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[Ignore Me] #47 | ||
Private
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Announcement
I've just got a working prototype PlanetSide 1 Launcher. This will serve as a future foundation for capturing packets and modifying the game while running. I hope to release a version for you guys to test with soon. So far it only provides an easy way to login and get some logging output from PlanetSide (not packets). Thanks to ps2emu for a good starting point. ![]() |
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[Ignore Me] #50 | ||
Private
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PSEmu LaunchPad Release 1.0.0.2
Download unencrypted: https://mega.nz/#!3tFzGT7R!h73lih2gi...OBW9yvCLXaU3oQ You will need .NET 4.0 client profile in order to run this application. You may find this here. Edit: The tool has been tested thoroughly already thanks to hofd, docdic, and KingFeraligatr. Feel free to download. Remember, this is just a launcher and not an actual working emulator. The packet capturing tool is currently in progress. Last edited by Chord; 2015-08-21 at 04:00 PM. Reason: notification of testing completion |
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[Ignore Me] #52 | |||
Private
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The packet tool is another GUI i'm making but is considerably harder. Hopefully that can be finished soon so you guys can start helping. |
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[Ignore Me] #54 | ||
Lieutenant Colonel
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i currently have a problem with my hosting service. someone else will need to set the website up.
__________________
![]() ![]() Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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[Ignore Me] #56 | |||
Second Lieutenant
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[Ignore Me] #59 | ||
Private
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Yeah pretty much! You attach to the process, a DLL is injected to capture data, hit record and packets will be captured. I'm modeling it after wireshark. If you havent used it, check out some screenshots online. The tool is coming along, but I still have to design and test robust capturing of packets - PlanetSide has a flood when transferring or joining worlds. Plenty of problems to solve
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Tags |
private server, psemu |
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