*Kicks Knocky for getting in the way of our wubbing*
Originally Posted by EVILPIG
Would you not say that the issue with WoT is the match maker? The reason there is such an imbalance is mostly because of the spread of tiers. Usually, you're either in the top 4 vehicles, or you're basically food for them. If properly balanced, would it not be completely different?
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Although I agree that the tierspread is too great in WoT, to make a comparison with PS1... Say the Lightning was a stock PzIV and a MBT a slightly higher tier heavy (say a KV-3 or even Tiger II) and these two vehicles are the only things you'll ever encounter...
Say the one costs just slightly more resources (will it?), but will stay alive longer, has more hitpoints, firepower, better armour and has the potential of even greater firepower (if someone for whatever reasons wants to get a ride), would you ever consider getting the PzIV? Or only when the bigger tank is not available for whatever reason?
Doesn't that type of default selection pains you anywhere?
I have heard that the Lightning may be lightly armored with a harder hitting gun than a MBT.
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All I heard from Higby in that AGN interview was that it had a harder hitting gun than MBT gunner. Where did you hear it would have a harder hitting gun than a MBT?
What if a MBT has heavier armor, but the driver gun (I'm ditching "primary and secondary) is weaker? That would put them pretty much on par with each other until you add the second gunner, then the MBT pulls ahead, as it should.
It's all in the balance. We simply cannot compare PS1 to PS2, it's a different game and Beta will tell us what needs to be adjusted.
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I'm inclined to not expect that balance because that would completely skew the roles of such vehicles. Besides, if that were the case, two Lightnings would pull miles ahead of a MBT with gunner. Then you'd make the MBT pointless.