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PSU: Why is it Sinful to have fun?
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2013-01-03, 06:54 PM | [Ignore Me] #46 | ||
Major
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If only they would of had a proper beta like they said they were doing. No, not 3 months but a year to get it right. Too long ??? Well not really... considering they want this game to be around for 13 years!!
Too many times in the film, music and games industries you see people selling out their products for golden pennies and this is no different. Most cases produce a shoddy sequel to the original product. This game was made different to the original to cater for a wider audience, to get more pennies. Could you blame them ?? Thats for the jury to decide but its backfiring... as we have seen with countless other sequels, prequels , second albums etc. The original game was better than this game (bitter vet anyone ? get real to the issues). Producing a sequel that actually was a sequel to the original would of seen this game have a hardcore following for years and years im 100% sure of that. All they had to do was IMPROVE on the first game. IMPROVE upon its flaws. IMPROVE the graphics.. IMPROVE... IMPROVE ..(IMPROVE!!!) Instead this game has DEVOLVED and its damn shame. It has potential for sure, but it doesnt look like it will be reached anytime soon. Fanboi`s feel free to slate me for being too negative, do whatever you will. But if you played the best game of alltime for 7 years .... you might just understand what i mean. |
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2013-01-03, 07:00 PM | [Ignore Me] #47 | |||
Corporal
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If the game fails, it will be the games fault. People are constantly complaining that it's crap because it's crap. It's a huge piece of shit currently (maybe this will change, but it will certainly take a massive effort from the devs and many players will have already left by then) and for many of us that it has "lots of explosions and lots of people" is not enough. |
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2013-01-03, 07:08 PM | [Ignore Me] #48 | ||
Major
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Sony also needs to come up with a plan. A quick plan.
Once they make changes (and those changes work) Sony needs to send out an email to the thousands of people who tried and stopped playing saying: infantry combat is back. Here's 500 SC to give it another try. Changing things isn't going to automatically make those many people who couldn't find good infantry fights without getting one-shotted by vehicle spam (I know of many) magically come back. Please don't try to entice people back now, in its current state. |
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2013-01-03, 07:09 PM | [Ignore Me] #49 | |||
Major
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I think the vets have a lot to offer and I do respect their opinions. Your right about improving. If you have a look at titles from the Creative Assembly (Shogun and TW Medieval) sequels can be done right. I am not sure why this game went off an such a large tangent from the original? |
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2013-01-03, 07:10 PM | [Ignore Me] #50 | |||
Private
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Whatever keep up the good work SOE. I can't wait till you start rolling out stuff to shut these kids up. In the meantime I will keep stuffing my money into your game Well its been fun but Mani just got real and my tablet is going up Last edited by Wang; 2013-01-03 at 07:12 PM. |
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2013-01-03, 07:16 PM | [Ignore Me] #51 | ||
First Sergeant
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I don't think the K/D is a problem
The big BIG issue we have is that people put their own advancement over their empire's wellfare. Heck, even I play now just to collect certs, I go to places that give me the most of those. Not because I care about the color of the map, I earn just enough resources to be able to pull a tank anytime I want and I mostly just camp in structures or near them when I don't have a tank. What SOE has to do, is add mechanics in the game that direct people with rewards, to move em away from selfish gameplay. If you get good XP for doing empire specific missions and the player perceives he gets just as good XP from it than joining the mass zerg battles, he's gonna do those missions. K/D is just part of statistics, it has no effect on the gameplay whetever you see it or not, people will play exactly the same, with or without K/D. Cause staying alive long and getting kills = more certs. Another issue I have with the game is the constant 3-way battle, I found them tiresome in PS1 and I find em even more tiresome in PS2. This is the biggest thing that craps on the metagame, how can you expect people to capture territory, when another faction is doing the same to you behind your back? There's allways 2 frontlines, but you only have enough population to focus on one, unless your side holds 50% of population ofcourse. This will eventually get fixed once we get the intercontinental warfare, atleast. I'd expect then the game becomes more tactical. Last edited by Vashyo; 2013-01-03 at 07:19 PM. |
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2013-01-03, 07:30 PM | [Ignore Me] #52 | |||
Major
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The bizarre thing was they decided to launch the game as the new cod came out..... Who at soe decided to do that? Smed? PR ? Whoever it was mustve been pretty wasted at the time. |
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2013-01-03, 07:56 PM | [Ignore Me] #54 | |||
Major
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I can’t fault SOE in trying to gain a market share or niche market but the way it’s going, it will bite their collective butts. |
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2013-01-03, 07:57 PM | [Ignore Me] #55 | |||
Corporal
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Oh you can't, you just made it up. |
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2013-01-03, 08:00 PM | [Ignore Me] #56 | ||
Major
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COD and BF is two very different games. All COD games are focused round close quarter infantry fights on small maps. BF is allot more like PS2 though. But never ever again think the two have anything in common more then they both are FPS games.
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2013-01-03, 08:06 PM | [Ignore Me] #57 | ||
Corporal
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Their infantry combat is incredibly similar, and in both games infantry combat is put on a pedestal, just slightly less so in BF. Hell infantry gameplay in PS2 is=to COD. That there's more people around doesn't change the fact that the controls are the same.
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2013-01-03, 08:08 PM | [Ignore Me] #58 | |||
Private
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I really hope that the devs take more out of this than just "K/D stats are ruining the game let me see how much my engineer heals derp". The problem stems from the lack of defensible and fun infantry only bases , spawn rooms being located in stupid positions and lack of doors. As well as the vech being able to shell every inch of the map problem. Vech job should be to fight in the open and to push the enemy inside the base. Not prevent them from spawning or moving to objectives to defend them. Add that to the complete lack of meta game and staged whack a mole strategic fighting and you have the problem at it roots. |
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2013-01-03, 08:09 PM | [Ignore Me] #59 | |||
First Sergeant
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Sadly if you've monitored steam statistics on player numbers at all, the peak player count has effectively halved since launch weeks. Most of my friends don't play anymore either, sigh... So obviously majority of people don't feel like playing the game as much anymore, unless something happens soon. People leave cause they dont feel like boosting for certs, they don't find the game interesting enough (metagame lacking = bored), and because of the buginess and performance issues. :/ Last edited by Vashyo; 2013-01-03 at 08:14 PM. |
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2013-01-03, 08:09 PM | [Ignore Me] #60 | |||
Major
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COD and BF have nothing in common? or PS2 and COD/BF have anything in common? |
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