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PSU: Pimps Sporting Umbrellas
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[Ignore Me] #1 | ||
Private
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I have thought of another small change I think would be really nice.
When playing an infiltrator and cloaking, the crosshairs/laser dots for scopes under 6x should still be visble for the player. I think this would be a great way to make the close range rifles (like the TSAR-42) and scout rifles slightly more viable. I don't mind scope sway, but having difficulty aiming while cloaked makes using these less enjoyable. |
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[Ignore Me] #2 | ||
Contributor Lieutenant Colonel
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Attention to these must be going into an update before the current patch on the PTS.
Because that current patch on the PTS has very little in the way of "fixes" to the QoL/Bugs posted here imo. |
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[Ignore Me] #9 | ||
Captain
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That beautiful middle range of about 5-10 meters that AI max does no damage, no hit indicators whatever. cross-hair centered on them unload 1/2 a clip and nothing get c4'd and see they've taken literally no damage at all.
I just rage quit for the night over this crap. I may not have the best aim in the world but when I DO have the reticule over a target and both mouse buttons pushed down I expect to damage. This is getting old. http://www.planetside-universe.com/s...ad.php?t=55325 |
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[Ignore Me] #10 | ||
Private
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I would like the game to remember and keep the last load out for a class you used as the active one when switching between classes.
As an example if I am a Light Assault with load out 2 then play as an engineer in a vehicle for a while when I change back to Light Assault I would like Load Out 2 to automatically be selected since it is the last load out I used. It feels unintuitive to have the game default to Load Out 1 every time. I'd also like the Harasser to not be so top heavy but that probably isn't going to change. I managed to flip one when I barely bumped a curb immediately upon gaining control of my vehicle a couple of days ago. I realize this isn't what you had in mind with quality of life changes but it would sure increase my quality of life. |
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[Ignore Me] #11 | |||
Second Lieutenant
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Awesome, i know, right? |
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[Ignore Me] #12 | ||
Private
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That is pretty awesome. I was going to ask where the notes were but I just found them. I just started playing again after about 5 months and didn't know about the PTR notes. That was just something that kept annoying me over the weekend.
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[Ignore Me] #13 | |||
Second Lieutenant
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[Ignore Me] #14 | |||
Contributor Lieutenant Colonel
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![]() Rest of the details are on the official forums, or wait for someone to post it as news. https://forums.station.sony.com/ps2/...g-soon.135273/ |
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[Ignore Me] #15 | ||
Sergeant Major
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3 more...
That thing where you're trying to fire a missile/AV rocket out of a spawn room and it blows up in your face. That thing where you're being shot at and you run around a corner, inside a shield, yet still take damage and die. That thing certain Vanu/TR on my server do with (I think) underbarrel grenades where they can get the explosions to go through the spawn room doors - particularly in the Biolabs. |
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