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2012-03-07, 03:10 PM | [Ignore Me] #46 | ||
Captain
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Well looks like they had only 2 classes implemented for that demo (+maybe medic as there was ressing if it wanst used by light assault). Light assault and cloaker. So its possible that ammo drops will be another class in the end and was given to light assault just for demo.
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2012-03-07, 03:12 PM | [Ignore Me] #47 | |||
Captain
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2012-03-07, 03:30 PM | [Ignore Me] #48 | ||
Major
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It seriously seems like they are grasping at straws to make Light Assault useful or something. First Smoke Grenades and now Ammo Kits too? Neither has a compelling reason to be exclusive to that class. And its probably because the class isn't very good. In the video's the jump jets didn't do much. He got on a roof top. But funny thing is guns can still shoot you on roofs. So he was still just a less armored target, and died quick.
As for ammo kits themselves i'm not entirely against the mechanic. Though its definitely dumbed down to have the magic box that replenishes all types of ammo. I don't care if its a box of nanites or whatever excuse there is. But I don't think it should be limited to one class. I would rather it go into a list of extra equipment you can use at the expense of not having something else. Like a Medkit, Hack tool, Smoke, etc. I just want more of that old customizable inventory feel back. |
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2012-03-07, 03:44 PM | [Ignore Me] #49 | ||
maybe someone with twitter ask higby, if the ammobox we saw was a consumable item? like an alternative to c4 or a grenade?
and if engineers maybe get something that works similar but doesn´t eat ressources as its not consumable?
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2012-03-07, 06:03 PM | [Ignore Me] #55 | ||
Staff Sergeant
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So where did he get the ammo from and why didn't he just put it directly into his gun instead of tossing it on the ground first like an idiot?
This kind of bullshit is why we need a free inventory system, load up with spare ammo & either use it yourself or share with others using a totally ground breaking "drop thing and pick up thing" system. |
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2012-03-07, 06:49 PM | [Ignore Me] #56 | ||
First Sergeant
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It's Battlefield copy paste, and it's a poor one.
Ammo needs to be limited. None of this stupid 'Outta ammo? I have unlimited!" Again, this is just another removal of meaning. Whats the point of staying alive if you can be rezed instantly? What's the point of conserving ammo if there's an unlimited supply of it right next to you? I'm sick of them making games easier for lazy people. Dying and resupply should mean something, at least more than an instantly, easy solution. Last edited by Shade Millith; 2012-03-07 at 06:51 PM. |
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2012-03-07, 06:53 PM | [Ignore Me] #57 | ||
Sergeant Major
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Would you guys PLEASE stop judging until you get in game and get a chance to test it out. Your being judging something you saw for a whole whopping 15 seconds out of 30 minutes... Sheesh.
Give it a chance, if its not widely not like by the player base in beta, it will probably change or go away. |
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2012-03-07, 06:56 PM | [Ignore Me] #58 | |||
Colonel
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***Yes, you did, there was NEVER an instance when there weren't six ammo boxes laying around. |
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2012-04-09, 08:41 AM | [Ignore Me] #60 | ||
Sergeant Major
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TOTTALY AGAINST IT At least for the light assault class. I mean it is bad enough it can jump to out of reach places. Now you give it the ability to camp?!?
Light assault is made for mobility. Therfore a light assault player need to be "mobile" to be sucessfull. Low/Out of ammo? the light assault guy is the fastest class to fall back, grab some more, and return to the front while the rest of the footslogers are simply trapped. If anyone should get the ammo drop it should be either the Heavy Assault or the Engineer with a Ammo dispensor. |
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ammo, light assault |
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