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2012-02-11, 08:17 PM | [Ignore Me] #511 | ||
First Lieutenant
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Here's an interesting thought.... Assuming OSes work similarly to how they do in PS1... Let's say you're a cloaker who, during a base defense, managed to get outside unseen and you call down an OS that kills 10-20 enemies. Should those enemies now get a killcam giving away your position?
And I think this has already been mentioned but it merits a repeat. How would the killcam work for mine kills? What if the person who laid the mines is on a different part of the cont? Or on a different cont altogether? EDIT: Oh, and before I forget: Look everyone! A *****! Last edited by Erendil; 2012-02-11 at 08:20 PM. |
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2012-02-11, 09:13 PM | [Ignore Me] #513 | ||
First Sergeant
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I'm all for kill cam. No problem with it imo, just another tool in the arsenal on the bright side of kill cam you'll know if you got owned or if he was hacking.
Also I don't see a problem with it, immersion BS aside... It's not like it's impossible to skip kill cam... Oh no you have to watch it. Instead of watching your respawn timer... All they have to do is set it up so not everyone has it or you the player can shut it off. Maybe an implant that turns kill cam off for you. I've pretty much already given my input on this and I am pretty much in the same spot I was with it. I know unless I die in 1 hit where the shot came from, so I don't need kill cam, nor do I use it. (Hell 50% of the time even if it's one shot you still know). If anything I would prefer for the player to have to get an implant that shows the enemy the kill cam. This was one of the things Higby suggested the might to do balance it. It really is a great teaching tool and players can learn a lot from kill cam. Last edited by xSlideShow; 2012-02-11 at 09:17 PM. |
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2012-02-11, 09:21 PM | [Ignore Me] #514 | |||
Captain
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If that isn't BS I don't know what is. |
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2012-02-11, 09:31 PM | [Ignore Me] #515 | |||
First Sergeant
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Even without killl they are still going to kill you. IMO the only people Kill cams ruin any game for are campers. They are the only ones who it really effects. Anyone else it's just whining, cause the kill cam didn't give them any information they wouldn't have known already. It doesn't matter that they know your exact location when you kill them cause your going to move anyway. The devs do it right no one can complain about it IMO. I'm sure some people will find a way. Kill cams are for learning and showing off they don't really assist in spotting. The game gives enough assistants with that already. |
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2012-02-11, 09:47 PM | [Ignore Me] #517 | |||
First Sergeant
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The enemy are already going to know where those guys are. After the first shot your position is compromised, they will see you. This is without kill cam. If your position is as defensible as it should be. (Meaning your gonna be fine unless you get flanked but that shouldn't be a problem cause you planned for that! So the only way for you to die is for them to hit you with big numbers). Stealth only means anything for the first 3 seconds of an engagement. (I fluffed the number I don't actually know how long, doesn't really matter it's that long or less). After that it's all communication and positioning. Along with the ability to perform but that's actually less of a requirement than positioning and communication. Honestly the only thing I hate about kill cam and I didn't even know this happened until Black Ops. Is when I'm about to get my killstreak and then I die from behind... But wait... I looked there... Oh, it's ok that guy just respawned, right where you were, when you turned around. Last edited by xSlideShow; 2012-02-11 at 10:01 PM. |
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2012-02-11, 10:40 PM | [Ignore Me] #518 | ||
First Sergeant
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Ok, I'm going to come out and say this. Kind of telling, kind of predicting.
PS2 is not CoD or BF or Tribes, etc. It's not a lobby based, match based shooter. The maps are huge, and persistent. There are MANY more players in general per fight, it is much larger in scale and slower in pace. In those aforementioned games, sitting still and hiding = camping (kinda.) in PS2, sitting still and hiding = legitimate, useful, worthwhile tactic in some situations. Kind of like it is in real life. A bad implementation could damage that tactic, and we don't want that. |
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2012-02-11, 10:57 PM | [Ignore Me] #519 | |||
First Sergeant
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One of my favorite things to do is to kill some one then set a trap in the same area to get 2 kills off the same guy, this is done by placing a claymore mine whatever. Again not the point, cause for kill cam to work. One of the players have to die. Almost every engagement involves your positioning being compromised no matter what. Kill cam will not change that, you will still give away your position when you shoot at the enemy this is basic you already know before you shoot your gun that guy is going to turn around and try to spot you before he dies. You already know he is going to relay that he got shot to his squad before he dies. You already know what's about to happen. It's the same situation with or without a kill cam. Kill cam only effects 1v1 engagements, if you can say it even effects that. |
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2012-02-11, 11:03 PM | [Ignore Me] #520 | |||
First Sergeant
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Some implementations wouldn't really do much harm, like just showing your death from a third person view at a slightly different angle. But others, such as pointing directly at your attacker or showing the kill from their point of view would be considerably worse. |
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2012-02-11, 11:19 PM | [Ignore Me] #521 | |||
First Sergeant
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Friendlies will be far more valuable, your gonna have to die and on top of that your probably gonna have to tap so your medic can't res you so you better have squad spawning up. There is a bunch of different things the devs can do to not only make it balance and not effect your immersion. Just kill cam in CoD is not OP in anyway. If you guys cannot give one really good reason to take away a tool for new players. It's not kill cam that will kill the game it's you people. |
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2012-02-11, 11:37 PM | [Ignore Me] #522 | |||
First Sergeant
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Not sure what you mean about friendlies being more valuable, really. The rest of your middle paragraph is basically saying that kill cams aren't useful; so why have them? That defeats the purpose of them being a learning tool for new players. |
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2012-02-11, 11:40 PM | [Ignore Me] #523 | |||
First Sergeant
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It gives noobs a huge scope of information. It shows how to move what other players run on their weapons what perks (in CoD). Tricks and Tactics you'd have to otherwise talk to other players or have some one let you in on the scoop. Things a lot noob don't have privy to. Last edited by xSlideShow; 2012-02-11 at 11:44 PM. |
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2012-02-11, 11:54 PM | [Ignore Me] #524 | |||
First Sergeant
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"OP because you can use it to spot enemies the only reason it's OP." Um, well in my opinion such a "tacked on" mechanic as kill cams allowing players to spot their enemies when they normally wouldn't be able to, would be disappointing and frustrating for me. |
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2012-02-12, 12:12 AM | [Ignore Me] #525 | ||||
First Sergeant
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It's a great learning tool and the devs seems like they would be willing to work with us on how to get to the kill cams. So everyone can agree on it so it's not annoying or easily exploitable. There is a lot of ways kill cams can work. |
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