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2012-07-11, 06:28 PM | [Ignore Me] #48 | ||
First Sergeant
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Maybe they won't do weekends, RadarX just said they won't immediately be 24/7. Could be more like 5 days of playing to 5 days of updating or something. Hopefully it won't end up like the GW2 beta where you get to play 3 specific days every 5 weeks.
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2012-07-11, 06:53 PM | [Ignore Me] #52 | |||
Major
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2012-07-11, 07:18 PM | [Ignore Me] #53 | ||
First Lieutenant
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This right here usually forces them to keep their traps shut and suffer through the problems. They're freebie testers from the outside getting world exclusive hands on time with an unfinished product. Leashing a shock collar on them should keep them from barking about the laggy, buggy, time constraint riddled Planetside if all they want to do is play without writing any status/bug reports.
Make no mistake though, they really do want us to focus on playing, just as rowdy as possible. |
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2012-07-11, 07:29 PM | [Ignore Me] #55 | |||
Sergeant Major
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Not that I agree taking a beta down for updated would have much of a negative effect. As long as they post a few hours (at least) before theyre taking it down, I really don't mind. Good, finished, clean game > Beta tester party tyme! |
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2012-07-11, 07:30 PM | [Ignore Me] #56 | ||
Corporal
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Id actually like to see a 24/7 thing go on. It would be good for the devs to see how the persistent system really works with 2000 people on each server fighting for basses and trying new things.
Also i really like this because they can roll patches out fairly quickly (like once a day) for small changes, like weapon balances or minor bugs, to get feedback on the really quick. Then give out larger fixes more spread out while still getting feedback. Ive been in a few betas like this where it really felt like things were able to get changed much faster and get feedback much quicker on them. Though it is more intense on the devs to do it this way, but i feel it really helps push for a stronger game when release actually happens. Edit: and since i started writing this someone said it may go to 24/7 which is awesome Last edited by Russ; 2012-07-11 at 07:31 PM. |
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2012-07-11, 10:15 PM | [Ignore Me] #59 | |||
Private
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From my first CBT event to the most recent one, they've fixed and polished a LOT. Very excited for the release of GW2. Between that and PS2, I doubt I'll have any free time left. |
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2012-07-11, 11:52 PM | [Ignore Me] #60 | ||
Private
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It's funny, whenever a persistent game comes out and has to keep going down for maintenance/patches or the devs chose a patch window, it almost always negatively affects Australian game times ( as the patch will occur during prime time EST ).
Any time an Aussie has the temerity to mention it on a forum, they'll get beat down and pounced on for being selfish and think of the poor devs who have to stay late to do patching at a time convenient for the Aussies. It's generally quite an ugly thread, that devolves into pointless name calling, and listings of past debts. This is a perfect opportunity for consistency, think of the number of devs who would have to stay nursing servers and being able to solve problems in a 24/7 beta model. Think about how this will slow down the actual release of the game with so many of the team taken off the work they need to be doing, so that they can sit there at 4:00am PDT in case the Euro crew break something. Stop being selfish, if you/we can't make a short test window than thats Real Life. 24/7 off the bat won't work and will actually slow down the release of the game due to manpower constraints. The devs keep stepping up to be cool to the PS community, and this is an opportunity for us to be cool as well. Come on, we all know a 24/7 model isn't realistic straight away. |
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