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PSU: Hmm, now where did I park my Vanguard?
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2004-10-07, 12:45 AM | [Ignore Me] #482 | ||||
One key difference I have (which was inspired by Soydios) is that all vehicles have a built-in capacitor, which is at 50% or so upon acquisition. The capacitor acts as the main fuel guage for the vehicle, with running out having undesirable results. The "life" of a vehicle can be extended by placing Powercells in the trunk, which the capacitor feeds off first before depleting itself (this prevents people from transporting a lot of powercells via tanks). Powercells are acquired from an ANT's trunk after it has filled up with NTUs. In my concept, NTUs also have a relationship with the AMS, but that's something else to talk about. And as EarlyDawn said, the capacitor also powers vehicle implants that I call System Upgrades, which are timer-based modules that boost performance or provide surival features. This is incentive for keeping a vehicle alive rather than just ditching because only an Advanced Technician can procure these modules for vehicles. Graphic of Capacitor bar: A vehicle capacitor can be recharged at one of the following:
NTU Power and Powercell distribution chart. Engineer placing powercell in trunk to augment capacitor. Last edited by Hayoo; 2004-10-07 at 12:49 AM. |
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2004-10-07, 12:58 AM | [Ignore Me] #483 | ||
Sergeant Major
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Well got 2 ideas to toss by:
Remodeling BWG system: You can warp between any two warpgates, as long as they are connected by a friendly lattice. Base connected on one side of the gate count Hacked bases don't count Keeps BWGs, but limits them, and makes way for much more tactical use The world becomes more like one continous battlefield, rather than sectioned off chunks. Much more tactics involved, like hacking sabotage, cutting short the range of the warp by hacking bases inbetween. Near impossible to warp 'behind' the enemy lines. But very easy to get to the 'front line' Teammate Sactuary Recall = Same Spawnroom When your squad/platoon recalls, they all go to the same Spawnroom in Sanctuary. More Galaxies More Tactics Less Zerging The way this would be done, is that the target spawn room would be the one closest to the most friendlies. So you could easily have one~two member(s) of the team recall first to get vehicles, and set them up infront of a spawn room. Recall is announced, and BAM, 30 guys all flood into the same room, Right out the door onto the Galaxy, and then back into the fight. - Another aspect is that you could provide a MATRIX terminal on the Galaxy that binds people to the base that the Galaxy was bought at. So if the vehicle crashes and burns, NO PROBLEM. We'll load up a new one.
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-GreyFlcn Last edited by GreyFlcn; 2004-10-07 at 12:59 AM. |
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2004-10-07, 01:07 AM | [Ignore Me] #484 | ||
Not Bad. I like both ideas.
But what role would Capitols serve then, since capturing one triggers the BWG on the cont. And on recalls, wouldn't it be easier for the platoon leader to designate in the map interface which villa spawn room to recall to, rather than having the computer check the location of all members, check proximity of all members, then initiate recall to that dynamic location? I forsee problems if you have 2 platoon members in one villa and 2 in another. How does the computer know which is the primary recall point? That's the only reason I'd suggest the PL have total control over the recall. Last edited by Hayoo; 2004-10-07 at 01:08 AM. |
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2004-10-07, 01:28 AM | [Ignore Me] #486 | ||
Sergeant Major
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Well yeah, if they have some stop like equal numbers in one place
They could just pick randomly between the two. After which it'd be pretty simple to flood em all to the same place. Those two on the wrong side just need to recall and bingo.
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-GreyFlcn |
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2004-10-07, 01:32 AM | [Ignore Me] #488 | |||
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2004-10-07, 01:10 PM | [Ignore Me] #491 | ||
Sergeant Major
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Well if people are recalling like mad to regroup
We're going to NEED a 3 villa sanc again. So if we just have every teammate spawn at the same spawnroom, they are even more organized than 1 villa sanc, with no lag Win win
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-GreyFlcn |
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2004-10-07, 04:01 PM | [Ignore Me] #494 | ||
Thinking of having a monthly Idealab Design Chat where we brainstorm ideas, then illustrate and post them in real-time.
Thoughts? |
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