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2011-07-28, 03:00 PM | [Ignore Me] #46 | ||
I don't get what the problem is. If MAXes are good vs. infantry, people will use them. If the AV is strong vs. MAXes (combined with non-av not being very good against them) and MAXes are present people will use it.
If you're a party of infantry without AV and you run into some maxes...why shouldn't you get stomped? It's your own damn fault for not bringing any AV. MAx kills normal infantry, infantry kills AV troops, AV troops kill maxes. Substitute Max for vehicle or tank and it still works. I don't get the problem here.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-07-28 at 05:15 PM. |
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2011-07-28, 04:50 PM | [Ignore Me] #47 | |||
Sergeant
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2011-07-28, 05:06 PM | [Ignore Me] #48 | |||
Brigadier General
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Secondly, you are 100% right. One of the cool things about Planetside is that it had this rock, paper, scissors aspect to it. Everything had a counter to it, so while things like Max Crashes and Bombing Raids worked good for short term results, the best fights always come from combined arms. |
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2011-07-28, 05:14 PM | [Ignore Me] #49 | ||
That it is, I'm usually pretty good about catching that one.
At any rate, that's the thing, right? If you notice the other team has no AV, you throw maxes at them for massive damage. Lots of maxes? AV time. If it's set up properly, a giant max crash could be rather effective at first, depening on how many AV they're up against - may be even win the battle outright (owing to the organization getting everyone in a max suit needs), but if it keeps going the AV troops should be showing up and repelling it. Doubly so because a max can't heal itself. That being said...I do support some light-weight AV that troops could carry. But it would be along the lines of the HA trooper carrying an rifle + the LAW instead of a heavy AI weapon (while AV troops would likely get an SMG or carbine) Last edited by Rbstr; 2011-07-28 at 05:18 PM. |
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2011-07-28, 05:19 PM | [Ignore Me] #50 | ||
Captain
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I think you're viewing this from a narrow perspective. Not everyone will be part of a pre-organized squad/platoon.
If you're a random player in a random squad, why should you be the AV guy (and possibly be gimped during most of the fight)? Who decides that, and who exactly is to blame when MAXes steamroll through your group? Was everyone stupid? Would everyone be stupid if too many people chose an AV class that is less effective against regular infantry? Should randoms be punished because they play the game on a different level? I don't think so. Hopefully MAXes won't be near-impervious to small arms fire. If they are, they would be the only infantry class that needs a direct counter, and that would just be wrong. |
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2011-07-28, 05:32 PM | [Ignore Me] #51 | |||
Brigadier General
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So for example, if you are defending a base, you see a Commander shout out, "Incoming Max Crash" well a certain number of people will switch to their loadout to counter the Maxes. Obviously not everyone will run and grab a deci, but if enough people do, the MCT fails, if enough people don't the MCT will crush. Not everything has to be totally organized to still work, in fact the chaos is part of the fun. |
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2011-07-28, 05:35 PM | [Ignore Me] #52 | |||
Sergeant
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Whew, big words. |
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2011-07-28, 06:19 PM | [Ignore Me] #53 | |||
Staff Sergeant
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Besides have any of the devs even divulged any information in regards to maxes? I think not, certainly not from the last panel they've been in.. |
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2011-07-28, 06:25 PM | [Ignore Me] #54 | ||||
Sergeant Major
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Hell, a full magazine of AP ammo from the Cycler is enough to completely destroy an unshielded mossy.
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2011-07-28, 06:29 PM | [Ignore Me] #55 | ||
Sergeant
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Honestly, I just hope the Striker (in its Planetside function) doesn't make a return. Its effectiveness and usefulness is limited, the most I use it for is to make Light Aircraft shit their pants.
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2011-07-29, 04:47 AM | [Ignore Me] #56 | |||
Captain
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The AT4 from BFBC2 is nice, but it's pretty skill-heavy when you're trying to hit a moving target. And hitting a barely moving chopper is hard enough, not to mention a Mossie blitzing across the battlefield. |
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2011-07-29, 05:04 AM | [Ignore Me] #57 | |||
Hitting juking fast movers sucks for NC and VS. Might as well have TR join the club.
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And that was that. |
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2011-07-29, 07:27 AM | [Ignore Me] #58 | ||
Major
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Cannons! Guided by your hand. Like a burster but faster projectiles and no or very small explovesive.
Have an awesome balance curve where lighter aircraft natually don't get hit if the pilot moves around where as bigger ones need thier armour to take the hits. Much better than crappy lockon crap. |
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2011-07-29, 08:59 AM | [Ignore Me] #59 | |||
Captain
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Of course if the new Striker required more precise aiming to "paint" the target, and the missiles were more maneuverable than the AT4, the problem would be gone. I thought about this today. It kind of fits the TR mentality, actually. Think of the anti-tank rifles the Russians used in WWII. Make them rapid-fire and make their projectiles blow up (a bit) in proximity to aircraft and it gets pretty cool. Last edited by FIREk; 2011-07-29 at 09:02 AM. |
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2011-07-29, 09:30 AM | [Ignore Me] #60 | |||
Colonel
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Explosion on demand? Fire once to fire, fire again to detonate? Or even have detonate be a secondary fire (not a secondary fire mode) so you can fire multiple rockets and detonate them in a line? A flak-type "explosion upon proximity" effect? And then of course various types of arcs... Beyond that you could probably come up with any number of convoluted delivery systems. Take the scorpion and remove the minimum height requirement and you have an AV that you're purposely firing above the heads of the entities you want it to hit. Speaking of AV, I'd love to see some kind of "rebound" mechanic similar to the Pyro's compression blast in TF2 (though I imagine it wouldn't work against anything but infantry and MAX AV). |
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