They nerfed the Galaxy....for better or worse. - Page 4 - PlanetSide Universe
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Old 2002-11-26, 12:51 PM   [Ignore Me] #46
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So long as there is no shocklance in Planetside you will never hear me complain about anything.

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Old 2002-11-26, 01:40 PM   [Ignore Me] #47
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Originally posted by Unregistered
So long as there is no shocklance in Planetside you will never hear me complain about anything.

What was wrong with the shocklance??
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Old 2002-11-26, 02:28 PM   [Ignore Me] #48
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I spent 18 Months doing HO getting torn up by it.

That and I really think it was the one over powered weapon in Tribes 2. If you think about it the only "One Shot, One Kill" weapons in Tribes 2 were the laser rifle, and shocklance. So you strap on some Heavy Armor to get some extra firepower, and armor. The laser can no longer one shot you, but the shocklance can, and since your in bigger, slower armor your that much more of an easy target. So you really don't get any bounus other then the Mortar when your in Heavy. Your not really trading speed for armor like your lead to beleave.

There should be no single weapon that can take out a Heavy with full health, and now with the Mine/Disk combo in the new patch they have made the Heavys even more vunerable. But I digress, this is a Planetside forum, and no one wants to hear me bitch about the Shocklance again.

(except maybe Rayzer. He always thought it was really funny to shock me durring practice to hear me cuss over RW)
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Old 2002-11-26, 03:01 PM   [Ignore Me] #49
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To get 1-shotted by ye ol "ion enema", they have to hit you in the back. So don't turn your back on them. Simple. It'll take much longer for them to kill you with the lance than it does for you to kill them with a disk/mortar/chaingun/anything else.

And if you turn off the music (or turn it way down), you'll always hear their footsteps (plus maybe a cloak pack, jammer, whatever), so they'll never be able to sneak up on you. The moment you hear ANYONE behind you, turn around.

Actually, it's still possible to get behind someone without being heard, it's just HARD. You have to come in from above, and cut your jetpack before you're close enough to be heard... and that means you don't get to make any course corrections. Like I said: HARD. You've also got to arm the lance well away from your target.

And if they're haning out near a friendly turret... you're just screwed. The moment a turret starts tracking you, your victime knows there's a hostile around, and has a good idea of where. If you turn on your jammer to keep the turrets off ya, they hear that. The only thing you can do is to get someone ELSE to kill the turret for ya.

I LOVE the shocklance. Waxing some porky bastard in one shot is one of those moments of gaming ecstasy we all look for but so seldom find. Makes me feel better about all the times I got spattered by someone spamming with their mortar.
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Old 2002-11-26, 03:05 PM   [Ignore Me] #50
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Trust me.

I am the last person on earth that needs a lesson in how to HO.
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Old 2002-11-26, 05:56 PM   [Ignore Me] #51
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Yeah the shocklance is powerful but you need some serious skillz to 1 shot kill a heavy, that or said heavy has to suck.

I know i've never been killed in 1 shot nor have i killed a heavy in 1 shot.(well i probably did but that's because i was cloaked in their base so it meant free kills )

Anywhoo i doubt the knife will be one hit on a MAX.
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Old 2002-11-26, 06:21 PM   [Ignore Me] #52
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When you get up in the ladder the shocklance is a formitable opponent. No matter how skilled u are
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Old 2002-11-26, 06:31 PM   [Ignore Me] #53
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No more Shocklance talk please. You'll give me nightmares!!!!
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Old 2002-11-26, 06:40 PM   [Ignore Me] #54
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God forbid we give you nightmares, Unreg, so I'll change the subject:
Originally posted by Tobias
Smoky, a nerf is not always a bad thing in my opinion, for instance, i play everquest, and my main is a druid, and when anything happens to those necromancers or wizards (i cheered when manna burn was nerfed,) Im happy.
I hate you Tobias. I really do. Why in the HELL would you love Wizards to be NERFED?! Did you even ever try to play one?! You're some second-rate damage dealing, bottom feeding, forced to solo but not very good at it, weak version of a magician that can teleport. The ONLY saving grace about a wizard were the high level damage spells - until they turned to crap. Manaburn was the only thing to look forward to. I left it awhile ago because all it was was an attempt to either cheat, steal, and/or play 24/7 to become uber and get into an uber guild so you could get uber items and become leet. Not my version of happiness.

On the other hand, Druids were the first son's of Verant (as opposed to the beaten and tortured step-childs which we refer to as Wizards). They get EVERY type of spell in the game: DD, summons, teleports, movement enhancements, heals, buffs, YOU NAME IT - THEY HAD IT. And they not only had everything... but they had everything and did it well. You know there must be a problem with a class when 95% of all the people who played the game had at least one high level druid.

DRUIDS ARE OF THE DEVIL!
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Old 2002-11-26, 06:44 PM   [Ignore Me] #55
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/me changes the topic...


So how bout that Galaxy?

I think Dave really laid it out the best when he said it was to keep the thing from getting owned to fast. Now the only question is what was doing the 0wning? Skeeters or Reavers?
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Old 2002-11-26, 07:01 PM   [Ignore Me] #56
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Hahaha, there is no escape from the EQ class-balancing bickering!

I like the new Galaxy a whole lot better. No rear blindspot and by far the chainguns are better for air-to-air combat repulsion with some use as air-to-ground suppression weapondry as well.

Good call Devs.



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Old 2002-11-26, 07:13 PM   [Ignore Me] #57
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I would suspect both teh reaver and the mosquito can mess around with a galaxy, but probably work best in groups. I highly doubt one reaver/mosquito would be able to take out a galaxy.
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Old 2002-11-26, 07:59 PM   [Ignore Me] #58
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I think the key will be to have an anti aircraft specialist or two inside the Galaxy. At first sight of enemy aircraft you land, take them out, and then continue your advance.

Even if you can't take out them out from the ground, if you see enemy aircraft it is time to land.
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Old 2002-11-26, 08:17 PM   [Ignore Me] #59
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^
that would take too long, be dead when u slowed down to land
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Old 2002-11-26, 08:37 PM   [Ignore Me] #60
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Anyway, yes. I agree. This can by no means be considered a nerfedge. Three 20mm anti-aircraft guns are a hella lot better than two slow 70mm cannons that would never be able to touch a skeeter. This'll make things a bit more interesting.
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