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2011-09-22, 05:27 PM | [Ignore Me] #46 | |||
Captain
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Whats next? Galaxy pilot complaining that he cant shoot? |
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2011-09-22, 05:30 PM | [Ignore Me] #47 | ||
Lieutenant Colonel
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I was initially really concerned about the driver using the main gun decision.
I am and always have been a Mag driver in PS, I am a damned good gunner on occasion, but most of the time I am driving. I do not mind driving at all, but I'm a team player at heart and I would much rather be letting someone else have fun than know I am having fun at their expense. What I really want to see is for tank drivers to be have the option to switch controls with the passenger, so the driver controls the secondary gun while the passenger controls the main cannon; solves the problem without developing any more as long as the driver can ONLY switch when there is a passenger in the tank. I fully support the ability for tanks to kit themselves out with different weapons. The potential loss of buggies I do not mind; as a VS we've been stuck with the Thresher as an option for years; we may as well have not had one. |
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2011-09-22, 05:45 PM | [Ignore Me] #49 | ||
Master Sergeant
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Making tanks 1 man operable seems to be the future skyguard of PS2. Yes, at first maybe people will opt to train more specialized infantry skills but because this system does not seem to limit your possibilities in terms of what you may eventually do, certing a tank may be the easiest way from getting from base to base, where you may dismount and rekit for indoor fighting.
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2011-09-22, 05:52 PM | [Ignore Me] #50 | ||
Captain
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Yea thats another thing. They made classes so they get rid of soldiers that can do everything, and at the same time they add tanks that can do everything with 1 person in it. Where is consistence in it?
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2011-09-22, 05:53 PM | [Ignore Me] #51 | |||
Master Sergeant
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The difference between a MMOFPS and a server based shooter, is community and something else to do besides shooting a weapon. It is that ability to have an alternative style of game play, teamwork and community that adds to a games longevity. Vehicles are only one small variable in the equation that makes up PS2. |
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2011-09-22, 06:12 PM | [Ignore Me] #52 | ||
Captain
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In PS1 you've got a lot of soldiers that can do something against vehicles, but really not too much. In PS2 you will have an entire class whose sole purpose will be to destroy vehicles, tanks included. While there will be a limited number of these, they will surely be a powerful counter to tanks, plus we don't yet know how powerful the other counters (like Libs and Reavers) will be. Depending on how tough it will be to switch from main gun+driving to the secondary AA gun, a solo tank can end up being quite defenseless against air.
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2011-09-22, 06:46 PM | [Ignore Me] #54 | ||
And lets not forget the humble jammer grenade. If jammers make a come-back in PS2, most/all infantry classes will have access to them, though it may be a cert.
Pop that tank with a jammer, and your squad-mates can punisher-rocket them to death unless they GTFO. And they'd better do it driving backwards or they're going to get those rockets in their soft rear armor. I really hope they keep jammers. |
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2011-09-23, 02:11 AM | [Ignore Me] #55 | ||
Sergeant Major
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I fully agree with the OP of this topic.
I belive that taking ideas from BF games was a very bad choice from SOE. The reason is simple: BF games are not meant to last. They are only supposed to hold a number of players until the next big BF title rolls out. Those games are set up for a short term gaming experience, not many years to come. On the other hand we have PS, which may be the oldest multiplayer FPS still being played, and they choose to scrap the key aspects of it (the aspects that made players want to keep playing it after such a long time) in favor for "I WANT TO SHOOOT DAMNIT, NO SUPPORT" mentality... I start to wonder if we will be able to repair the tanks at all, or are they only a one use exposable item now. PS2 really needs to scrap the idea of driver controlled main gun, and AA secondary weapons for tanks (PS1 tanks have AA capabilty too, but only in large numbers, that is a balance that works). |
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2011-09-23, 02:20 AM | [Ignore Me] #56 | |||
Colonel
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Couldn't agree with you more. Can't wait to have a gunner in my liberator to protect me from the ES fighters and get escorted by friendly ES fighters.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-23, 02:25 AM | [Ignore Me] #58 | ||
Lieutenant Colonel
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Here is what I think: planetside 2 is meant to be an infantry game.
IMO, forget the PS1 style tanks dedicated support-minded driving because everything will be centered around troop fights. To make an intense and enjoyable trooper fight, you do not want a vehicle to drive-by and wipe the floor. This would disrupt the flow. Vehicles like tanks also tend to cover a lot of area so you can pack less people in a zone if you fill it with vehicles vs. infantry. (Air vehicles are an exception because they dont crowd out the ground but rather move the fight to a 3rd dimension) I also hope that you enjoy shelling ! As many mentionned before me: low durability in close-quarters = tanks used from far as artillery platforms And with enough "bad accuracy" built into the cannons, it will even be more fun for infantry ! Very intense battles ! Shells were landing all around me as I fought heroically to defend the objective!!! In short, ground vehicles will be in to offer some entertaining variety in gameplay (temporary "power-up") but most essentially, their true role will be to play targets for air vehicles and engineers. PS2 will not necessarily be a bad change compared to PS1; it's just a completely different game under a same artistic direction. I was a dedicated driver in PS1 but that will probably change. I disliked vehicle in BF2142 and I loved the support class. A decade after both games came out: 1. I still played PS again this year. It's very much due to having met great people in the game and always enjoying socializing with them. 2. I never bothered trying to interact socially with anyone in BF2142 since it was all about the chat spam & frag count (and spamming support class weapons was just way too addictive). Oh, and I never played BF2142 again after 3 months of playing it even though I had some fun. To conclude this post, PS2 will live long if the social side works. If it does not well... It will have some success anyways ! > free game with brand new graphics > 24/7 2000 people fragfest > leaderboards and stats There may definitely be a shortage of support oriented players (relativily to solo inflated ego killwhores profiles) but no FPS player is truly 100% support, or we wouldn't be playing with fire. :P RANT: To everyone who comment about how ground vehicles should be weak while planning to play air vehicles anyways, I do sincerely hope that if tanks get 2-shot from engineers, your planes will get one-shot by homing missiles you won't see coming. Don't take it too personally ! I say it for the good of the engineer class which you are so keen to see own vehicles. What goes around should come around ! (I lied, you can take it personally. 10 years of getting farmed by reavers can make someone bitter. ^^ ) Last edited by sylphaen; 2011-09-23 at 02:29 AM. |
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2011-09-23, 02:44 AM | [Ignore Me] #59 | ||
Corporal
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What we've all got to remember is SOE are trying to attract new players to the game, and the majority will most probably come from a BF2/COD backgrounds. These games are attractive to these people for a reason!
Unfortunaltey if they soley concentrated on the existing gamer base (whilst important to consider suggestions from them) PS2 would turn out a failure just as PS1 did. |
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2011-09-23, 02:45 AM | [Ignore Me] #60 | |||
Sergeant Major
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> will get boring without the support roles real fast for most people > don't care about those, I care about capturing territory Grunt combat should dominate inside buildings and forests only. I do agree that vehicles should not be attainable by just anyone (much like it is now), or we will end up with tank zergs when enemy attacks with grunts, reaver zergs when enemy uses tanks and AA MAX zergs when enemy uses reavers. Silly concept. There should be some limit in jumping between roles (like you can select 2 of your unlocked roles at a given time, changing the selection would be on a 6 hour cooldown) |
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