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View Poll Results: Sunderer as a spawn point?
Yes 40 36.04%
No 71 63.96%
Voters: 111. You may not vote on this poll

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Old 2012-05-09, 03:53 PM   [Ignore Me] #46
Sabot
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Re: Should the Sunderer act as a spawn point?


It's not the same lib as in PS... it's new one, presumably a much larger version than in the original. They said their plan for the lib is for it to be like a AC 130 gunship instead of a WW2 era bomber. I think it'll represent it's new role very well.
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Old 2012-05-09, 04:59 PM   [Ignore Me] #47
Kipper
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Originally Posted by Sabot View Post
It's not the same lib as in PS... it's new one, presumably a much larger version than in the original. They said their plan for the lib is for it to be like a AC 130 gunship instead of a WW2 era bomber. I think it'll represent it's new role very well.
Yeah I got that, but I imagined the new configuration to lend itself to picking armoured targets, swooping in and using the heavy gun to take it apart like the vulcan cannon on an A-10.

By contrast, a Blackhawk style would not act against heavy armour but against infantry - and not against a picked target but targets of opportunity. It wouldn't dive towards them, but stay up high spotting and keeping heads down.
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Old 2012-05-09, 06:05 PM   [Ignore Me] #48
Xyntech
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Re: Should the Sunderer act as a spawn point?


I would much rather have circling Liberators or Galaxies circling around a target instead of having fighters hovering in place camping like in PS1.
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Old 2012-05-09, 08:28 PM   [Ignore Me] #49
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Originally Posted by Xyntech View Post
I would much rather have circling Liberators or Galaxies circling around a target instead of having fighters hovering in place camping like in PS1.
Totally agree. Hovering is for takeoff, landing or air braking to force enemy air to overshoot you. Hovering low over an active battlefield should be death bless you're very sure that there are no vehicles or AA infantry about.
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Old 2012-05-09, 10:22 PM   [Ignore Me] #50
Xyntech
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Re: Should the Sunderer act as a spawn point?


Maybe they could make aircraft engines extra vulnerable to small arms fire while in hover mode, so you can still have spam, but even infantry without AV would pose a serious threat if you did so.

Aircraft guns could be made slightly more powerful yet still be balanced if they were mostly limited to strafing runs.

Not to force people to play a certain way, just to give it a downside. Aircav is deadly, and it should reward higher skilled pilots more than just any random killwhore.

I say this as a more average skilled pilot.

Last edited by Xyntech; 2012-05-09 at 10:24 PM.
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Old 2012-05-10, 12:02 AM   [Ignore Me] #51
ratfusion
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Re: Should the Sunderer act as a spawn point?


I'd rather see a super-AMS return that can be customized for lots of roles as a mini-base, further enhanced by engineering.

I completely agree that the galaxy should only be a respawn point when airborne. Right now its a super vehicle that obsoletes most ground vehicles, in the name of faster action. Respawn while airborne makes it a tradeoff, more dangerous to keep flying for convenient location.
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Old 2012-05-10, 06:56 AM   [Ignore Me] #52
Marinealver
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Re: Should the Sunderer act as a spawn point?


I think the sundeer will have some limits like you can chose between the Base Crashing EMP wave, the AMS Mobile spawn station or the loady vehicle rearm and repair but not all 3.

They might keep the AMS especially if there is a tech limit as a more of a hidden camp.
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Old 2012-05-10, 07:45 AM   [Ignore Me] #53
Sabot
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Re: Should the Sunderer act as a spawn point?


Originally Posted by Kipper View Post
Yeah I got that, but I imagined the new configuration to lend itself to picking armoured targets, swooping in and using the heavy gun to take it apart like the vulcan cannon on an A-10.

By contrast, a Blackhawk style would not act against heavy armour but against infantry - and not against a picked target but targets of opportunity. It wouldn't dive towards them, but stay up high spotting and keeping heads down.
Yeah but just because it is "like" an AC 130, doesn't meant it IS one... It's just a comparision to what exisit irl. What it actually does, how its used and what weapons it have we'll see once beta is here... or if they release info on it in detail.
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Old 2012-05-10, 07:55 AM   [Ignore Me] #54
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Re: Should the Sunderer act as a spawn point?


Originally Posted by Sabot View Post
Yeah but just because it is "like" an AC 130, doesn't meant it IS one...
Of course. People will work out how best to use a vehicle, the point is there'll be multiple ways but over time, word will spread on what appears to be the most effective.

If the liberator artillery thing has a lot of turning angle (is it a belly-gun?) then it can circle high up. If its narrow, then it will need to overfly the target directly.

Likewise, if its accurate at range or high splash damage, you'll circle with it, and if its low spash/high CoF, you'll have to get closer in to be effective.

....and if the whole sidegrade/modular thing means it can be either, then people will spec it in different ways which I fully support
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Old 2012-05-10, 08:03 AM   [Ignore Me] #55
Marinealver
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Re: Should the Sunderer act as a spawn point?


Originally Posted by Retrograde View Post
"You're screaming along the jungle, Ride of the Valkyries blaring on the radio. You come screaming over the top with chain guns keeping barney pinned down. Flying tree scraping low to get to a drop point and then DROP DROP DROP. Your strike team drops into the base to unleash hell. Move out to get back to base before your bullet ridden ship drops from the sky, quick repair, then back again into the breach."
"IF YOU SHOOT AND THEY MOVE,

THEN THEY'RE N. C.!

IF YOU SHOOT AND THEY DON'T MOVE,

THEN THEY'RE WELL DISCIPLINED N. C.!
(basicly TR)"

"You know what, you should do a story about me....

cuase I'm so damn great!"

Last edited by Marinealver; 2012-05-10 at 08:06 AM.
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