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PSU: Batteries not included
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2012-10-08, 07:29 PM | [Ignore Me] #46 | |||
Major
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Good illustration there Malorn on exactly what I've been hearing from people who tried PS and didn't like it. The story always is that they got in and couldn't find a fight and so left. There are two solutions to this, have a tutorial (which I don't think SOE has much experience in just due to their games' natures) or to have players actively find and train new players which is something that shouldn't be necessary. The problem with the pop up window is that people are both trained against pop ups and that they don't like being handed a book to read when they want to play. If you are going with the text method DO NOT PUT IT ALL ON 1 SLIDE. It blurs together and people will gloss over it as we saw as he starts to look at it and determines that it's too much and just closes it. Tutorials are difficult for this style of game. One possibility is similar to PS1's eventual tutorial system with the VR areas and the arrows the lead you around to things (though the tutorial in PS has always been so buried under things it's almost impossible for a new player to find). You could do it via videos the first of which is difficult to skip and tells you where to find the rest of the videos (E.Y.E. I believe does this and has a text dump). Has the downside of making patching require a lot of changes to the system but doesn't present a barrier that has to be run totally through each character creation. Either way something needs to be done.
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By hook or by crook, we will. |
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2012-10-08, 07:30 PM | [Ignore Me] #47 | |||
Major General
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2012-10-08, 09:50 PM | [Ignore Me] #49 | ||
Major
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The following issue has no top priority but is an extremely annoying one nonetheless and has been brought up multiple times by the community:
Please, fix the stupid issue that forces people to re-login every time into the SOE forums |
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2012-10-09, 04:37 AM | [Ignore Me] #50 | |||
Staff Sergeant
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Last edited by Livefire; 2012-10-09 at 04:40 AM. |
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2012-10-09, 07:33 AM | [Ignore Me] #51 | |||
First Sergeant
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There definitely needs to be a tutorial or a step by step guide explaining things when you first log in otherwise we can, and will, lose players due to the non instant action/confusion of this game. I want a good solid tutorial along with gameplay to ensure the longevity of this game. Q:How do they plan to snag the new players when they first get in game? The video posted above is an obvious outcry for tutorial or some hand holding at least. http://penny-arcade.com/patv/episode/tutorials-101 My favorite tutorial guide, or something. Great info there. Last edited by bullet; 2012-10-09 at 07:34 AM. |
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2012-10-09, 07:44 AM | [Ignore Me] #52 | ||
my top concerns:
change permanent fog into a weather phenomenom that only occurs in the morning or during bad weather. engineer and medics need more versatility. the actual system castrates them to only be able to do one thing. the class system is too limiting for support players! it is ok to prevent jack of all trades uebersoldiers, but it is far too limiting right now. the overall awareness has to improve a lot. i can´t tell enemys from friends all the time (if i even notice that there is someone in the first place) need something like the improved targeting implant from ps1 or i will not see any enemy when camos come in. also navigating is far too hard. and last but not least... fix the joystick deadzone/nocalib issue already! i want to test the airplanes but i am not going to try again with keyboard and mouse.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-10-09 at 07:56 AM. |
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2012-10-09, 09:31 AM | [Ignore Me] #53 | ||
Contributor General
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A question just (re) occurred to me.
could you ask about CE .... the number of mines that can be laid is rediculously low, also the fact that they vanish when you change class ... and also I suspect after a period of times (unknown at present). |
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2012-10-09, 11:05 AM | [Ignore Me] #55 | ||
Master Sergeant
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This game in it's current form is essentially a disaster. They have stripped out EVERY SINGLE POSSIBLE great thing about Planetside 1 from it and basically made a glorified Battlefield 3 game. It sucks, and I just got my refund for the stupid alpha squad.
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2012-10-09, 12:12 PM | [Ignore Me] #58 | ||
Captain
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Personally i would like to know their thoughts on two gameplay things:
- Resource system and population imbalance (with the problem of becoming locked out of vehicles/aircrafts when being "warp-gated") - The meaning of bases aside from resource gain (i recall the bases in ps1 giving "perks") |
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2012-10-09, 12:14 PM | [Ignore Me] #59 | ||
Staff Sergeant
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I cannot repair an enemy turret or terminal
I cannot hack a destroyed turret or terminal. A lone infiltrator can more or less deny any vehicle spawning from an entire base on his own by hacking and destroying the terminals. Any plans to counter this? |
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