcam easy to implement by developer without much dev time.
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2012-02-03, 06:56 PM | [Ignore Me] #450 | ||
Private
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1. I hate watching myself die 2 times per death.
2. I hate to relay information to the enemy everytime i kill someone. 3. Out manouvering voicecom outfit players will get way to hard for newb soloplayers. 4. SOE should spend their resources on something better. 5. I hate watching myself die! I have played multiple FPS and the killcams only fits in unserius shooters like COD and TF2. (Yes i take PS abit more serious then other tiny bbshooters ) In BF3 you are just getting punished evrytime you die with a killcam animation witch forces you to watch yourself die once more. In Counter Strike they always disabled the killcam in tournaments and matches for a good reason. I hope PS2 will be more then a 1000 player arcade shooter. |
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