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Old 2013-06-10, 04:44 PM   [Ignore Me] #1
Shuuda
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Re: Your top annoying bugs and "quality of life" issues


I have thought of another small change I think would be really nice.

When playing an infiltrator and cloaking, the crosshairs/laser dots for scopes under 6x should still be visble for the player. I think this would be a great way to make the close range rifles (like the TSAR-42) and scout rifles slightly more viable. I don't mind scope sway, but having difficulty aiming while cloaked makes using these less enjoyable.
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Old 2013-06-13, 10:40 PM   [Ignore Me] #2
DirtyBird
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Re: Your top annoying bugs and "quality of life" issues


Attention to these must be going into an update before the current patch on the PTS.
Because that current patch on the PTS has very little in the way of "fixes" to the QoL/Bugs posted here imo.
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Old 2013-06-14, 04:11 AM   [Ignore Me] #3
ringring
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Re: Your top annoying bugs and "quality of life" issues


Nerf friendly damage for vehicle collisions with infantry. It's ridiculous how many friendlies I kill unintentionally and often without knowing anyone is nearby.
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Old 2013-06-14, 05:26 AM   [Ignore Me] #4
Baneblade
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Re: Your top annoying bugs and "quality of life" issues


Originally Posted by ringring View Post
Nerf friendly damage for vehicle collisions with infantry. It's ridiculous how many friendlies I kill unintentionally and often without knowing anyone is nearby.
It's their job to not die.
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Old 2013-06-14, 05:36 AM   [Ignore Me] #5
ringring
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Re: Your top annoying bugs and "quality of life" issues


Originally Posted by Baneblade View Post
It's their job to not die.
Harsh.
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Old 2013-06-14, 06:14 AM   [Ignore Me] #6
psijaka
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Re: Your top annoying bugs and "quality of life" issues


Getting stuck on a bit of steep terrain at the top of a gully really bugs me. I'm not expecting to be able to jun up a 50 degree slope but I should be able to climb it at least.
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Old 2013-06-14, 11:27 AM   [Ignore Me] #7
Spoof
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Re: Your top annoying bugs and "quality of life" issues


GU10 came and went.

At this rate we'll be waiting six months for our 'quality of life' to improve.
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Old 2013-06-14, 02:01 PM   [Ignore Me] #8
psijaka
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Re: Your top annoying bugs and "quality of life" issues


^ Yeah, I'm taking a break for a month or 2. Back to Firefall for a while.
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Old 2013-06-17, 12:42 AM   [Ignore Me] #9
Wahooo
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Re: Your top annoying bugs and "quality of life" issues


That beautiful middle range of about 5-10 meters that AI max does no damage, no hit indicators whatever. cross-hair centered on them unload 1/2 a clip and nothing get c4'd and see they've taken literally no damage at all.

I just rage quit for the night over this crap. I may not have the best aim in the world but when I DO have the reticule over a target and both mouse buttons pushed down I expect to damage. This is getting old.

http://www.planetside-universe.com/s...ad.php?t=55325
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Old 2013-06-17, 08:39 AM   [Ignore Me] #10
Ozziewolf
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Re: Your top annoying bugs and "quality of life" issues


I would like the game to remember and keep the last load out for a class you used as the active one when switching between classes.
As an example if I am a Light Assault with load out 2 then play as an engineer in a vehicle for a while when I change back to Light Assault I would like Load Out 2 to automatically be selected since it is the last load out I used. It feels unintuitive to have the game default to Load Out 1 every time.

I'd also like the Harasser to not be so top heavy but that probably isn't going to change. I managed to flip one when I barely bumped a curb immediately upon gaining control of my vehicle a couple of days ago. I realize this isn't what you had in mind with quality of life changes but it would sure increase my quality of life.
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Old 2013-06-17, 09:19 AM   [Ignore Me] #11
EvilNinjadude
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Re: Your top annoying bugs and "quality of life" issues


Originally Posted by Ozziewolf View Post
I would like the game to remember and keep the last load out for a class you used as the active one when switching between classes.
As an example if I am a Light Assault with load out 2 then play as an engineer in a vehicle for a while when I change back to Light Assault I would like Load Out 2 to automatically be selected since it is the last load out I used. It feels unintuitive to have the game default to Load Out 1 every time.
Guess what, that's already in the latest patch notes!
Awesome, i know, right?
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Old 2013-06-17, 09:32 AM   [Ignore Me] #12
Ozziewolf
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Re: Your top annoying bugs and "quality of life" issues


Originally Posted by EvilNinjadude View Post
Guess what, that's already in the latest patch notes!
Awesome, i know, right?
That is pretty awesome. I was going to ask where the notes were but I just found them. I just started playing again after about 5 months and didn't know about the PTR notes. That was just something that kept annoying me over the weekend.
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Old 2013-06-17, 11:04 AM   [Ignore Me] #13
EvilNinjadude
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Re: Your top annoying bugs and "quality of life" issues


Originally Posted by Ozziewolf View Post
That is pretty awesome. I was going to ask where the notes were but I just found them. I just started playing again after about 5 months and didn't know about the PTR notes. That was just something that kept annoying me over the weekend.
I know, I'm not blaming you for not knowing beforehand. I'm just as happily excited as you are.
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Old 2013-06-19, 04:57 PM   [Ignore Me] #14
DirtyBird
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Re: Your top annoying bugs and "quality of life" issues


Originally Posted by Higby
Hey guys -

GU11 is right around the corner and I wanted to drop in and call out some of the major features coming with the update. When we started working on this update we decided it would be a pure "Quality of Life" patch, with a minimum of additions in terms of new items or systems and a lot of refinement, tuning and enhancements to the things you've already got.

A few weeks ago we asked you guys for what you wanted to see updated and got an absolutely massive list of requests ranging from minor nitpicks all the way up to fundamental game changing suggestions, and those requests have guided how we've approached and prioritized the changes for this update. We didn't get anywhere near touching everything that was requested, but did get through a pretty decent chunk and the rest that we've either run out of time for or are larger challenges than can fit into one update we're continuing to work on and prioritize for the next several updates. Of course, whenever taking suggestions from a community as large and diverse as the Planetside 2 community it's impossible to find changes that are universally agreed on or prioritize everyone's top issues as the top development issue, but we have done our very best to make this an update that brings as many benefits to as many of you as possible.
Ok so now you've prepared me for the worst and let me down gently, lets see what exactly got done.

Rest of the details are on the official forums, or wait for someone to post it as news.
https://forums.station.sony.com/ps2/...g-soon.135273/
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Old 2013-06-20, 04:30 AM   [Ignore Me] #15
typhaon
Sergeant Major
 
Re: Your top annoying bugs and "quality of life" issues


3 more...

That thing where you're trying to fire a missile/AV rocket out of a spawn room and it blows up in your face.

That thing where you're being shot at and you run around a corner, inside a shield, yet still take damage and die.

That thing certain Vanu/TR on my server do with (I think) underbarrel grenades where they can get the explosions to go through the spawn room doors - particularly in the Biolabs.
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