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PSU: Now where did I put that Galaxy?
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[Ignore Me] #497 | |||||
Lieutenant General
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Optional my arse. There's no option there.
Resources mean squat. Unless you're saying because the Vanguard would need three gunners for the "prefered" playstyle, the Magrider should cost 1.5x as much. Even though it will face tanks with one or two players as well? You don't get it maybe, but there's a HUGE problem in manpower distribution there. It's the basis of all balance.
We never had gunner obtaining issues. We just ran fewer units. Hell, we ran units with randoms if we had to (though more likely, friendly outfits), we never had any issue whatsoever. So no, it's not just good for huge outfits. It's excellent for tiny outfits. The drivers would be coordinating, the gunners would follow our lead. And no, they usualy were not on TS. We simply gave proper instructions and usualy those randoms stuck around for the afternoon, so we didn't have to redo those instructions constantly. Actually Higby mentioned the Lightning was (substantially iirc) better. Last edited by Figment; 2012-07-13 at 04:56 PM. |
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[Ignore Me] #506 | ||||
First Lieutenant
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As if no one has noticed:
ALL vehicles in Planetside 2 are solo capable. Even the liberator, only you're probably going to run into something very hard if not fall out of the sky should you switch from the cockpit to the under belly turret. Hrm... though for the latter they could just set the speed to maintain altitude. There's no way this is unintentional. I firmly believe SOE is balancing ALL craft around being "solo" capable as a result, with a clear edge for the multi-seaters should those extra seats get filled. I know balancing isn't complete but... it's a no brainer to leave out seat switching for the liberator if solo balance wasn't their intent. And for the record, I'm imagining flying a liberator, getting a bogey on my tail, setting the flight speed/angle and hustling through the innards of the craft to get to the tail gun. Reminds me of the Black Cats mission in Call of Duty: World at War.
There will be plenty of infantry out and about with either rocket launchers, AV turrets, or C4, and the guys carrying C4 have the methods to get in close a bit more effectively than other infantry could. And don't forget air craft... ugh. Would love to have a second guy manning the AA turret when they show up. Last edited by Littleman; 2012-07-13 at 05:36 PM. |
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[Ignore Me] #507 | |||
Major
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EDIT: I'll reiterate the point you just touched on, with the introduction of weakpoints on vehicles, the secondary gun has a MUCH more important purpose than it ever did in the original game. You'll want that guy focused on taking out infantry flanking you and planes shooting at you from the sky, not killing other tanks with the main gun; something the driver can do himself (cmon people, driving and gunning isn't THAT hard). As I said in an earlier post, tanks in PS2 are different creatures for a different game; much more offensively viable and much more subject to good tactics being used against it. Last edited by Ratstomper; 2012-07-13 at 05:43 PM. |
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[Ignore Me] #508 | |||
Corporal
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And everyone keeps going back to arguing about playstyle. Its not about how YOU want to play. Its about what's fair. In what universe does it make sense that in a team based game, the first minute you play you can spawn the ground attack vehicle (sunderer is transport until certed otherwise) with the MOST armor AND shoot the MOST power gun (unless compared to same vehicle accept certed for higher damage)? Last edited by SnipeGrzywa; 2012-07-13 at 05:48 PM. |
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[Ignore Me] #509 | ||||
First Lieutenant
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It does add dynamics to engaging a tank, but it also grants the tank a level of frailty without making them entirely frail, they just desperately need external support in the form of infantry and other tanks to be 100% effective, not just fully occupied positions within the tank. Counter-EDIT!: There could be a point in any given battle where one may very well want to make their tank the tank hunter. The second gun specializes the tank, the main gun is just a big gun with a set purpose.
Last edited by Littleman; 2012-07-13 at 05:55 PM. |
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[Ignore Me] #510 | |||
Major
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The whole game seems to be a shift toward HOW you prepare for and engage targets as opposed to the logistics of PS1, where you could just run your MBT into enemy territory and if you have 10 tanks doing that, you were good. It will make MBTs more fragile and force them to think before just moving into places they shouldn't be. I already see the main gun as the anti-tank weapon. It's there specifically for anti-armor and maybe shelling enemy fortifications. Not that I disagree, but that would be a tradeoff. Back on the topic, though, I don't think having drivers as gunners is going to impact the game in a negative way (just like classes haven't seemed to). It's just a different way of doing things. Last edited by Ratstomper; 2012-07-13 at 06:15 PM. |
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