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2011-09-15, 02:19 PM | [Ignore Me] #47 | ||
Colonel
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Yeah that's my general viewpoint also on the F2P aspect. It really just comes down to what "selling power" is though. Some people agree with Smedley's definition that selling upgrades aka "sidegrades" (clever) isn't selling power as long as you can get them in the game after a while. Or that buying guns that you can get in the game after a while isn't selling power. Some of us are a harder sell. Personally I just wanted to stick with an aesthetic only cash shop, but that idea seems out the window unless a lot of people disagree with Smedley.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-15, 02:26 PM | [Ignore Me] #49 | ||
Private
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http://en.wikipedia.org/wiki/Satire
Stop projecting your own failures on me. Creating a blog about how bad MMORPGs are in order to provide humorous and constructive insight about MMORPGs is exactly what satire is all about. Or maybe I'm just dumber than you look. |
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2011-09-15, 02:34 PM | [Ignore Me] #50 | ||
Contributor Major
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Look up John Smedley. You'll quickly figure out that he's not a developer (anymore, if you want to get technical), he's the President of Sony Online Entertainment. Who is, incidentally, also the publisher since the PS2 team is 1st party. So he's exactly where the buck stops when it comes to revenue models.
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2011-09-15, 02:43 PM | [Ignore Me] #51 | ||
Captain
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Projecting my own failures? I, um... see this was my point you use these words and sayings that don't really apply. My conclusion is you don't know what these words mean.
Your opinions being critical of game play that you find boring, tired or un-fun is one thing. Criticizing business models you simply don't understand and typing like you have some vast knowledge of the subject without be right or funny and in no way constructive doesn't seem to apply to what you think you are trying to do. |
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2011-09-15, 02:50 PM | [Ignore Me] #52 | |||
Private
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All I'm saying is that to date there hasn't been a game made that is going to have the same type of bandwidth/server requirements that this game is shooting for. People say they're willing to purchase novelty and side-grade items, but I doubt they would do so every month or even though to support the massive architecture. Unless SOE is willing to take a loss on this game (stupid) they will be forced to resort to alternative revenue models such as Pay-to-Win or Anarchy-style in game advertising. Again though, these are all just opinions equally unfounded in proof. I hope they can accomplish what they want to, and I'm sure PlanetSide 2 will be great if they can. |
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2011-09-15, 03:19 PM | [Ignore Me] #58 | ||||||
Captain
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This is the thing, however, it really only takes a small portion of the game's population to pay for this stuff. Your article on Zynga was pretty good, I think it could have gone on and said more honestly. The point there is are they making money on every single person that plays those things? My wife made me get into Farmville for a while and of all the friends I have that play or have played Zynga games it would appear to me those paying are maybe 10% of those nearly 43million that have "liked" it. Granted PS2 plans on having a lot more overhead, but the point remains it doesn't take the whole games population paying bunches of money every month, but some people unwilling to pay $15 month subscription will (for some reason) pay $50 - $100 every couple months on their fluff items.
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2011-09-15, 03:20 PM | [Ignore Me] #59 | |||
Brigadier General
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So simple logic: fps players don't pay subscriptions - PS2 is an fps - PS2 needs to have a non-subscription option. |
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