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2012-03-22, 07:00 PM | [Ignore Me] #46 | ||
Contributor PlanetSide 2
Game Designer |
He said that implants were like "buffs" previously from other games.
It makes sense to me because it makes implants effectively consumables and consumables are great economy sinks to help keep resources relevant. It also means darklight won't be coming back, but it might have a short-duration implant that makes cloaked entities easier to spot. Or it could be a special gunsight that you get or something like that. |
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2012-03-22, 07:07 PM | [Ignore Me] #47 | |||
First Sergeant
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We could potentially see it as some form of certification, meaning that if you wanted to use it you'd be giving up something for that class. Alas, who knows? |
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2012-03-22, 07:33 PM | [Ignore Me] #48 | ||||
Colonel
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-03-22, 07:43 PM | [Ignore Me] #49 | ||
Major
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The thing i'm not sure about is the single empire per server, i mean the idea is nice, but they know (and even admitted it there) that we'll just make extra f2p accounts for other empires. It's just making us have more passwords to remember and wasting our time switching, seems pointless
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2012-03-22, 08:20 PM | [Ignore Me] #52 | ||
Contributor PlanetSide 2
Game Designer |
Keep in mind this Reddit Q&A was also for publicity for PS2. There's over a million people subscribed to that Reddit channel, and many will see it and discover what PS2 is all about.
So a lot of the questions may be repeats of what we the diehard community already knows, but the people just joining the PS2 picture will ask them again. |
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2012-03-22, 08:49 PM | [Ignore Me] #53 | ||
Captain
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so no one else noticed that there is not one mention of playing PS1 anywhere in his gaming history?
its why we are losing so much of what a lot of us vets thought made PS1 memorable and different from other FPS games,they haven't had any of the experiences that make all of us love the original so much |
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2012-03-22, 08:50 PM | [Ignore Me] #54 | |||
Contributor PlanetSide 2
Creative Director |
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2012-03-22, 08:53 PM | [Ignore Me] #55 | ||
First Lieutenant
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Actually he realizes this exactly and thats his problem, and i see it as a very anoying problem too but its all stuff that will become very apparent in beta and can be ironed out then. *knocks on wood*
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-03-22, 09:01 PM | [Ignore Me] #57 | |||
First Lieutenant
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Would love for some clarification on this cause i personally love specializing and hate plain simplistic unlocks that function without limits for customization.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. Last edited by BorisBlade; 2012-03-22 at 09:02 PM. |
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2012-03-22, 09:01 PM | [Ignore Me] #58 | ||
PSU Admin
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I've posted a news update and an article for those who do not want to brave Reddit
http://www.planetside-universe.com/n...mmary-2723.htm |
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