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PSU: Likes to go commando
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2014-08-04, 07:46 PM | [Ignore Me] #46 | |||
Major
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Secondly, If I were to say PPA is overpowered, is that really personal? Balanced gameplay benefits everyone, and is something I've advocated since launch (check my old posts if you wish). All I need is get hit by it and see its context within the fight. The devs dont' play the game. That's why they are nerfing just the ammo to see if the other attributes of the PPA is really OP. They will then will a week or so, until they have enough numbers and dots to show if it really is the monster it's maligned to be. I've listed its advantages. It's a perfect ammo weapon, now with average ammo pool with the 'nerf'. |
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2014-08-05, 03:43 AM | [Ignore Me] #47 | ||||
Sergeant Major
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Also, asking me to provide sources and data is dumb, considering I've yet to paint my claims as objective.
I don't see how flak armor mitigating explosives is all that relevant. With that same logic, you shouldn't be bothered by snipers since merely staying indoors or not standing around when outdoors will almost completely nullify a sniper's ability to one-shot you. Just about everything in the game that can kill you can be mitigated, either by via upgrades or by changing up your play-style. Last edited by BlaxicanX; 2014-08-05 at 04:06 AM. |
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2014-08-05, 06:52 AM | [Ignore Me] #48 | ||||
First Sergeant
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I cant buy, equip and wear a room.
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2014-08-05, 11:50 AM | [Ignore Me] #49 | ||
Sergeant Major
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I'll give a few reasons why I stopped playing.
1: Because it's too fast for its own good sometimes. I don't mind speed but it's become more of a twitch game with less room for planning and tactics and not everyone has that good reaction timing (Which seems to be changing now fortunately). 2: Sniper nerf. A semi auto being more effective then a bolt at long range? Really? 3: That biolab update that just... Failed so hard with the arrows for dummies and being farmed because of bad base design. And not something that caused me to quit, but something that's adding to keeping me away. lightnings going as fast backwards as forwards. Which is just plain stupid. Now people will just drive foward into sight, shoot and drive back at choke points, not resolving traffic jams at all. Which is what it was supposed to help fix? All that aside, some things are drawing me back, But if immersion breaking things are going to continue to be added then I may not stay. We'll see what happens. Last edited by Taramafor; 2014-08-07 at 09:42 AM. |
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2014-08-06, 07:35 PM | [Ignore Me] #50 | ||
Captain
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I played now and then for the past two months or so, but my interest is dwindling rapidly again.
Everything is just so half arsed lol. Best example, the new resource system. Once again we get unfinished crap, i'm sorry "phase one" of a game mechanic, that will/may be cool once it's finished, but is stupid untill that happens (See cont locking, mission system, etc.). I like the unified resources, and the idea behind it is good - you no longer can acquire resources by performing actions, so the performance of your empire matters. in theory... ...but in reality territories don't matter anymore, since you get a flat +50 resources every minute or something - regardless of how many territory your empire controls. That completely removes any incentive left to actually defend or capture bases. So untill "phase 2" or "3" of the resource system comes out bases and territory control have no meaning whatsoever aside from trying to lock a continent. Badbadbad. Guess i'll check back in once intercontinental lattice and resource system are actually "in the game". |
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2014-08-07, 02:16 AM | [Ignore Me] #51 | ||||
Sergeant Major
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The only difference between getting killed by a sniper and getting killed by a heavy assault is that sniping takes more skill. - - - - - The new resource system is pretty lulz. Has anyone else gotten the chance to experience the thrill of organized, platoon-level abusing of the fact that we pretty much have unlimited resources now? At +50 resources per minute, you get back the resources spent buying an MBT in ~5 minutes. So you can basically spawn an MBT or equivelent once every five minutes... forever. I was playing with HMMRD(sp?) last night, and the Platoon lead had all 48 of us spawn ESF's and air raid enemy zergs 6 times within the space of one hour. Last edited by BlaxicanX; 2014-08-07 at 03:09 AM. |
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2014-08-07, 07:35 AM | [Ignore Me] #52 | |||
Major General
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Last edited by Crator; 2014-08-07 at 08:25 AM. |
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2014-08-07, 08:54 AM | [Ignore Me] #54 | |||
Contributor General
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So it's an estimation. You can see people logging in but you can't see log outs. |
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2014-08-07, 01:27 PM | [Ignore Me] #56 | ||
Second Lieutenant
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Yeah SOE are the only one's who know the true populations I suppose but at the very least this does give a view into trends. I don't see much of one over a long period of time, maybe a little downward but not much. Maybe it seems less now because of the 4th continent. Any word on Searhus or whatever is coming next? I checked the roadmap and didn't really see anything about it.
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2014-08-07, 01:53 PM | [Ignore Me] #57 | ||
Contributor General
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I've seen nothing about release of Searhus nor the Battle Islands. I gather from the fact that the PS2 Work in Progress videos that they expect to produce new content but I've heard nothing solid about what/when.
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2014-08-08, 04:09 AM | [Ignore Me] #59 | |||
Contributor General
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(only one BI was nearly complete, Nexus) |
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2014-08-09, 06:28 PM | [Ignore Me] #60 | |||
Major
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Also, I doubt you have any criteria either for what's 'objective' or not. What's your criteria for being objective or not objective? You will say 'data'/'source'. I ask you for this 'data'/'source'. You can't come up with any. So nobody is objective according to you, including yourself. What's your criteria for being objective? Lastly, if my thread wasn't clear enough, the numerical order of my examples is the order in which they are implemented in 2014. So, I just put the lanes the last because it's the last to be implemented was the new Ti Alloy lane. |
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