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2012-03-07, 09:52 PM | [Ignore Me] #481 | |||
First Lieutenant
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But I'm saying it will work in Planetside 2 because this game is going to be a lot less skill based and more accessible. |
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2012-03-07, 09:54 PM | [Ignore Me] #482 | |||
Captain
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From the gameplay footage I've seen, it looks like this game is going to be much more hectic and fast paced than the original. With headshots and bullet drop and jetpacks... |
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2012-03-07, 09:57 PM | [Ignore Me] #483 | |||
First Lieutenant
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Not that I object. I really like this direction. |
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2012-03-07, 10:02 PM | [Ignore Me] #487 | ||
First Lieutenant
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And my answer remains the same.
Whenever you use your ironsights, you're slowed down. If you don't use your ironsights, you have crap accuracy and are just making yourself a target for those who are using ironsights. |
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2012-03-07, 10:03 PM | [Ignore Me] #488 | ||
Corporal
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Well I'm certainly no veteran of games with vehicles that can be multi-crewed(Aces High and WW2O) I preferred the inevitable teamwork that it created. While soloing tanks were doable it was really only viable in aces high, while WW2O it was cumbersome performing all the roles a tank could offer such as Commander,Gunner, and driver.
While I do like the armored gameplay of say a battlefield, I can truly see where people are coming up with the notion of static fights. It's hard multitasking between the two roles and the only way to be really effective is sit back,be static, and shoot. Honestly I would prefer the option to be able to multi-crew but don't force it on people so they can be viable. tl;dr: I'm gonna stay neutral on the subject. |
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2012-03-07, 10:08 PM | [Ignore Me] #489 | |||
Second Lieutenant
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On a more related note, in WW2O keep in mind soloing in something like a bomber was easy, almost crucial. They had a loose autopilot that allowed you to bomb and fly (not so much tailgun, unless you were really good). But on the topic of tanks teamwork was really essential. When I used to play I loved hopping in a Panzer during one of the American campaigns and wiping allies off the streets of a major European city. There was so much more you could accomplish with multiple people -- Situational awareness being a huge one.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-10, 01:11 AM | [Ignore Me] #490 | ||
Major
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Lots of controversy on the "driver is gunner" thing.
Personally I fall on the side of preferring the teamwork aspect, but you can see both sides of the argument (more vehcs = good). Some of my best-remembered PS1 moments were playing in an outift tank squadron on Teamspeak - awesome! (also used to enjoy solo-gunning a Lib in anti-personnel mode, so can't claim purity ) So, why don't our mighty Devs make this a cert option for those would prefer not to both drive and gun? They'll want to make the "driver is gunner" the default, but would be nice for the tank-heads to get the option, yes? |
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2012-03-10, 01:30 AM | [Ignore Me] #491 | ||
Colonel
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Multiple crew in a vehicle is not teamwork, it was balance. 2 people in two different vehicles takes more effort and skill to coordinate than 2 people in one vehicle.
I'd be fine with that weapon option, but it should of course be less effective than regular tank with the driver controlled gun, due to the decreased skill required to use it effectively. |
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2012-03-10, 01:58 AM | [Ignore Me] #492 | ||
Second Lieutenant
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1.) Please bump the old topic instead of creating a new one.
2.) The cert idea is decent. But I'd really prefer requiring players to work together... The tradeoff with requiring two people in a tank is that the solo players would turn their attention to Reavers and the other fighters, filling the skies with them.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-03-10, 02:34 AM | [Ignore Me] #494 | ||
First Sergeant
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I am of the group that believe that two people should be required to use a MBT. One gunner, one driver.
Less powerful, armoured vehicles need one person. Heavily armoured and more powerful vehicles require two. Balancing in effect. It's not like there's not enough players to man the tank turrets. |
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2012-03-10, 02:44 AM | [Ignore Me] #495 | ||
Private
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I dont think making two people man a heavy tank is going to promote team work. If anything people will just avoid using that particular tank. Although i am not completely against the idea i would however prefer it to be an option rather than a must.
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